652 posts
Discord: burrito1#4529
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Post by burrito1 on Nov 13, 2017 20:23:04 GMT -5
I was thinking there could maybe be a trigger that just clicks/taps for you. This would make for much better autos, and could help showcase levels. It could also help creators tell whether a level is physically possible or not. To prevent abuse, there should be a game-implemented way of tracking when these triggers trigger (maybe an indicator in the top right that flashes). What do you guys think?
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Post by DubstepJoltik on Nov 13, 2017 23:15:57 GMT -5
How high would the player jump? What would the groups do? How fast would the player jump? What is the origin behind its name? Lots of questions lol
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140 posts
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Post by trexrush on Nov 14, 2017 20:17:01 GMT -5
it is an intriguing concept, not sure it good or bad idea, but intriguing
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1,530 posts
Discord: CreativeGuy#3418
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Post by CreativeGuy on Nov 14, 2017 22:24:15 GMT -5
Interesting, I think there could be a setting for duration of tap to make it work. This can be easily abused though to pass off autoed recordings of levels as legit, and an indicator could sorta ruin some effects you could do with it.
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652 posts
Discord: burrito1#4529
Creator Points: 0
Favorite Level: Mastergame
Hardest Demon: Plasma Pulse
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Post by burrito1 on Nov 15, 2017 0:22:57 GMT -5
How high would the player jump? As high as a normal jump...? What would the groups do? What do you mean? How fast would the player jump? Immediately...? What do you mean? What is the origin behind its name? Because it clicks for you Lots of questions lol
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Post by DubstepJoltik on Nov 15, 2017 0:30:09 GMT -5
How high would the player jump? As high as a normal jump...?What about the other gamemodes? Robot? Ship? Wave? 2-player mode? What would the groups do? What do you mean?There's literally no easier way to explain it. The numbers. If you set a block to group 1, then put a toggle trigger down and set that to deactivate group 1, then the block would disappear from existence. Those groups. How fast would the player jump? Immediately...? What do you mean?What about delays? What is the origin behind its name? Because it clicks for youThat's pretty literal. You sure there isn't a better name for it? Lots of questions lol
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652 posts
Discord: burrito1#4529
Creator Points: 0
Favorite Level: Mastergame
Hardest Demon: Plasma Pulse
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Post by burrito1 on Nov 15, 2017 0:55:00 GMT -5
EDIT: Oops didn't show for some reason. I'll try to fix it soon. EDIT 2: Fixed. How high would the player jump? As high as a normal jump...?What about the other gamemodes? Robot? Ship? Wave? 2-player mode? You could have it so it holds down for a specific amount of time; that would work for all gamemodes. For 2-player mode, you could set it to either click for player 1 or player 2. What would the groups do? What do you mean?There's literally no easier way to explain it. The numbers. If you set a block to group 1, then put a toggle trigger down and set that to deactivate group 1, then the block would disappear from existence. Those groups. I know what a group is, but I don't see what groups you're referring to as I never mentioned them. How fast would the player jump? Immediately...? What do you mean?What about delays? I don't see how delays would be a neccessary feature as you could just place the trigger later in the level instead of placing it earlier and setting a delay What is the origin behind its name? Because it clicks for youThat's pretty literal. You sure there isn't a better name for it? I'm sure there is but I don't know of one Lots of questions lol
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Post by DubstepJoltik on Nov 15, 2017 1:16:27 GMT -5
What would the groups do? What do you mean?There's literally no easier way to explain it. The numbers. If you set a block to group 1, then put a toggle trigger down and set that to deactivate group 1, then the block would disappear from existence. Those groups. I know what a group is, but I don't see what groups you're referring to as I never mentioned them.Exactly. You need some sort of group function in triggers. Every trigger follows this rule except the Color Trigger.How fast would the player jump? Immediately...? What do you mean?What about delays? I don't see how delays would be a neccessary feature as you could just place the trigger later in the level instead of placing it earlier and setting a delayNope lol. Let's say if you tap at Sec 6 than a door will open at Sec 10. You can't move the trigger from Sec 6 to Sec 10 because that would be changing the gameplay; you would need a delay.I don't have any thoughts on the other two questions.
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73 posts
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Favorite Level: Dorabae-Basic 7-9
Hardest Demon: Clubstep
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Post by evwfan on Nov 15, 2017 8:20:20 GMT -5
interesting! it triggers me at any time when the jump pads does jump too high or too low. but what about rings? also, I don't know if you could name it a trigger as said already, although start pos, shake, bg effects, fade effects and show/hide player/trail are also mentioned as triggers . And holding is hard to make accurate enough due to its high numbers at 100(0)/seconds and not being precisely enough at normal seconds. (Sry for bad english)
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253 posts
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Post by pie314271 on Nov 15, 2017 12:42:55 GMT -5
it would be cool but sadly easy to abuse
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Post by Dragon on Nov 15, 2017 16:45:46 GMT -5
Definitely shouldn’t be added. If this were added, people could use it to verify multiple stupidly extreme levels, no player could be considered legit anymore, etc. etc.
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73 posts
Creator Points: 0
Favorite Level: Dorabae-Basic 7-9
Hardest Demon: Clubstep
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Post by evwfan on Nov 17, 2017 7:39:01 GMT -5
Definitely shouldn’t be added. If this were added, people could use it to verify multiple stupidly extreme levels, no player could be considered legit anymore, etc. etc. The trigger would be in the uploaded level too. Its there to make auto levels mor accurate.
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Post by Dragon on Nov 17, 2017 8:14:36 GMT -5
Definitely shouldn’t be added. If this were added, people could use it to verify multiple stupidly extreme levels, no player could be considered legit anymore, etc. etc. The trigger would be in the uploaded level too. Its there to make auto levels mor accurate. people could verify a level with this trigger, be considered legit, then remove it and noclip it (noclip for 2.11 has been made now)
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Post by Luqualizer on Nov 17, 2017 8:27:20 GMT -5
If you’re going to add this, make it so the player has a specific animation when affected by this trigger, in low detail mode too. Way too easy for players to exploit this.
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Post by Deleted on Nov 17, 2017 13:30:30 GMT -5
way too easy to make fake recordings by combining the use of, edit rated levels hack and this. would result in practically everyone being acused of auto.
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