5 posts
|
Post by herezycandies2 on Feb 11, 2018 15:38:06 GMT -5
Hello, everyone! I have made a second level, much more decorated and jungle-themed! I have put a lot of time on it, and hope you will like it. Any tips and insights are welcomed for my future creations! Level Name: Jungle Journey Level Creator: HerezyCandies Level ID: 42190648 Level Difficulty: Hard 4* Level Song and Author: Jungle by T1lted Length: Long Objects: ??? (The exact number is also the password to copy the level ) Collaboration / Solo Level : Solo Level Looking forward to constructive feedback! Thank you for your time!
|
|
|
Post by facundoj on Feb 14, 2018 14:44:54 GMT -5
I'll review your level Gameplay: It's a good gameplay with some flaws, but still funny for a hard level. Every part was well thought and had funny, easy and not repetitive gameplay. However, there are some flaws that make the level a little annoying to play: - When you miss a blue orb and are with the gravity up you go up until you die. This is a little tedious because you have to wait until you hit the upper part of the level to die, it would be solved just putting invisible spikes above those blue orbs (for example the one at 56%). It's just a little detail but it always make a level better . -The upper blue orb at 56% is impossible to see until you have already hit the first blue orb. That makes it very difficult to react the first time. Maybe those orbs should be a little lower so the player can see them, or the upper one could be replaced with a gravity portal. -Finally, I feel like the coin at the ship part is quite annoying, deleting the first or the last spike wouldn't make it much easier and it would be less annoying. Anyway, those are just little details, in general, I think the gameplay is good enough, specially the wave amd ball part, I think they're the best ones. If I had to say something more about the gameplay, it would be to add a little more variety, I feel like there are too many cube parts, but that's just a personal opinion. Decoration and background: First the background: You don't really use a custom background but with the decoration (like the trees at the beginnin) I think it's not neccessary. Mostly, the bg color is green, and that fits the level so it's well done. Maybe I'd like slightly color changes at the ship and robot part, and maybe a bit at the first cube part (for example a bit brighter or darker green, or with more blue than yellow at some part and more yellow than blue at another), but after the wave part the background starts to constantly change colors without being annoying . Decoration: There's nothing bad here. The decoration is quite original with the jungle theme and really well done, the trees, the water and waterfalls, the fire, the bricks at the wave, ball, spider and final cube part, they are all good. I liked little details like the cobwebs at the spider part, or the skulls moving their eyes and mouth at the wave and ball parts. The falling green particles and the falling fireballs are also good. I'll not list everything here but I think almost everything is good, and I say almost because there's just one little detail I didn't like. At the ball part (62% exactly), you have to go down and up, to hit the green orb later, but there is a group of bricks that could be confused with floor (beacuse they are even placed perfectly so you would reach the other platorm without changing gravity) and that may confuse some people. Anyway, that's just a little detail, I really like the deco. Block design: This has a separate paragraph because even while the block design is good and fits the jungle theme, it can get confusing sometimes, specially the spikes. When there are spikes in rock blocks they are quite difficult to see, I'd make them contrast more, because it's frustating to be killed by something you didn't even saw. But the worse part at this is the fire part, where the spikes are almost invisible due to the change of the background. That lowered a lot the points of the level in my opinion, but luckyly, those are the only issues with block design, every other thing relating this is fine. Sync: Finally, the sync. This is the worse part of the level, but not because this is bad, just because the other parts are good . The sync is not bad, but not good. Transitions happen when the song changes, and there are speed portals, but that's actually all. It's not amazing but it does its function. Conclusion: This is a good level that could be feature worthy but there are some flaws, like the confusing spikes at the fire part, the mediocre sync, and the gameplay, which isn't mediocre but has some flaws and could be better. Still, I think it's rate-worthy and with practice you can improve a lot! One of the things I liked the most was the theme and how the level kept following it, but not being repetitive (for example, when everything gets on fire, or when you enter the ruins), so I'd recommend you to do that in your following levels, but with other themes. About the difficulty, I felt like it was Hard 5 rather than Hard 4, but it's just my opinion. I'm not really experienced making reviews so I hope this helped you . Also, where is the first coin? I couldn't find it...
