90 posts
Discord: QuantumFlux#0764
Creator Points: 0
Favorite Level: Slap Squad
Hardest Demon: Nine Circles
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Post by quantumflux on Nov 19, 2017 17:18:09 GMT -5
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221 posts
Discord: Spadekilla#1895
Clans: Core
Favorite Level: Utopian Delusions by Narday
Hardest Demon: Ultra Drivers, I Said Baaah
Mini-Profile Background: 0077ff
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Post by Spadekilla on Nov 19, 2017 21:23:46 GMT -5
Block design - 1/10 This block design is really really bad. First off the structures, you chose is not really good cause it doesn't fit for your attempt at what I believe is "overdecoration". It seems really rush because of the random placement of all of the objects. Everything seems inconsistent because there is sometimes big objects or small objects and sometimes they are close or distant. This inconsistency makes the level just seem, "eh." The only decent thing about the block design is the colors, except the beginning because it is just black and white.
Effects - 1/10 I was going to call this section "air deco" but then I realize there wasn't any. Most of the air deco is just arrows. Anyways the effects on this would be decent if you turned down the opacity of some of the effects. The opacity on them is just way too high, to the point when you can see other effects begin to overlap. Speaking of other effects, you should've have other effects the same time is another. Also, those custom backgrounds are all different themes which makes it look even worse than it already does due to its high opacity. You have those rock blocks, tech blocks, and waterfalls going on all at the same time. Also, some of these effects are pretty generic.
Gameplay - 7/10 This gameplay is pretty good, that's it. You did a pretty good job on this.
Overall, this is a 3.9 because of its inconsistency with the theme. The gameplay was pretty good though.
Moved to Needs Improvement.
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Post by Dragon on Nov 19, 2017 21:32:01 GMT -5
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221 posts
Discord: Spadekilla#1895
Clans: Core
Favorite Level: Utopian Delusions by Narday
Hardest Demon: Ultra Drivers, I Said Baaah
Mini-Profile Background: 0077ff
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Post by Spadekilla on Nov 19, 2017 21:33:17 GMT -5
I kind of forgot how. lol It's been a while since I judged.
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1,530 posts
Discord: CreativeGuy#3418
Creator Points: 0
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Post by CreativeGuy on Nov 19, 2017 21:38:10 GMT -5
I kind of forgot how. lol It's been a while since I judged. Actions > Moderate > Move > Select Board
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Post by stumerk on Nov 19, 2017 21:42:41 GMT -5
My first review so maybe not the best. Gameplay- Playing the level myself, it is quite fun reminding me of fast paced levels such as Dinosaur and Propane Nightmares. No as good as those but the gameplay in this is very good. You have used your orbs well putting them in unusual but fun places making the gameplay fun. The double cube bit though is quite fun in my opinion Over all score 8/10 for gameplay Deco- The deco in this level is quite good and not too complex. Nice and simple looking give the level a great effect. I really liked the first cube and the wave bits since they used the black and white blocks very well. Besides that the level has good backrounds moving around making the level look awesome to play. Still great job keeping it nice and simple. Over all score 6/10 for deco Originality- Well for starters it is like most 2.1 levels, bright glow, bold colours which isn’t a bad thing but originality is ok. The backroundaMove to are original making the level stand out from others but besides that it isn't very original. Over all score for originality is 2/10 Over all a great level, definitely a star rating maybe even a feature. Good job just next work on your block originality. Keep it Up! Over all score- 16/30 Move to Decent level board.
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90 posts
Discord: QuantumFlux#0764
Creator Points: 0
Favorite Level: Slap Squad
Hardest Demon: Nine Circles
Mini-Profile Background: 00ff00
Mini-Profile Name Color: ffffff
Mini-Profile Text Color: ffffff
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Post by quantumflux on Nov 20, 2017 4:57:34 GMT -5
Block design - 1/10 This block design is really really bad. First off the structures, you chose is not really good cause it doesn't fit for your attempt at what I believe is "overdecoration". It seems really rush because of the random placement of all of the objects. Everything seems inconsistent because there is sometimes big objects or small objects and sometimes they are close or distant. This inconsistency makes the level just seem, "eh." The only decent thing about the block design is the colors, except the beginning because it is just black and white. Effects - 1/10 I was going to call this section "air deco" but then I realize there wasn't any. Most of the air deco is just arrows. Anyways the effects on this would be decent if you turned down the opacity of some of the effects. The opacity on them is just way too high, to the point when you can see other effects begin to overlap. Speaking of other effects, you should've have other effects the same time is another. Also, those custom backgrounds are all different themes which makes it look even worse than it already does due to its high opacity. You have those rock blocks, tech blocks, and waterfalls going on all at the same time. Also, some of these effects are pretty generic. Gameplay - 7/10 This gameplay is pretty good, that's it. You did a pretty good job on this. Overall, this is a 3.9 because of its inconsistency with the theme. The gameplay was pretty good though. Moved to Needs Improvement. The theme isn't meant to be 'overdecoration', there isn't meant to be a theme, but thanks anyway
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90 posts
Discord: QuantumFlux#0764
Creator Points: 0
Favorite Level: Slap Squad
Hardest Demon: Nine Circles
Mini-Profile Background: 00ff00
