1 posts
Favorite Level: Resplendent
Hardest Demon: Windy Landscape
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Post by dragonov7733 on Feb 23, 2018 13:38:17 GMT -5
Level name: I i Envy i I Creator: Dragonov7733 (me) ID: 42665933 Level Difficulty: Undecided Predicted Difficulty: Easy Demon 10* Level Song: Lullaby Remix
Song Author: Djjaner45546 Objects- Solo Level
Video: link or copy this www.youtube.com/watch?v=6UwPazFaomYThis is the first level of a series that im making over the seven deadly sins. I tried my best to create a design that was unaffected by outside sources in an attempt to be as original as possible. I will provide the Code to copy the level upon request.
For the difficulty I tried to make a slight jump down in difficulty after the first spider part, then I went foward to gradually upscale the difficulty till it spikes at the end, where you have to fight the boss as Envy in its "true form:". The ending sequences are the main reason why I think this would be an Easy Demon. I would be pleased if this was judged not only based upon the video I provided. Thank you for providing this resource to help me improve!
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Post by MarioT3/zeoT on Mar 10, 2018 2:06:57 GMT -5
Hey, Dragonov! Let's get right into this review, hopefully it helps!First of all, I love how willing you are to improvement, that proves to me that you actually WANT to get better, so I'll try to give you my best feedback:Gameplay:(First of all, love the song ) More importantly, I love the originality in some of the earlier parts of the level. The main problem with gameplay is that it needs to be pretty obvious where the player is and how the player moves along in the level. This is something that the level fails to keep in mind. There was an early 1.9 creator that blew up, who I unfortunately forget the name of, that resonates within you. He made "core" type levels, which were very mechanical-style and cluttered, but still had some balance to it. Your gameplay around 20% with the wave parts feels very "core"-esq, and I like that. It's something that we don't see TOO much of today. Again, biggest issue with this style of gameplay is making sure that the player still knows where they are. Because there are so much more blocks in core levels, it is sometimes difficult to tell where exactly the player is and where they will be moving to. The best way to do this is by controlling your colors properly, which is not something in this section of the review. The rest of the level has some pretty awesome sync parts! For example, I absolutely LOVE the sync of the dual wave at 31%. It's stuff like that that is just sooooo satisfying and necessary in a demon level! Some parts could have used more sync, such as around 45%. Spider parts are not too difficult to sync, just remember spiders switch gravity IMMEDIATELY. Try to match the clicks on a spider perfectly with drum kicks, or idk "music terms." During the boss fight I appreciated the sync a lot. However, keep in mind that sync in boss fights shouldn't only just be with the boss, but also the blocks itself. "Reanimation" by Terron is an example of a boss fight with perfect boss and gameplay sync, at the same time!Air Decoration/Custom Backgrounds:This section really let me down. Your main issue is the lack of the "blending" tool. This allows colors to "blend in" with the background. It's really good when you want to make certain colors pop out less. It can also make a level less cluttered. And cluttered this level was, oof! The custom backgrounds weren't anything special, but their main issue was the layering and high opacity. You can use the "Alpha" trigger to change opacity of groups. Add your custom background to groups and change it to lower than a .50% opacity. With colors and opacity, there's a lot of tweaking, so go back and forth until you find the perfect % or color/blend of colors that works! I liked the boss design's originality, however I feel it was a tad overdone. Make it pop out more from the rest of the level, and make sure you layer all the blocks below it if you want it to be on top like that! This problem arises at around 80%. It's difficult for the player to tell what's going on because theres so many blocks, the custom background is too high of an opacity, and the boss is not layered 100% correctly. Air decoration; yeah there wasn't any. And although I understand why (the custom backgrounds have A LOT of stuff going on in them), I could still use something! What I'd take away from this section is to not go too overboard with your custom backgrounds, decrease their opacity, and in turn add some neat air deco!Block Design:This part is also a major let down. It feels very early 1.5-1.8's to me... Try not to mix up so many different blocks at once. I usually switch block designs every time the music has a major switch. Of course you should mix and match your designs, but don't do too much! Pause at 1:04 seconds on your video. This is a perfect example. You mix four different blocks here, and they don't really work well with each other. Those weird four-sided polygons with divots on the edge of them are really annoying to use properly. I think in that part of the level, using only the bricks might have looked good with some unique twist in the center of the design! Block design can be tricky to tackle, so I would recommend finding levels you like and if there's a copy available, copy it and see what blocks they used to create the total design. Don't copy it, obviously, but this will still help you get a sense of how exactly you should mix and match your blocks. Feel free to message me if you want some levels that have good block design that I can recommend to you!
