Post by Flow on Dec 25, 2017 11:11:01 GMT -5
This is a detailed guide to using the reverse feature in 2.2 properly. How you will sync levels and play them is going to fundamentally change in 2.2, so it is good to know everything before it comes out.
You can get a hacked editor apk from youtube, I got mine from Rulas GD.
This tutorial assumes basic knowledge of the new triggers in 2.2.
Tutorial
The feature that will be most important in 2.2 for the reverse feature is ORDER.
Assigning order to objects
Any object can have an order value, however you will only be assigning it to objects that can change the way a level is synced. These objects include reverse orbs, pads, triggers and speed changers. The way you assign an Order value to an object is by putting it in Edit Group, in the number box highlighted above, below the Reverse option.
The order feature tells the game which object will be used after which other. Take the following example.
You have to collect the coin to open the door, but the only way to do this is to jump back around and get it. The game doesn’t know this yet. If you press playtest music, you will notice the music line reverses at the first orb. It doesn’t know that the second one is to be used first. So we need to assign the second orb an Order value of 1, and the first an order value of 2. After doing so, press playtest music again, and you will see the line reverse at the second orb, then at the first again.
Important: If you use reverse TRIGGERS that are not set to Touch Triggered, you would do the same thing. However note that the 2.2 editor in subzero is incomplete, the music line knows how to handle Order values, however playtesting it or actually playing the level will not work properly. Until 2.2 is released and this bug is fixed, use Touch Triggered.
Another way of setting Order values: Click the gear icon in the corner and check the box “Record Order”. Now, playtest the level in the editor as it should be played. The order will be automatically set. This does not work for reverse triggers, but it does for orbs and pads.
Order in Start Pos
In the options menu for a Start Position, there is a text box for Target Order. You must put in the order the player currently is at the moment it reaches the start position, aka the order value of the last object it has used. In our example, if you were to place the start position above the platform, you would use Target Order of 1.
The new checkmark in Edit Group
You might’ve noticed a new checkmark in the Edit Group menu, obscured text. When checked, special objects like orbs will still function, however their visible effects, like particles, will no longer show up.
You can get a hacked editor apk from youtube, I got mine from Rulas GD.
This tutorial assumes basic knowledge of the new triggers in 2.2.
Tutorial
The feature that will be most important in 2.2 for the reverse feature is ORDER.
Assigning order to objects
Any object can have an order value, however you will only be assigning it to objects that can change the way a level is synced. These objects include reverse orbs, pads, triggers and speed changers. The way you assign an Order value to an object is by putting it in Edit Group, in the number box highlighted above, below the Reverse option.
The order feature tells the game which object will be used after which other. Take the following example.
You have to collect the coin to open the door, but the only way to do this is to jump back around and get it. The game doesn’t know this yet. If you press playtest music, you will notice the music line reverses at the first orb. It doesn’t know that the second one is to be used first. So we need to assign the second orb an Order value of 1, and the first an order value of 2. After doing so, press playtest music again, and you will see the line reverse at the second orb, then at the first again.
Important: If you use reverse TRIGGERS that are not set to Touch Triggered, you would do the same thing. However note that the 2.2 editor in subzero is incomplete, the music line knows how to handle Order values, however playtesting it or actually playing the level will not work properly. Until 2.2 is released and this bug is fixed, use Touch Triggered.
Another way of setting Order values: Click the gear icon in the corner and check the box “Record Order”. Now, playtest the level in the editor as it should be played. The order will be automatically set. This does not work for reverse triggers, but it does for orbs and pads.
Order in Start Pos
In the options menu for a Start Position, there is a text box for Target Order. You must put in the order the player currently is at the moment it reaches the start position, aka the order value of the last object it has used. In our example, if you were to place the start position above the platform, you would use Target Order of 1.
The new checkmark in Edit Group
You might’ve noticed a new checkmark in the Edit Group menu, obscured text. When checked, special objects like orbs will still function, however their visible effects, like particles, will no longer show up.