Post by Dasher3000 on Sept 30, 2017 19:47:29 GMT -5
Block Decoration: 3/10 - The first spider part only uses 1 specific object to make up the blocks which I personally dislike. You can't really call it "design". But the drop has some block designs, the two platforms that appear. It really only uses those skinny lines, which not the best but it's something. The end also has a bit of block design too. That's pretty much it...
Air Decoration: 1/5 - I would recommend adding some more arrows, or something. There is a high lack of air decoration througout the level overall.
Gameplay: 2/10 - I don't like the fact that the level has a beginning with gameplay, a long auto part after the drop, then a bit of gameplay at the end. I also don't like the "hold to dash" orb you have to hold until the drop. You should add some gameplay there, maybe a bit of design. I would also do something to make the long auto parts have some gameplay. Transitions are alright though, and bug free.
Colors: 2.5/5 - There really isn't a lot of variety in the colors. The background stays black while new colors fade in, but everything is only one color. But, the I can see you at least know how to use blending, and it also shows you're capable of good color pulses!
Sync: 1/5 - I don't really see much focus on sync, except for the beginning kind of. If it weren't for that, I'd give the level a 0/5 for sync.
Effects or Originality: 5/10 - Not very original, but the 5 points come from the effects. It's nothing we haven't seen in other levels before, but they're still pulled off very nicely! Also it's good that you added stuff something for the background.
Overall: 14.5/45 - Not quite worthy of a rating. You could really upper this score by adding some air decoration for sure, as well as fixing the gameplay. The gameplay I'd fix is that green "hold to dash" orb that leads into the drop, I would change that by adding gameplay/deco. I'd also make everything in the drop that's non auto, and add some gameplay! I don't like big long auto parts with gameplay in between it XD. Could be improved, but I liked the effects though
I'd move to "decent" or "needs improvement".
Air Decoration: 1/5 - I would recommend adding some more arrows, or something. There is a high lack of air decoration througout the level overall.
Gameplay: 2/10 - I don't like the fact that the level has a beginning with gameplay, a long auto part after the drop, then a bit of gameplay at the end. I also don't like the "hold to dash" orb you have to hold until the drop. You should add some gameplay there, maybe a bit of design. I would also do something to make the long auto parts have some gameplay. Transitions are alright though, and bug free.
Colors: 2.5/5 - There really isn't a lot of variety in the colors. The background stays black while new colors fade in, but everything is only one color. But, the I can see you at least know how to use blending, and it also shows you're capable of good color pulses!
Sync: 1/5 - I don't really see much focus on sync, except for the beginning kind of. If it weren't for that, I'd give the level a 0/5 for sync.
Effects or Originality: 5/10 - Not very original, but the 5 points come from the effects. It's nothing we haven't seen in other levels before, but they're still pulled off very nicely! Also it's good that you added stuff something for the background.
Overall: 14.5/45 - Not quite worthy of a rating. You could really upper this score by adding some air decoration for sure, as well as fixing the gameplay. The gameplay I'd fix is that green "hold to dash" orb that leads into the drop, I would change that by adding gameplay/deco. I'd also make everything in the drop that's non auto, and add some gameplay! I don't like big long auto parts with gameplay in between it XD. Could be improved, but I liked the effects though
I'd move to "decent" or "needs improvement".