129 posts
Discord: TSRAnimations (Thea)#1593
Clans: AG (Ascentional Geometricans)
Creator Points: 0
Hardest Demon: Supersonic by ZenthicAlpha and Mastermind by Hinds
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Post by Thea S. (TSRAnimations) on Oct 16, 2017 9:37:30 GMT -5
Finally, my newest XL Project is verified :) It might also be my very best XL Level so far
Level Title: WTTC Level ID: 38316934 Solo or Collab: Solo Song and Artist: Manian - Welcome To The Club (Dj-Nate Remix) by Dj-Nate (ID: 232675) Difficulty: Minimum 7, but could potentially be Easy Demon 10 Object Count: 100055 (I work so inefficiently in the editor tbh)
Gameplay (90% fail): Although I forgot to record the verification attempt, this is the most recent video of the Level that exists.
Full Gameplay (Layout):
I hope everyone enjoys the 3min Level :)
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106 posts
Creator Points: 0
Mini-Profile Background: Red
Mini-Profile Name Color: Red
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Post by scientedfic on Oct 16, 2017 10:46:28 GMT -5
Hi Thea!
NOTE: This will be the first time I give my new rating system. It accounts for more visuals, and breaks down gameplay a lot more to where it's more comprehensive. It's a lot more work, but should provide a lot of insight. It's in beta right now, so it may change with time.
Gameplay: 17.5/20
-Fun: 4/5 - The gameplay is fun, but I wish you would do a lot more with the level in gameplay. I have a lot of beef with the UFO sections, since it's just tapping to a metronome, and nothing else. That didn't severely affect the gameplay, but I wasn't too pleased by it. The duals are really nice, though, for the most part, and the cubes are nice to play.
-Dynamic: 5/5 - The gameplay goes well with the music, and it feels very dynamic. It's definitely fun to see, and the gameplay is definitely fluid and smooth. I don't see gameplay bugs, and when I went through the level myself, I didn't see any. Good job.
-Various: 4/5 - Again, with the UFO just tapping to the metronome, and the wave part at 71 - 74% (really small, I know) being the same thing several times, I'm not too fond of the variety of the gameplay. I would go more into the lyrics of the piece - that would certainly be more interesting to see, and certainly more various.
-Comprehensive: 4.5/5 - the gameplay path is very easy for the most part to follow. Only a couple of parts do I have some trouble trying to predict whether the fall up will be an orb, platform, portal, etc. It's mostly good, though.
Blocks: 9.5/10
-Design: 4.5/5 - Mostly all right, actually. I don't have too much to say, other than that the design should have more blending in it. Sometimes, the block meshing doesn't go too well (such as 0:56 - 1:03).
-Decoration: 5/5 - really nice job at making the blocks themselves. It's definitely pretty detailed. Again, I would blend them a bit more, but it's really nice.
Background Deco: 8/10
-Filling: 4.5/5 - The background certainly fills the level as a whole. I see backgrounds... backgrounds everywhere. That said, though, the background does a bit TOO much to the level. Blending would definitely be a great ally to you.
-Decoration: 3.5/5 - Honestly... the decoration of the background makes me feel like I'm in early 2.0. The moving objects in the background is not smooth-moving, and I wish there was more of easing in-out to pretty much everything. The follow-x backgrounds are really iffy (try making them move slightly to the left - that definitely improves the background).
Effects: 17/20 -Moving objects/Standing objects: 4/5 - Standing objects are really nice. Moving objects... somewhat less so. The moving objects, again, make me feel like it's an early 2.0 level. Ease in-out is, again, a great asset to all of those effects. To the follow-x backgrounds, again, slightly to the left. Standing objects, though, are really good.
-Filling: 4/5 - The effects are certainly filling, but not every time. In fact, the filling of the level is pretty inconsistent. 0:44, 0:50, 1:09, and 2:13 are several examples where there could've been more. In particular, smooth, moving objects would've been great for the level.
-Innovation: 4.5/5 - the idea behind the effects is really interesting and rather unique - you take the level as a whole back to 1.9/2.0, and the background shows it. The bright stuff reminds me a lot of Darwin, and the 1.9 design reminds me of Hinds. Nothing too ground-breaking, though.
-Compatibility: 4.5/5 - The song sings about a party, and the level definitely reflects it. Nice job here! I don't see any other theme in the level, so work on that.
Sync: 9/10
-Macro: 4.5/5 - No obvious error in sync as a whole. The level consistently fits in tune with the song. The sync adds slightly to the level being fun.
-Micro: 4.5/5 - Same here, pretty much. In detail, the level still works well with the song. The taps go well with the song, creating good sync.
Originality: 8/10
-Generic: 4/5 - Because the level is unusual in design, I can't call this generic. However, the moving objects are basic, as are the block usage as a whole. Again, blending and ease in-out are your buddies.
-Copy+Paste: 4/5 - No obvious copy+paste. Gameplay may seem like there are copy+paste at times (see Gameplay - various).
Others: None
Total: 69/80 - Good
This wouldn't be enough to get featured, but it's definitely a really good level. I would keep up the good work, and mind what I said to improve the next level you make.
++: Details of blocks, dynamic gameplay. --: Moving objects (use ease in-out instead of none in transitions), object blending (background in particular), copy+paste gameplay (like the UFO's).
Wow, that took like an hour to make.
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