OVERALL:
This level could have been a lot better, but overall wasn't too bad for a relatively newer creator. Here's my Pros and Cons: Pros: - Awesome sync, really satisfying and necessary in a demon level! - Original concept in terms of gameplay and the boss fight! - A good attempt at custom backgrounds! Cons: - Block design needs some work, look at some featured levels for inspiration! - Fix opacity levels and blend your colors to make it less cluttered! - Don't go too overboard on your custom backgrounds! Overall, I'd say this level definitely needs improvement, but this is an awesome start!
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Post by traviss1 on Apr 4, 2018 12:03:45 GMT -5
Hey, Dragonov! Let's get right into this review, hopefully it helps!First of all, I love how willing you are to improvement, that proves to me that you actually WANT to get better, so I'll try to give you my best feedback:Gameplay:(First of all, love the song ) More importantly, I love the originality in some of the earlier parts of the level. The main problem with gameplay is that it needs to be pretty obvious where the player is and how the player moves along in the level. This is something that the level fails to keep in mind. There was an early 1.9 creator that blew up, who I unfortunately forget the name of, that resonates within you. He made "core" type levels, which were very mechanical-style and cluttered, but still had some balance to it. Your gameplay around 20% with the wave parts feels very "core"-esq, and I like that. It's something that we don't see TOO much of today. Again, biggest issue with this style of gameplay is making sure that the player still knows where they are. Because there are so much more blocks in core levels, it is sometimes difficult to tell where exactly the player is and where they will be moving to. The best way to do this is by controlling your colors properly, which is not something in this section of the review. The rest of the level has some pretty awesome sync parts! For example, I absolutely LOVE the sync of the dual wave at 31%. It's stuff like that that is just sooooo satisfying and necessary in a demon level! Some parts could have used more sync, such as around 45%. Spider parts are not too difficult to sync, just remember spiders switch gravity IMMEDIATELY. Try to match the clicks on a spider perfectly with drum kicks, or idk "music terms." During the boss fight I appreciated the sync a lot. However, keep in mind that sync in boss fights shouldn't only just be with the boss, but also the blocks itself. "Reanimation" by Terron is an example of a boss fight with perfect boss and gameplay sync, at the same time!Air Decoration/Custom Backgrounds:This section really let me down. Your main issue is the lack of the "blending" tool. This allows colors to "blend in" with the background. It's really good when you want to make certain colors pop out less. It can also make a level less cluttered. And cluttered this level was, oof! The custom backgrounds weren't anything special, but their main issue was the layering and high opacity. You can use the "Alpha" trigger to change opacity of groups. Add your custom background to groups and change it to lower than a .50% opacity. With colors and opacity, there's a lot of tweaking, so go back and forth until you find the perfect % or color/blend of colors that works! I liked the boss design's originality, however I feel it was a tad overdone. Make it pop out more from the rest of the level, and make sure you layer all the blocks below it if you want it to be on top like that! This problem arises at around 80%. It's difficult for the player to tell what's going on because theres so many blocks, the custom background is too high of an opacity, and the boss is not layered 100% correctly. Air decoration; yeah there wasn't any. And although I understand why (the custom backgrounds have A LOT of stuff going on in them), I could still use something! What I'd take away from this section is to not go too overboard with your custom backgrounds, decrease their opacity, and in turn add some neat air deco!Block Design:This part is also a major let down. It feels very early 1.5-1.8's to me... Try not to mix up so many different blocks at once. I usually switch block designs every time the music has a major switch. Of course you should mix and match your designs, but don't do too much! Pause at 1:04 seconds on your video. This is a perfect example. You mix four different blocks here, and they don't really work well with each other. Those weird four-sided polygons with divots on the edge of them are really annoying to use properly. I think in that part of the level, using only the bricks might have looked good with some unique twist in the center of the design! Block design can be tricky to tackle, so I would recommend finding levels you like and if there's a copy available, copy it and see what blocks they used to create the total design. Don't copy it, obviously, but this will still help you get a sense of how exactly you should mix and match your blocks. Feel free to message me if you want some levels that have good block design that I can recommend to you!
OVERALL:
This level could have been a lot better, but overall wasn't too bad for a relatively newer creator. Here's my Pros and Cons: Pros: - Awesome sync, really satisfying and necessary in a demon level! - Original concept in terms of gameplay and the boss fight! - A good attempt at custom backgrounds! Cons: - Block design needs some work, look at some featured levels for inspiration! - Fix opacity levels and blend your colors to make it less cluttered! - Don't go too overboard on your custom backgrounds! Overall, I'd say this level definitely needs improvement, but this is an awesome start!
Review approved! Moving this level to Needs Improvement! Nice work on the review
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