|
|
5 posts
|
Post by herezycandies2 on Feb 14, 2018 18:50:56 GMT -5
A big thank you for the long and detailed review! I will comment in blue the parts of your review. I'll review your level Gameplay: It's a good gameplay with some flaws, but still funny for a hard level. Every part was well thought and had funny, easy and not repetitive gameplay. However, there are some flaws that make the level a little annoying to play: - When you miss a blue orb and are with the gravity up you go up until you die. This is a little tedious because you have to wait until you hit the upper part of the level to die, it would be solved just putting invisible spikes above those blue orbs (for example the one at 56%). It's just a little detail but it always make a level better . Definetly!-The upper blue orb at 56% is impossible to see until you have already hit the first blue orb. That makes it very difficult to react the first time. Maybe those orbs should be a little lower so the player can see them, or the upper one could be replaced with a gravity portal. Of course.-Finally, I feel like the coin at the ship part is quite annoying, deleting the first or the last spike wouldn't make it much easier and it would be less annoying. I agree it is somewhat hard to get through, it should be reworked a bit. Anyway, those are just little details, in general, I think the gameplay is good enough, specially the wave amd ball part, I think they're the best ones. If I had to say something more about the gameplay, it would be to add a little more variety, I feel like there are too many cube parts, but that's just a personal opinion. Decoration and background: First the background: You don't really use a custom background but with the decoration (like the trees at the beginnin) I think it's not neccessary. Mostly, the bg color is green, and that fits the level so it's well done. Maybe I'd like slightly color changes at the ship and robot part, and maybe a bit at the first cube part (for example a bit brighter or darker green, or with more blue than yellow at some part and more yellow than blue at another), but after the wave part the background starts to constantly change colors without being annoying . I agree that background changes came a bit late. Decoration: There's nothing bad here. The decoration is quite original with the jungle theme and really well done, the trees, the water and waterfalls, the fire, the bricks at the wave, ball, spider and final cube part, they are all good. I liked little details like the cobwebs at the spider part, or the skulls moving their eyes and mouth at the wave and ball parts. The falling green particles and the falling fireballs are also good. I'll not list everything here but I think almost everything is good, and I say almost because there's just one little detail I didn't like. At the ball part (62% exactly), you have to go down and up, to hit the green orb later, but there is a group of bricks that could be confused with floor (beacuse they are even placed perfectly so you would reach the other platorm without changing gravity) and that may confuse some people. Anyway, that's just a little detail, I really like the deco. Glad you liked the deco! I also acknowledge what you mentionned about the ball part. Block design: This has a separate paragraph because even while the block design is good and fits the jungle theme, it can get confusing sometimes, specially the spikes. When there are spikes in rock blocks they are quite difficult to see, I'd make them contrast more, because it's frustating to be killed by something you didn't even saw. But the worse part at this is the fire part, where the spikes are almost invisible due to the change of the background. That lowered a lot the points of the level in my opinion, but luckyly, those are the only issues with block design, every other thing relating this is fine. The spikes did needed an increased scale or a change of color to be more easy to spot, I admit. Sync: Finally, the sync. This is the worse part of the level, but not because this is bad, just because the other parts are good . The sync is not bad, but not good. Transitions happen when the song changes, and there are speed portals, but that's actually all. It's not amazing but it does its function. I wasn't sure what else to make more. Conclusion: This is a good level that could be feature worthy but there are some flaws, like the confusing spikes at the fire part, the mediocre sync, and the gameplay, which isn't mediocre but has some flaws and could be better. Still, I think it's rate-worthy and with practice you can improve a lot! One of the things I liked the most was the theme and how the level kept following it, but not being repetitive (for example, when everything gets on fire, or when you enter the ruins), so I'd recommend you to do that in your following levels, but with other themes. About the difficulty, I felt like it was Hard 5 rather than Hard 4, but it's just my opinion. I appreciate it! Building around a theme is harder. I went out of my comfort-zone by choosing to make a level around a theme, wich, you may have noticed it, has limited some options to the gameplay. For example, to flip the gravity, I needed the player to be in a place with a ceiling, such as the temple. Despite that, I think it gave a nice flavor to the level overall. I'm not really experienced making reviews so I hope this helped you . Also, where is the first coin? I couldn't find it... It's indeed a great and very helpful review! Good job! Since you have asked, the first coin is located : At 8%, you are in that first tower with a roof. Instead of falling down, jump to the roof of the tower next to you. Then, jump at the very peak (I mean it) and you will grab the coin.
