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Post by Deleted on Jan 26, 2018 22:19:30 GMT -5
In the level editor there are objects under one tab that pulse to the music. There should be an option to turn this off because in some levels, these objects are used as representative for jump orbs, and if the music dies down these objects become really small and hard to see due to the pulse.
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Post by flash on Jan 26, 2018 23:53:25 GMT -5
i can see why you want this, but a major tool in finding hackers is inconsistent pulsing objects. people could easily turn this off and be much harder to detect while hacking. sorry, it's a no from me.
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Post by flash on Jan 27, 2018 15:21:18 GMT -5
i can see why you want this, but a major tool in finding hackers is inconsistent pulsing objects. people could easily turn this off and be much harder to detect while hacking. sorry, it's a no from me. But you would have to copy the level, go into the editor, select all the pulsing objects and edit them. I think that that would raise suspicion anywaybut i think what this guy is suggesting is a option in the settings menu for each individual person to turn off pulsing objects for any level they play.
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Post by Dragon on Jan 27, 2018 15:59:07 GMT -5
Basically what flash said. Speed hacking would be significantly easier if this was made an option since there’d be no way to tell if the music and sfx were edited properly.
(Also yes speedhacking is still possible in 2.11)
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Post by Deleted on Jan 27, 2018 17:36:07 GMT -5
Basically what flash said. Speed hacking would be significantly easier if this was made an option since there’d be no way to tell if the music and sfx were edited properly. (Also yes speedhacking is still possible in 2.11) I know, that's the biggest con of this suggestion. The reason why I suggested it though is because I have to turn Force Smooth Fix on to play some levels, and since the music goes off halfway through the level it makes levels like B so annoying since you have to memorize where the orbs and pads are.
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