Systile
Stereo Madness
GMD creator/ CP4 / Korean
16 posts
Discord: #2440 (Sysl [GD])
Clans: GD Innovators
Creator Points: 4
Favorite Level: Back on Track
Hardest Demon: Back on Track
Mini-Profile Background: CQ
|
Post by Systile on Oct 13, 2017 2:31:21 GMT -5
ID : 34500321 I made it in early 2.1, but I want for it to judged by people 7~8 stars? Please judge this
|
|
2,135 posts
Discord: headhonchkrow#2162
Creator Points: 0
Hardest Demon: Effot 60%
Mini-Profile Background: {"image":"https://i.imgur.com/VEt4kTW.png","color":""}
Mini-Profile Name Color: 0a602e
Mini-Profile Text Color: ae220b
|
Post by headhonchkrow on Oct 13, 2017 5:50:26 GMT -5
it's actually quite nice, but some of the gameplay is annoying and sometimes block design is a bit lacking
|
|
mindflips
Stereo Madness
Im building a new level called "An Deireadh".
4 posts
Discord: Mindflips#7125
Clans: None
Creator Points: 0
Favorite Level: Saturn V
Hardest Demon: Acropolis
Mini-Profile Background: Blue
Mini-Profile Name Color: Blue
Mini-Profile Text Color: Blue
|
Post by mindflips on Oct 19, 2017 16:55:48 GMT -5
Hey Syls! Your level looks pretty good! Here are some things I have to say about it! 3/10 Gameplay: Sorry to be really harsh on this gameplay rating. The gameplay before and after the drop was not really all that pleasing and I really did not enjoy the style of gameplay. Some of the timings could be fixed and rings could be moved. The gameplay in the drop was satisfactory and it could have been more enjoyable. 5.5/10 Block Design: The block design needs a little bit of work in most parts. Add some more foreground blocking to it and maybe a little bit more shader blocks. Also, don't be afaraid to use the move trigger for platforms! Thats what makes a level feel "alive"! 7/10 Effects: The effects were pretty good. I love how you are using the rotate trigger to its full capacity. Grreat work on the effects. Could use some more shader blocks, but well done. 8/10 Backround: The backround is kind of bland. It could use more layers of objects. Try adding some stars or transparent objects in the backround. Group different backround effects in different move groups. This will give an in depth feel. 6/10 Originality: Ive seen similar styles to this level, but you made this feel somewhat different with the objects that you use and gameplay. 7.5/10 Synq: At the buildup, I noticed that it was the tiniest bit off synq and it bugged me a little. And near the end of the drop. The orbs were placed opposite from the beat. Not to bad but still you might want to fix. 8/10 Color: I really loved that you stuck with a "mult-colored" themed level throughout. It really showed some personality about the level. Great work on that! 7/10 Decoration: You did an ok job on the decoration. Like I said before. Use some more shaders and the level would look much more smoother and pleasing to the eye. But overall, pretty well done. Overall Score 52/80 Great level. I would put in in the Good levels section. Thanks for letting me judge!!!
|
|