Mini-Profile Name Color: ffffff
Mini-Profile Text Color: ffffff
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Post by quantumflux on Nov 20, 2017 5:05:12 GMT -5
Block design - 1/10 This block design is really really bad. First off the structures, you chose is not really good cause it doesn't fit for your attempt at what I believe is "overdecoration". It seems really rush because of the random placement of all of the objects. Everything seems inconsistent because there is sometimes big objects or small objects and sometimes they are close or distant. This inconsistency makes the level just seem, "eh." The only decent thing about the block design is the colors, except the beginning because it is just black and white. Effects - 1/10 I was going to call this section "air deco" but then I realize there wasn't any. Most of the air deco is just arrows. Anyways the effects on this would be decent if you turned down the opacity of some of the effects. The opacity on them is just way too high, to the point when you can see other effects begin to overlap. Speaking of other effects, you should've have other effects the same time is another. Also, those custom backgrounds are all different themes which makes it look even worse than it already does due to its high opacity. You have those rock blocks, tech blocks, and waterfalls going on all at the same time. Also, some of these effects are pretty generic. Gameplay - 7/10 This gameplay is pretty good, that's it. You did a pretty good job on this. Overall, this is a 3.9 because of its inconsistency with the theme. The gameplay was pretty good though. Moved to Needs Improvement. Also tbh I think this is EXTREMELY harsh - just because the block design doesn't fit in with a non-existing theme you give me 1/10? There are literally worse block designs in rated levels. And you give me 1/10 for effects because there is little variation of air deco? It's not like the level is completely empty. The air deco is glow, sawblades and lasers in most places, along with pixel art that is very low opacity. And if I were to make the other effects low opacity, the level would honestly just look super empty. I feel like your standards are honestly just too high... But whatever, your opinion.
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1,530 posts
Discord: CreativeGuy#3418
Creator Points: 0
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Post by CreativeGuy on Nov 20, 2017 15:13:42 GMT -5
Block design - 1/10 This block design is really really bad. First off the structures, you chose is not really good cause it doesn't fit for your attempt at what I believe is "overdecoration". It seems really rush because of the random placement of all of the objects. Everything seems inconsistent because there is sometimes big objects or small objects and sometimes they are close or distant. This inconsistency makes the level just seem, "eh." The only decent thing about the block design is the colors, except the beginning because it is just black and white. Effects - 1/10 I was going to call this section "air deco" but then I realize there wasn't any. Most of the air deco is just arrows. Anyways the effects on this would be decent if you turned down the opacity of some of the effects. The opacity on them is just way too high, to the point when you can see other effects begin to overlap. Speaking of other effects, you should've have other effects the same time is another. Also, those custom backgrounds are all different themes which makes it look even worse than it already does due to its high opacity. You have those rock blocks, tech blocks, and waterfalls going on all at the same time. Also, some of these effects are pretty generic. Gameplay - 7/10 This gameplay is pretty good, that's it. You did a pretty good job on this. Overall, this is a 3.9 because of its inconsistency with the theme. The gameplay was pretty good though. Moved to Needs Improvement. Also tbh I think this is EXTREMELY harsh - just because the block design doesn't fit in with a non-existing theme you give me 1/10? There are literally worse block designs in rated levels. And you give me 1/10 for effects because there is little variation of air deco? It's not like the level is completely empty. The air deco is glow, sawblades and lasers in most places, along with pixel art that is very low opacity. And if I were to make the other effects low opacity, the level would honestly just look super empty. I feel like your standards are honestly just too high... But whatever, your opinion. I actually agree with you here. He has valid points, but I personally would've given you a higher score as there were obvious attempts, and it didn't look too bad, just repetitive. Us and the other judges will likely have to discuss this together if this is going to be moved to a higher category, but I can definitely say you did a decent job with the design, but originality is a major issue.
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Post by stumerk on Nov 21, 2017 0:45:47 GMT -5
I do agree with you CreativeGuy it is a little harsh. My review is not as harsh and seeing that made me jump. Sure the originality is a concern but it is not bad. Star rating would be suitable for this level but nothing more. The background graphics aren't that bad either. You should move this to the decent level section because it is actually good and pretty fun to play in my opinion. Look at my review to see what i mean by this.
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221 posts
Discord: Spadekilla#1895
Clans: Core
Favorite Level: Utopian Delusions by Narday
Hardest Demon: Ultra Drivers, I Said Baaah
Mini-Profile Background: 0077ff
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Post by Spadekilla on Nov 21, 2017 19:56:32 GMT -5
It was just my opinion, and my opinion was that I hate that block design.
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Post by stumerk on Nov 21, 2017 20:03:28 GMT -5
It was just my opinion, and my opinion was that I hate that block design. You could at least use constructive criticism. Here is an example: "The block design is a little boring but it does not look too bad just try and me more imaginative next time." Using stuff like this can make your reviews better. Think of this in the future.
