28 posts
Discord: BOBtheman2000#3539
Creator Points: 0
Favorite Level: Digital Descent
Hardest Demon: Sidestep (Twice)
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Post by BOBtheman2000 on Jan 29, 2018 7:01:58 GMT -5
This one's a bit of a stretch, but hear me out. Upon selecting a level, there could be an option nearby to "Autoplay" the level. Creators can choose to implement this in their levels, so it isn't forced, and it could be taken in 2 directions: 1: Traditional autoEverything is automatically done with jump pads, portals, etc. 2: Gameplay playbackThe user's verification attempt could be played back as a TAS-type recording. Pros:
- People can easily just play an auto level without needing to look up "X auto"
- The Gameplay playback feature can allow for proof of verification
- The automatic version could be used in YouTube videos, not only as proof of verification, but also to save those frames when playing.
Cons:- People can pass off auto gameplay as legitimate completions
Much like with start positions displaying "Testmode", auto gameplay could display "Auto" or equivalent.
- More stress on creators to create automatic versions
It'd be optional, so no they don't have to.
- Auto levels become purposeless
Levels that are designed to be auto will remain auto. This feature is only intended for automatic visualizations of playable levels.- Slows down gameplay when verifying/frame dips
Again: It's optional.
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Post by Querez on Jan 29, 2018 13:18:31 GMT -5
I believe soneone has to have thought of this before, because it's such an obvious thing that should be added! Of course when the level is completed, there should be a similar text to the practice one saying "Now complete it in Normal Mode."
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652 posts
Discord: burrito1#4529
Creator Points: 0
Favorite Level: Mastergame
Hardest Demon: Plasma Pulse
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Post by burrito1 on Feb 25, 2018 2:47:37 GMT -5
I really like this idea, except the problem with a recording that does your clicks for you is that 60hz and 144hz mechanics are different, so what may work on one type of monitor may not work on the other.
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