109 posts
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Post by MightyCoollego on Jan 1, 2018 13:05:21 GMT -5
Level Name: Techno One Creator: MightyCoollego ID: 40585891 Difficulty: Harder 7* Song: Level One by DJ Striden
Thank you!
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3,002 posts
Favorite Level: 69 machine ⁽ ͡° ͜ʖ ͡°⁾
Hardest Demon: blue
Mini-Profile Name Color: http://thediplomat.com/wp-content/uploads/2013/12/thediplomat_2013-12-16_21-37-42-386x248.jpg
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Post by YVX The Master Of Salt on Jan 7, 2018 10:50:18 GMT -5
I have no idea how to strat a review so i will write this instead. GameplayHonestly i liked the gameplay it's fun to play. It has a decent music sync and the song choices is good too. But there's still a lot room for improvement for your future levels. The music sync is a bit off at certain parts especially at the last cube, when you hit the dash orb it's just feel too off. At the 60% wave it's just feel off to me. And some music sync problem here and there too but they're not quite noticeable , so it's just minor problem. The transition are mostly bug-free except for wave-ship transitions at 30%, when you hold too long as wave it's makes you fly too high and you hit the spikes. As for the tips try to give player "invincibility times" like 0.5 and 1 second to avoid this kind of bug. And this level lack of "smoothness". Smoothness are hard to explain so if you don't understand any shit what i'm saying it's ok to ignore this paragraph. The transitions are feels unnatural. And the overall gameplay doesn't feel smooth. For cube (and) robot gameplay, try to avoid using two or more consecutive orbs at the same height (for example three pink orbs at the end) since it feel unnatural. For transitions and stuff i just can't explain what things to improve it. Since smoothness is really hard to describe. So sorry i can't help so much in theese things Decorations and DesignI appreciate how you uses 1.9 blocks on your block designs (i'm one of those 1.9 elitist just to let you know). But this levels lacking of deco which makes it feels empty. First i know you added deco throughout your levels. But their opacity are too low that makes them doesn't stand out too well. Try to add arrows, pointers ,etc at higher opacity to fill your level out. Here's the little tricks of decorating, add glows with blending on your arrows to give it more depth perception. Nearly every featured levels uses this trick. And remembervone more thing: Glow and blending is your friends. You could also try making custom background too. Custom background will become a nice icing to your levels. Honnestly making custom background aren't too hard (well it's actually depends on what kinds of cbg what you're gonna make, but in this case i'm talking about simple ones) just put some basic blocks (preferably bigger blocks size and low opacity) give e'm a group and make them moves at certain speed. For more further (and better explained) instructions you could find them on Aether academy discord server they had plenty of tutorials for cbg, they also had gameplay class too, so it's definitely worth checking. Oh i forgot one thing, try adding more flashes. It'll make your levels more feels more alive and well, flashy. This technique used on almost every featured levels today. So, why not Results :DecentThis might belong in good too but i'm not sure MightyCoollego holy shit this is a long review
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Post by haastregt on Jan 7, 2018 13:03:42 GMT -5
Moving to decent levels
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109 posts
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Post by MightyCoollego on Jan 7, 2018 15:44:26 GMT -5
Thank you for reviewing my level! I will certainly keep your advice in mind. I never knew there was a glow option, so I'll keep that in mind next time I build a level. I'll also check out Aether Academy. Thank you, and have a good day!
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