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91 posts
Creator Points: 0
Favorite Level: Shitty Stereo Madness 8)
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Post by SpricySauceFR on Nov 22, 2017 8:14:04 GMT -5
Funny, I got a lot of reviews like this from the same guy. :thinking:
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221 posts
Discord: Spadekilla#1895
Clans: Core
Favorite Level: Utopian Delusions by Narday
Hardest Demon: Ultra Drivers, I Said Baaah
Mini-Profile Background: 0077ff
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Post by Spadekilla on Nov 24, 2017 11:39:18 GMT -5
Now I remember why I don't ever judge much.
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Post by XilaskaR on Nov 24, 2017 14:21:51 GMT -5
Hello there! Don't take this exactly as a review, I have never done any reviews. I just wanted to try explaining what Spadekilla said without the "this level is shit i hate it" part. Just so you get the constructive part of the shitstorm. Aspect 1 - Block Design
Now, look. I had your phase. I know very well this type of block design, and I also got the tons of people telling me that it sucked, and that I should change it. But I didn't realize why the complaints came after a while. This type of block design is specially bad because of two points. 1-Inconsistency: This is not really fault of the type of block design, but its a generalization that has been growing with it. In block design, you have to have a specific concept. If you made all the structures differently, regardless if the main patterns or the main colors stood the same, it would look like a cluttered mess. This is because, while not copypasting, if two structures are in the same section of a level, they should look the same. Not necesarily the same exact patterns or objects, but you should be able to look at both and clearly tell they're from the same section of the level, and obviously, you should tell structures from different sections of the level apart. This type of block design can be achieved in a consistant way, but in this case, your level doesn't. This is because the structures look the same, no matter how much you try to make them different. I removed the color from these 3 structures in your video, that I took from 0%-30%. Can you tell them apart? Can you tell they are from different %? No, they look the same. They look as if they were in the same exact part of a level. And this is the issue: while the song changes, the sections of your level don't. I can see that you tried to imply the change, but changing colors, adding a few more objects to the main pattern, or ading more outlines doesn't help, those represent a minor change, not a major one, like the song does. This wouldn't be much of a problem if you didn't show in the same level that you ARE capable of doing major changes in the block design without changing the main style, as shown in, for example here. The problem here is, you use these big changes in decoration for little variations in the song, and the small changes for big variations, like, changing the color when the intensity of the song peaks. You don't have to do much to fix this, you just use those big decoration changes for big variations, and those little decoration changes for small ones. With this, the inconsistency is fixed, as the little changes you implemented are enough for little variations, and the big changes you implemented would be enough for big variations. I would also advice to use more objects. You're just using lines, skulls, reflexes and dots. You would make the block design less boring if you made it more interesting. 2-Size: As much as Spadekilla's point may have been confusing, it IS right in some way. In this type of decoration, I would advice you to first, use bigger objects more, smaller objects less. Use bigger objects to fill the structure up, and use the smaller objects to cover the empty places. You are doing the oposite, which makes it look messy and cluttered. Look at the diference between these two structures. I didn't even use colors, and you can tell that one looks way better than the other. Of course, my core-wired brain made me exagerate a bit too much on the decoration in the first structure, but you get the point, use more big objects and less little ones. Keep the little objects for details, because otherwise, the structure will look messy. You should also keep in mind the distance between the objects, try to keep every object surrounding another one have the same distance. Aspect 2 - Air Deco
I don't agree with Spadekilla saying the air deco is effects. Its just that the actual air deco is minimal, and everything else is filled up by custom backgrounds. Now listen, please, for the love of god, turn down the opacity of those custom backgrounds. At LEAST to 0.50%. Custom backgrounds are complementary, they should never replace the air deco. They should be really dark and low opacity, so they fill in the background and make the air deco stand out. What you are doing is keeping the air deco to the minimum and letting everything be filled up by the custom backgrounds, which works in an effect level, but everything in your level makes it look as if it was supposed to be a design level. And this is a problem. You should always focus more on the air deco rather than the custom backgrounds, because if not, the level will look once again, messy and cluttered: something you should always seek to avoid.
The other problem I have with your air deco is the fact that it doesn't make sense. I am an overdecorator, and I can easily tell that this level has way too much going on at the same time. There's bricks, grounds, lavafalls, rotating circles, ramps, arrows, clouds, etc. You should always keep the level off from being messy, EVEN if its overdecorated. You don't need to have 10 different custom backgrounds connected to 10 different move triggers just to fill up the level, and in fact, if you do that, the level will just look worse. Tone down the custom backgrounds a little bit, add less things going on, add more blending and more opacity, and you will see how everything starts to look cleaner, leaving you space to improve your air decoration (add more) Aspect 3 - Gameplay
I will say that I have no comment on this. I'm terrible at explaining gameplay, and even if I like it and I want to give you more incise than "you did a good job", I really couldn't be able to do it, because I don't know much about judging gameplay, and what makes a gameplay good. Just keep going with this, its good enough, not really a lot of mistakes.
Aspect 4 - Conclusion
Over all, this level DOES need improvement, but I get a bit mad when people just tell others "improve" without actually telling what to improve or how to. I hope this helped you understand better why your level was rated so low, and, of course, don't get discouraged! You have a lot of potential. Just try to focus on fixing your issues, and you will soon see how everything gets better.
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