|
|
|
Post by facundoj on Feb 14, 2018 20:05:19 GMT -5
Since you have asked, the first coin is located : At 8%, you are in that first tower with a roof. Instead of falling down, jump to the roof of the tower next to you. Then, jump at the very peak (I mean it) and you will grab the coin. Thanks! Also, I admit the song was difficult to sync.
|
|
|
Post by kiriE on Feb 22, 2018 16:58:36 GMT -5
A big thank you for the long and detailed review! I will comment in blue the parts of your review. I'll review your level Gameplay: It's a good gameplay with some flaws, but still funny for a hard level. Every part was well thought and had funny, easy and not repetitive gameplay. However, there are some flaws that make the level a little annoying to play: - When you miss a blue orb and are with the gravity up you go up until you die. This is a little tedious because you have to wait until you hit the upper part of the level to die, it would be solved just putting invisible spikes above those blue orbs (for example the one at 56%). It's just a little detail but it always make a level better . Definetly!-The upper blue orb at 56% is impossible to see until you have already hit the first blue orb. That makes it very difficult to react the first time. Maybe those orbs should be a little lower so the player can see them, or the upper one could be replaced with a gravity portal. Of course.-Finally, I feel like the coin at the ship part is quite annoying, deleting the first or the last spike wouldn't make it much easier and it would be less annoying. I agree it is somewhat hard to get through, it should be reworked a bit. Anyway, those are just little details, in general, I think the gameplay is good enough, specially the wave amd ball part, I think they're the best ones. If I had to say something more about the gameplay, it would be to add a little more variety, I feel like there are too many cube parts, but that's just a personal opinion. My opinion on the gameplay is that in addition to the points facundoj said, I also think this gameplay is very unexpectable, there's hard to predict what comes at you. One of the reasons for this is because the brown spikes are very hard to spot and there are some things which I didn't really knew if could kill me or not. The gameplay is fun at times, especially the spider in the end, but it could be made even more fun by cutting out some hard timings, especially when you went for a 4* level. Also this is not 4*, but rather 6*.
