23 posts
Discord: Waffl3X#8505
Clans: a lot
Creator Points: 62
Favorite Level: idk honestly
Hardest Demon: well being spot
Mini-Profile Background: {"image":"https://i.pinimg.com/originals/1c/19/31/1c1931f09a88d4ff5ec524a247ebf9e1.gif","color":""}
Mini-Profile Text Color: adacac
|
Post by Waffl3X on Oct 30, 2017 16:53:35 GMT -5
Level Name: Lucid Level Creator: GD Waffles (help from NightBound) Level ID: 38459852 Level Difficulty: Harder 7* Level Song and Author: Catharsis by Geoplex Collaboration / Solo Level : Collaboration (ish)
This level took me forever to make, but I managed to finish it. I hope you enjoy it. Please leave feedback, I want to improve for my next level. As for the fact that it says "collab", my friend helped me with some gameplay and ideas, but it wasn't really a collab, so I wasn't sure what to put. As for gameplay- it's pretty bad, I'd like some advice on how to improve it.
He also made a video for it.
|
|
2,135 posts
Discord: headhonchkrow#2162
Creator Points: 0
Hardest Demon: Effot 60%
Mini-Profile Background: {"image":"https://i.imgur.com/VEt4kTW.png","color":""}
Mini-Profile Name Color: 0a602e
Mini-Profile Text Color: ae220b
|
Post by headhonchkrow on Nov 2, 2017 3:31:19 GMT -5
Waffl3X I'm not a judge but I'll try my hardest to help you with this level :3 Effects are really, really, good with a few exceptions like the effect at 34%, which seems kinda static. Maybe make it move slightly up or down and it could look better. A minor point is that the 60% wave is very different from the rest of the level, but it looks good enough that it's okay. Air deco is very similar in this aspect, because it's really good too. I don't have much to criticize here so moving on... Gameplay actually seems mostly pretty fun; the main problem here is sync. Try to match the individual taps with the song, not just the transitions. Another thing is that at the end the song is really exciting and fast-paced compared to the rest of the level but the gameplay is really slow there. Maybe you should try to Block design is usually okay but not always. Sometimes, it's really good like at 34%. Other times, it just seems really empty and bland, like the first spider/ship part. In fact, this entire part also has a problem in color choice, because it looks really dull and muted compared to the rest of the level. The blocks there have no layering, it's just one block pattern with nothing inside of it. Change that up and add some more details and glow (maybe make it brighter too) and it should be okay. Most of the time though your block design is pretty good. A big problem in this level is the black spiky things (I don't know what they're called, so I'm just going to call them black things from now on.) For the really spiky black things at around 37% for example, copy-pasting it, changing the color, and moving it up by one or two spaces really doesn't look good, so maybe just keep it black and put glow and other structures behind it, to make it stand out. The more "wavy" ones like at 40% are okay but it feels really empty inside the spikes. Maybe put a few decorations inside, kinda how namtar did in bassboost's first cube. Also, the big white things that come out at 45% have this same problem. They suddenly pop out and don't look very good, so put in some easing so that it comes out more naturally. They also look very empty so maybe fill it in with some block design similar to ggboy's part in subsonic (sorry for all these references to other levels, I'm not very good at describing things.) Overall, though, this looks very good and I wouldn't be surprised if it was featured!
|
|
|
Post by Deleted on Nov 2, 2017 12:53:45 GMT -5
GD Waffles, hopefully you will find this helpful! (Also i've beaten the level so my thoughts on the gameplay will be more exact...)
1st part(0-16%): This part has some really annoying timings like the 5% sawblade and the four mini spikes.........ok, i need to address something about the gameplay. In some parts the objects move which is good because it makes it look more alive HOWEVER you should never and i mean NEVER move obstacles (like the spikes at 5%) because it makes the gameplay really annoying when you first play the level (you can overcome this problem by practising it so you will be prepared for normal mode but this is still an issue...). Other than that the block design is pretty good and so are the colors but the bg could be a bit better. Also the little section between 13-16% is pretty cool and original.
2st part(16-30%): Here the gameplay is much better than previously however the visuals are not that good. The block design (especially in the spider part) is not good. The effect that comes at the spider part is decent (reminds me of lemons for some reason) but the line that shows up at the ship part is a bit static. The colors are not so good either and the same applies to the bg (i want to say that as much complaining i did about the visuals, I still think that the part is at least decent thanks to the gameplay). The music sync is actually really good in the spider part. I don't have anythig to say about the originality of the part other than the clouds in the ship part aren't copy+pasted from the editor which is a big surprise...
3rd part(30-54%): This part is one of my favorites! The gameplay here is really good especially in the first ball part however between 45-47% is a really frustrating ship part with obsticles that come out of nowhere. The visuals are also great with an effect that many people may find oversused but i still like it. The block design is also good and varied but nothing and i mean NOTHING compares to the colors!!! Some people may find it underwhelming that it's the same colors for the whole part BUT I DON'T CARE. They're really good and the amount of glow is just PERFECT! The black spikes that cover your screen in this part aren't the best since they don't do anything else other than to just move with the player but it's fine. The music sync is acceptable and yeah... nothing else to say........
4th part(54-74%): This part (like the previous part) is also great! The gameplay is good in the wave and ball parts but i find the dash orb at 73% to be annoying but that's probably just me... The visuals look like something that Serponge or Optical would make. The boarder that surrounds the player is also better because it feels more alive. The equalizer effect is also good but it would be better if you made it move more. Block design however took a walk for this part only having a staic color as block design which isn't that good. The music sync is ok but the wave parts have virtually no sync which is a shame because of the good gameplay.
5th part(74%-End): Before i analyze the part i want to say that i was slightly disappointed by the fact that the part is slow since it's AT THE DROP OF THE SONG but whatever... The gameplay is mediocre to say the least not because of obsticles that pop out of nowhere but because it's pretty much auto with the exception of the ball and spider parts. The visuals are however pretty good. The block design is detailed enough, the colors are (once again) AMAZING, but the music sync is mediocre and the spider part sorely lacks it.
Overall thoughts: I think that this level (despite the complaining i did) is still good and i think it deserves a star rating AT LEAST! The gameplay is decent, the visuals are good and the sync is acceptable. The thing that you have to keep in mind with the gameplay is to just use the move trigger cautiously and not move obsticles that can kill you.
|
|
|
Post by Zirphynx on Nov 5, 2017 14:28:53 GMT -5
I can't really judge because idk how to judge something like this. Overall it's decent but unfun. Deserves stars but maybe not feature and most likely not epic.
|
|
|
Post by Deleted on Nov 11, 2017 4:05:55 GMT -5
headhonchkrow @lolam2r21 Both reviews are approved, but I will be moving this to Decent because some sections of the level are messy and are really unorganized.
|
|