91 posts
Favorite Level: Kotoruption
Hardest Demon: Cataclysm
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Post by disaster500 on Feb 24, 2018 16:15:48 GMT -5
This is a level I made which is a 1.0 level. By that I do not mean like Dear Nostalgists, I mean ACTUAL 1.0, blocks, features, gamemodes etc. I poured months of effort into this, I hope you enjoy! ID: 40165094 Video: youtu.be/GxbMRZh5_CY (the level has been updated since then so there will be minor changes)
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2,135 posts
Discord: headhonchkrow#2162
Creator Points: 0
Hardest Demon: Effot 60%
Mini-Profile Background: {"image":"https://i.imgur.com/VEt4kTW.png","color":""}
Mini-Profile Name Color: 0a602e
Mini-Profile Text Color: ae220b
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Post by headhonchkrow on Feb 25, 2018 7:20:38 GMT -5
Okay that's actually pretty good, and the sync is great too!
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Post by Deleted on Mar 1, 2018 10:32:30 GMT -5
excellent gameplay sync and great deco for 1.0 objects
since dear nostalgists was rated this is rate worthy too
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91 posts
Favorite Level: Kotoruption
Hardest Demon: Cataclysm
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Post by disaster500 on May 12, 2018 12:22:41 GMT -5
bumped up because it has been like 3 months
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Post by Denoxi on May 13, 2018 4:05:09 GMT -5
Gameplay = 8/10 Gameplay is really good despite looking bad because of the "narrow" aspect of the design. Design = 6/10 The design is really good and unique compared to 98% of GD's latest levels, it looks good despite using a small variety of blocks. Some parts are actually hard to replicate despite looking old and the lacking of glow. Music Sync = 10/10 All parts are synced and balanced well with gameplay. Overall = 24/30 (Very Good) Even better than Dear Nostalgists tbh. I doubt rubrub would give attention because no one likes 1.0 levels [1k posts yeet will make a qna thread soon )
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Post by Deleted on Apr 6, 2019 17:43:32 GMT -5
Going into a little more detail.
Despite being a 1.0 level, the design was actually fairly complex and didn't look completely horrendous. However judging by today's times, it simply won't score many points, but it definitely isn't too bad. The problem with the deco however it that it's very dense and clustered and it made it very hard to see where I was going and what was happening a lot of the time.
Gameplay wise it's not to shabby either. The parts I didn't like were the bouncing between portals stuff and just basically holding and tapping repetitive portal orbs. The strength of the level seems to be the ship gameplay, implementing a large variety of elevation changes without the movement looking too jerky or non-flowing, supplemented with the usage of orbs. This is where the gameplay shone and felt really dynamic.
Overall I think this is a Decent level.
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