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Post by Vic21102 on Sept 20, 2017 17:52:19 GMT -5
Listen, I know I quit a while ago, but I still like my levels being judged. So here it is: Bioluminescent by Vic21102 ID: 31015102 Link to video: youtu.be/eug0TuotJTg
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Post by DubstepJoltik on Sept 27, 2017 20:48:09 GMT -5
Intro: You're making a really big deal out of 'quitting', but it doesn't actually seem like you're quitting. You still make levels, participate in the forum, run a YouTube channel, et cetera.
Volt-o-Meter System: USFE Level Name: Bioluminescent Creator(s): Vic21102 Level ID: 31015102 Song: Bioluminescent by Geoplex Song ID: [583598] Requested Difficulty: 6* Simplified System: U -> S -> F -> E, or reverse alphabetical order . I manually decide which board this level should go in. It's not determined by the letters.For more information on the exact rating system, go to this page.Gameplay- 0-9%, 52-58%, 83-90%: These parts are essentially just jump orbs with very little actual gameplay. Most of the time, the player can just spam tap and progress as if it's normal. There are so many playtesting bugs in these parts that I can't even list through them. I have a life. Please playtest your levels more, and try to find exploits and recreate them to fix them. U
- 10-20%, 40-51%: These parts are mostly just "go up" and then "go down" gameplay. Nothing special or even very fun, but they could be way worse. I see them in featured levels all the time, too. S
- 21-25%: This Ball part seems like it could be so much better. There clearly wasn't any play-testing. There's lots of very obvious bugs and exploits. Also, the gameplay is mostly jump orbs without too much of changing the direction. U
- 26-31%: This has to be a joke. I've never seen gameplay so unfinished before. This part alone just seems like it was done in a minute, which is a pretty little amount of time. U
- 32-35%, 67-80%: Finally. Wave gameplay that actually consists of what a Wave is supposed to do. But I still don't really like them too much. These parts doesn't have any portals in them, making them a little bit boring, yet passable. You got lucky here. S
- 36-40%: Not very special. No noticeable exploits, though. That's good. I wish there were more structures, though, because it just looks so empty. U
- 91-95%: Alive by Krazyman50 level straight flying, but easy af because it's not even qualified for straight flying. It's like a three-block gap, which most noobs can even do. As long as they have beaten Cycles. U
Transitions- 35%: Really? I would've literally have rather had an invisible portal than whatever that was. U
- 58-66%: The black structure is pretty ugly and doesn't look very good. The blue pads are also clearly copy-pasted randomly. U
- 80-82%: Parts where you need to rest in levels should only exist in demons or XL levels. This level fits under neither. U
- 96-100%: Ending. Not a very great ending, though. It would've looked better if there was a special design for the text instead of just default text. U
Synchronization- 0-9%, 20-31%: The only parts that actually sync here are the jump orbs. The actual jumps don't sync well at all. S
- 10-20%, 36-40%, 41-45%: The sync here is pretty bad. Not even the jump orbs sync to the song. U
- 32-35%, 46-51%: Surprisingly decent sync. That's all there is to say. F
- 51-66%: The jump orbs and pads don't sync well and are clearly copy-pasted in the same way that makes the sync worse. U
- 67-82%: What happened here? The Wave parts were both really good up until here, where the sync just kind of trails off, especially in the Dual Wave. I think it was the copy-pasted structures that caused this. S
- 83-90%: This is like, the only part of the level that actually has jumps that sync to the song instead of orbs. Giving an F just for restraint. F
- 91-100%: Straight flying segments are destined to never sync. Ever. U
Colors- 0-100%: This level has...the same colors for the entire level. Rainbow backgrounds with black block designs. Twice, in the transition from buildup to drop, and at the ending, the background turned black but that was it. The colors are extremely common and are used in pretty much every level nowadays. They're kind of an eyesore to look at because they're not cohesive. It's also kind of embarrassing that I can kind of see the background in the back. U
Decoration- 0-100%: This level...has no decoration. At all. None. Zilch. Nunca. Zero. Nada. Zip-po. (I wonder if anyone here can memorize that order.) This level looks so empty that it's kind of sad. The backgrounds are definitely not enough to save this level from getting a U across the board in Decoration. The backgrounds aren't very well made. U
Effects- 0-9%, 31-40%: This background looks okay at first, but it gets really boring and tedious the further into the level you go.. The colors don't even pulse or change. U
- 10-20%: This part looks kind of weird. I don't really like the way it's done. It just feels empty, and makes the level kind of trippy. U
- 21-30%, 67-100%: This part is kind of weird as well. The colors are smoother, but it's still done in a way that is just not very pleasant to look at. U
- 41-65%: This background is not great either. The color changes are way better now, but the design just feels so unfinished. U
Final Score Needs Improvement: - There's a lot of ideas in this level that sound good on paper, but they really aren't very well constructed. The gameplay is incredibly bland with little taste to it, and the visuals are very hard to look at. The colors aren't very great, even with the changes. This level could've been something better if there was more variety and playtesting added to it. Hopefully, you'll take my advice and repair the level accordingly, or you can do something completely new. Thank you for taking the time to read this review.
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Post by Vic21102 on Jan 21, 2018 14:35:16 GMT -5
Eh, that's fair. I found that I didn't do so well on this level after all. Thank you for the review, but as I have quit about 9 months ago, I can tell you I will not be fixing any of the flaws you have said. Once again, thank you, and I am sorry for the super-late reply.
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