11 posts
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Post by endshulker on Jan 31, 2018 21:01:25 GMT -5
So, when using a start pos, if i click the play test button (play in editor mode), It freezes/waits for around 0.5 of a second until the actual game play starts, where the cube has already traveled the amount it is meant to go within that 0.5 seconds, but the music starts after that 0.5 second delay, instead of 0.5 seconds before when the actual run starts. Confusing? Well; Look at the following video: youtu.be/Shv-LUR-v8MYou can see how if i double click the play test button super quickly, the cube starts where the start pos is, and you can see that. But if i just click once, you can see how for about half of a second it just freezes until the cube starts moving. But it starts moving at where it WOULD be in 0.5 seconds, like a jump-cut. However, the music STARTS AFTER the jump cut, therefore a half a second delay to my music is weird. If you look toward the end, you can tell. So you can hear the music make a little "du-du-du" by the 2 dash orbs and red orb. Normally, it syncs to the DASH orbs. However, when the glitch happens, it syncs to the last dash orb and the red orb. You can see how there are 2 different times; when it syncs to the dash orbs OR the red orb. Any help?
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24 posts
Discord: Technical#4949
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Post by Technical on Feb 19, 2018 17:16:32 GMT -5
This is due to start position lag in the editor. The problem you are having with sync should be fixed by enabling the "Smooth Fix in Editor" option.
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