24 posts
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Post by ArmageddonB on Aug 16, 2017 1:20:36 GMT -5
This is the first level i actually tried at making... the gameplay is pretty bad (especially the wave lol) but i worked pretty hard on design so some input from others would be cool ID: 36771258 Name: Luster Rating (imo): 5 stars Edit: this is a solo lvl and the video is everyplay.com/videos/46092437
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3,250 posts
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Luster
Aug 30, 2017 16:38:08 GMT -5
Post by œ on Aug 30, 2017 16:38:08 GMT -5
Level Name and Creator: Luster by WaterGuy12 ID: 36771258 Solo Level Requested Difficulty: 5 stars Personal DIfficulty: 5-6 stars
Gameplay: The gameplay in this level is ok. The spider part has some at first annoying timings but it really isn't bad. The UFO is fine and well synced. The only problem I have here is that you can take the coin route regardless of whether you have the key or not. That is just a poor level planning choice that is very easy to fix/work around. The ship is just bad. It is tedious, unnecessarily tight and just generally not fun to play. I found myself having to straight-fly at some points. Slow gameplay like this shouldn't be used at all. Just a really poor job here. The wave is not nearly as bad as you say it is. It was actually my favorite part to play. The only concern I have is that people who haven't seen a video will not know not to touch the ground. The cube is honestly pretty meh and is unentertaining. I'd also like to criticize the last jump. Putting that there, especially at a high speed will troll people who haven't seen a video and may ruin their experience. Just don't put something like that there unless it is easy to anticipate. Overall, the gameplay is ok in most parts but pretty bad in others such as the ship.
Sync: This level does do a good job with sync. The only real problem is in the ship because you can't really sync a level if barely anything is going on. Despite this flaw, the sync was well done in this level.
Backgrounds: There is only one background in this level and it is empty, bland and uncreative. I get that block design was the main focus of this level but other aspects can't be disregarded like this. One big missed opportunity that I saw was that when the ship went backwards, the background could have moved with it. I also saw that later in the level there are pinwheels. While I do like the glow that the light gives out, I saw a big problem. When the cube goes higher up in the level, the pinwheel and even the regular background don't reach all the way. This shows that the pinwheels were just copy and pasted and the background was just lazy which aren't good for both the level and you as a creator. Overall, a poor job was done with the backgrounds and much improvement is needed. I'll also talk about the death effect here, which is good but it really doesn't fit with the scheme of the rest of the level.
Block Design: The block design is a completely different story from the backgrounds. I love how every block is different despite the theme staying the same throughout the whole level. It really shows that effort was put here. The big complaint I have here is at the final cube. The simple lack of blocks makes the part feel really empty. It seems as if you got lazy at the end and just tried to finish the level early. Apart from that, a few coloring issues and some design choices I don't really agree with a great job was done here.
Colors: A good job was done with coloring the blocks and backgrounds, apart from some blocks feeling too dark. The saws look really out of place in terms of coloring, as well the grounds in the the grounds in the earlier parts. Everything else in fine though.
Air/Other Deco: The air deco is like the background in the sense that it is the same throughout the entire level. The only difference is the rain effect in the UFO which looks pretty good. The rest of the level is clouds and pulsing circles, which is safe but almost too safe. It is just overused. As for the saws, they look good when there is white incorporated but where there is no white it looks out of place. The grounds seem a bit out of place color wise but I already said that. Maybe a gradient such as in the wave part would help it look better. The spikes in this level are all white which fits with the theme. At the ending it doesn't look good but that can be blamed on the lack of blocks. Overall, decent job.
Originality: This level is not what I would call original. I have seen similar designs and themes executed much better and most of the level is redundant or copy-pasted in terms of background and air deco. The main redeeming factor here is the block design which is above average in originality. However, originality definitely needs work
Gameplay: 11/20 Sync: 8/10 Backgrounds: 3/15 Block Design: 13/15 Colors: 8/10 Air/Other Deco: 8/15 Originality: 7/15
Total Score: 58/100 Needs Improvement
This level does shine in creative and unique block design but other areas really brought it down. Keeping a level consistent in all aspects is very important. Note that by counting as Needs Improvement doesn't mean the level is bad. This is really close to decent actually. YOu just have a lot to work on as a creator.
Strong Points:
Block Design Sync Color choices
Weaker Points:
Backgrounds Air deco Originality Consistency Gameplay
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Luster
Aug 30, 2017 20:31:21 GMT -5
Post by Deleted on Aug 30, 2017 20:31:21 GMT -5
Review approved! I really like how you mentioned what the strong and weak points are, this gives the creator a clear analysis of what is good and what is not good. However, I will be moving this to Decent, as I don't think this belongs in Needs Improvement.
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3,250 posts
Discord: œ
Clans: œ
Favorite Level: œ
Hardest Demon: œ
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Luster
Aug 31, 2017 9:13:06 GMT -5
via mobile
Post by œ on Aug 31, 2017 9:13:06 GMT -5
Review approved! I really like how you mentioned what the strong and weak points are, this gives the creator a clear analysis of what is good and what is not good. However, I will be moving this to Decent, as I don't think this belongs in Needs Improvement. It was 2 points away from decent on my scale. I originally thought this would end up in decent but the scores ended up just shy.
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