Post by Dragon on Dec 12, 2017 23:30:20 GMT -5
@gmdjcftw
Level Name: Harmony of Heart
Level ID: 36615738
Level Author: JC Plays
Review:
Gameplay: 1/10: This level is not very fun to play. At 4%, I noticed that clicking the first blue orb too late causes the second one to move away before you can hit it, resulting in death. The ship gameplay is clean, so I'll give you that. The reason it's a 1 instead of a bit higher is a problem with the 30% transition from the robot. On Ultra LDM, you accidentally made the ship portal disappear, which I noticed in a copyable. Thankfully, you cannot beat the level in this manner, as there is an unavoidable spike layer that can kill you at 62%. Still, this should be removed, as it's a major transition problem. The gameplay isn't that fun either past that either. So, for these reasons, you are getting a 1 for this. Work on bugtesting, and making more fun gameplay.
Design: 2/10: This part isn't the best either. There's some random stray blocks in some of the "stars" at the beginning of the level. The rainbow part looks good, though you seem to have copied the effect again in a different part of the level. The bossfight design doesn't look very smooth, and the lasers seem to leave the robots in a weird way. I noticed that, for the mountains, the blocks share the same layer, meaning that it appears different every attempt, which I don't really like, as some of the ways they can look make it seem messy. The ending spider has no block design on any LDM setting, rather it's no LDM, regular LDM, or Ultra LDM. The dual doesn't look terrible, but something I don't like about it is how the flashlight only flashes on one player rather than both. Another thing I noticed about the flashlight effects is that they don't have "Don't fade" on, which doesn't help the quality of the level. Overall, I see some nice effects, but I would work on layering and staying consistent in a style throughout a level, as multi-styled levels are very difficult to get right.
Music Sync: 4/10: The music sync is ok. It's not stellar. It simply syncs with parts of the gameplay and nothing more. The rainbow effects partially sync with the flute parts of the sync, but they don't sync perfectly. Some parts don't sync very well, so this part is a 4. Try working on syncing the level to the song in more ways than just the gameplay.
Overall: 7/30: NEEDS IMPROVEMENT: Overall, I would say that this level needs improvement. Despite these things, you seem to have an understanding of how everything works in the editor, which is a good start. Just work on making bugfree gameplay and more fluid designs and you have a good shot at getting a rate-worthy level.
@jy2000 review my review?
Level Name: Harmony of Heart
Level ID: 36615738
Level Author: JC Plays
Review:
Gameplay: 1/10: This level is not very fun to play. At 4%, I noticed that clicking the first blue orb too late causes the second one to move away before you can hit it, resulting in death. The ship gameplay is clean, so I'll give you that. The reason it's a 1 instead of a bit higher is a problem with the 30% transition from the robot. On Ultra LDM, you accidentally made the ship portal disappear, which I noticed in a copyable. Thankfully, you cannot beat the level in this manner, as there is an unavoidable spike layer that can kill you at 62%. Still, this should be removed, as it's a major transition problem. The gameplay isn't that fun either past that either. So, for these reasons, you are getting a 1 for this. Work on bugtesting, and making more fun gameplay.
Design: 2/10: This part isn't the best either. There's some random stray blocks in some of the "stars" at the beginning of the level. The rainbow part looks good, though you seem to have copied the effect again in a different part of the level. The bossfight design doesn't look very smooth, and the lasers seem to leave the robots in a weird way. I noticed that, for the mountains, the blocks share the same layer, meaning that it appears different every attempt, which I don't really like, as some of the ways they can look make it seem messy. The ending spider has no block design on any LDM setting, rather it's no LDM, regular LDM, or Ultra LDM. The dual doesn't look terrible, but something I don't like about it is how the flashlight only flashes on one player rather than both. Another thing I noticed about the flashlight effects is that they don't have "Don't fade" on, which doesn't help the quality of the level. Overall, I see some nice effects, but I would work on layering and staying consistent in a style throughout a level, as multi-styled levels are very difficult to get right.
Music Sync: 4/10: The music sync is ok. It's not stellar. It simply syncs with parts of the gameplay and nothing more. The rainbow effects partially sync with the flute parts of the sync, but they don't sync perfectly. Some parts don't sync very well, so this part is a 4. Try working on syncing the level to the song in more ways than just the gameplay.
Overall: 7/30: NEEDS IMPROVEMENT: Overall, I would say that this level needs improvement. Despite these things, you seem to have an understanding of how everything works in the editor, which is a good start. Just work on making bugfree gameplay and more fluid designs and you have a good shot at getting a rate-worthy level.
@jy2000 review my review?