Decoration and background: First the background: You don't really use a custom background but with the decoration (like the trees at the beginnin) I think it's not neccessary. Mostly, the bg color is green, and that fits the level so it's well done. Maybe I'd like slightly color changes at the ship and robot part, and maybe a bit at the first cube part (for example a bit brighter or darker green, or with more blue than yellow at some part and more yellow than blue at another), but after the wave part the background starts to constantly change colors without being annoying . I agree that background changes came a bit late. I disagree that herezy doesn't need to do anything with the background because the level do look empty all the times. Try also to adapt to a more advanced design, especially in terms of block design, because you use... well, too outdated design in general Be more creative. Although I have to say the wooden plank design was pretty good, and the spider webs as well was awesome! Decoration: There's nothing bad here. The decoration is quite original with the jungle theme and really well done, the trees, the water and waterfalls, the fire, the bricks at the wave, ball, spider and final cube part, they are all good. I unfortunately think that a lot of these things could've been done better. The jungle theme is in general pretty good, but I don't like the trees' leaves, you should use other objects than the blended out clouds, and I also dislike the water, waterfalls, fire and the orb decorations because you don't use enough blending which makes the colors really bright and ugly. Especially the fire really clashes with the rest of the level now, that yellow is too bright and unfitting. The rest of facundoj's points I do agree was kinda cool though. I liked little details like the cobwebs at the spider part, or the skulls moving their eyes and mouth at the wave and ball parts. The falling green particles and the falling fireballs are also good. I'll not list everything here but I think almost everything is good, and I say almost because there's just one little detail I didn't like. At the ball part (62% exactly), you have to go down and up, to hit the green orb later, but there is a group of bricks that could be confused with floor (beacuse they are even placed perfectly so you would reach the other platorm without changing gravity) and that may confuse some people. Anyway, that's just a little detail, I really like the deco. Glad you liked the deco! I also acknowledge what you mentionned about the ball part. This is something I also agree with, not necessarily at 62%, but in general. Sometimes it's easy to confuse where you can land and where you can not land. Block design: This has a separate paragraph because even while the block design is good and fits the jungle theme, it can get confusing sometimes, specially the spikes. When there are spikes in rock blocks they are quite difficult to see, I'd make them contrast more, because it's frustating to be killed by something you didn't even saw. Yes! But the worse part at this is the fire part, where the spikes are almost invisible due to the change of the background. That lowered a lot the points of the level in my opinion, but luckyly, those are the only issues with block design, every other thing relating this is fine. The spikes did needed an increased scale or a change of color to be more easy to spot, I admit. The block design is also really simple at times, more unique block design would've been nice. An exception is the plank design! Sync: Finally, the sync. This is the worse part of the level, but not because this is bad, just because the other parts are good . The sync is not bad, but not good. Transitions happen when the song changes, and there are speed portals, but that's actually all. It's not amazing but it does its function. I wasn't sure what else to make more. Conclusion: This is a good level that could be feature worthy but there are some flaws, like the confusing spikes at the fire part, the mediocre sync, and the gameplay, which isn't mediocre but has some flaws and could be better. Still, I think it's rate-worthy and with practice you can improve a lot! One of the things I liked the most was the theme and how the level kept following it, but not being repetitive (for example, when everything gets on fire, or when you enter the ruins), so I'd recommend you to do that in your following levels, but with other themes. About the difficulty, I felt like it was Hard 5 rather than Hard 4, but it's just my opinion. I appreciate it! Building around a theme is harder. I went out of my comfort-zone by choosing to make a level around a theme, wich, you may have noticed it, has limited some options to the gameplay. For example, to flip the gravity, I needed the player to be in a place with a ceiling, such as the temple. Despite that, I think it gave a nice flavor to the level overall. I'm not really experienced making reviews so I hope this helped you . Also, where is the first coin? I couldn't find it... It's indeed a great and very helpful review! Good job! Since you have asked, the first coin is located : At 8%, you are in that first tower with a roof. Instead of falling down, jump to the roof of the tower next to you. Then, jump at the very peak (I mean it) and you will grab the coin. Replies in green. This level belongs in high-end decent levels imo. I think there unfortunately are a lot to do in terms of the design before you can call this feature-worthy, but you have some potential, so keep up with the building!
|
|
5 posts
|
Post by herezycandies2 on Feb 23, 2018 7:23:19 GMT -5
A big thank you for the long and detailed review! I will comment in blue the parts of your review. Since you have asked, the first coin is located : At 8%, you are in that first tower with a roof. Instead of falling down, jump to the roof of the tower next to you. Then, jump at the very peak (I mean it) and you will grab the coin. Replies in green. This level belongs in high-end decent levels imo. I think there unfortunately are a lot to do in terms of the design before you can call this feature-worthy, but you have some potential, so keep up with the building! Thank you for the feedback! I will probably take a small break and be back with a new project. Since it wont be themed, I will have more flexibility over what I can and cannot do. Thanks again!
|
|