24 posts
Creator Points: 0
Favorite Level: Gold Temple
Hardest Demon: Nine Circles
|
Post by Ross12344 on Aug 14, 2017 17:15:40 GMT -5
|
|
|
Post by RFMX on Aug 22, 2017 3:40:18 GMT -5
Sequence: C, S, U, R R,,,, B,,,(58%) S,,(92%) You put great effort in use of blocks and decoration. It's absolutely epic. There's one thing, the background does not change colour often. The change in BG colour is also very normal. You can make use of the time of change, such as flashing background like this. *The upper COL trigger's time is set to 0 and the lower one's time is set to 0.5 ...or just put continous COL triggers to make the BG change colours continuously. The ball part's problem is that players can choose multi routes. As all platforms(ground not included) in this part do not have spikes, players may choose to pass by platforms instead of the rings. (of course there are compulsory routes) This makes the difficulty of that part decreases greatly. Try using other decorations or place spikes on those platform to restrict player into a single route. NOTE If you intended to give the player different routes, my words in this paragraph will not be applicable to you. Consider moving the MOVE trigger of the rings inside the ball part forward to give players a longer reaction time. It is frustrating that a ring suddenly pop up when the player is already there. I guarantee many people will miss the ring. The ship part at the end is actually too hard for a 7 star level in my opinion. Consider using a normal speed for this part. Generally the gameplay and the decoration are amazing and it is feature-worthy. If you are lucky you may get an epic rating! edit Ah yes I'm not a level judge so if you need more professional feedback ask a judge
|
|
24 posts
Creator Points: 0
Favorite Level: Gold Temple
Hardest Demon: Nine Circles
|
Post by Ross12344 on Aug 23, 2017 7:15:11 GMT -5
Sequence: C, S, U, R R,,,, B,,,(58%) S,,(92%) You put great effort in use of blocks and decoration. It's absolutely epic. There's one thing, the background does not change colour often. The change in BG colour is also very normal. You can make use of the time of change, such as flashing background like this. *The upper COL trigger's time is set to 0 and the lower one's time is set to 0.5 ...or just put continous COL triggers to make the BG change colours continuously. The ball part's problem is that players can choose multi routes. As all platforms(ground not included) in this part do not have spikes, players may choose to pass by platforms instead of the rings. (of course there are compulsory routes) This makes the difficulty of that part decreases greatly. Try using other decorations or place spikes on those platform to restrict player into a single route. NOTE If you intended to give the player different routes, my words in this paragraph will not be applicable to you. Consider moving the MOVE trigger of the rings inside the ball part forward to give players a longer reaction time. It is frustrating that a ring suddenly pop up when the player is already there. I guarantee many people will miss the ring. The ship part at the end is actually too hard for a 7 star level in my opinion. Consider using a normal speed for this part. Generally the gameplay and the decoration are amazing and it is feature-worthy. If you are lucky you may get an epic rating! Thanks! :3
|
|
32 posts
Discord: None
Clans: None :(
Creator Points: 0
|
Post by meow on Aug 24, 2017 22:06:47 GMT -5
Hello Ross! I am not a level judge at the moment but I would still like too review your level. [My Criteria Consists of Originality 33/100 Design 33/100 and Gameplay 34/100] Now lets get onto the judgement! Originality - 22/33 The originality is fine. The only problem is the style. The style forms this with a few other things. the style of the level makes it feel like its been used before. which is fine. The only reason I did not put the score down is because the blocks aren't copied off of another level. Which makes the level stand out more. Design - 08/33 The design needs improvement. First off. The level was made in 2.1 but the level is technically a level a person could have made in 1.9 the only exception is the move triggers. That's the least of the flaws. The second flaw just... Destroyed it. The copy/paste is crazy on this level. First off the move triggers are copied in the start. as that small little saw blades with 2 blades with the gear on the back with low opacity. the clouds are put in bad spots and don't sync up with the background. the background reminds me that the background and ground combination aren't very good. the first ship part looks copy & pasted. Gameplay - 30/34 The gameplay is pretty fun! I enjoy the gameplay and I have fun playing the level. the only problem is the level is a little rushed since you wanted the first ship part to go faster so the level went to the drop fast. a tip is too extend gameplay and use the whole song. The whole score is 60/100 Which I think as Good. so it should be put in Good Levels. I think it should also be 5*
|
|
24 posts
Creator Points: 0
Favorite Level: Gold Temple
Hardest Demon: Nine Circles
|
Post by Ross12344 on Aug 25, 2017 5:24:10 GMT -5
Hello Ross! I am not a level judge at the moment but I would still like too review your level. [My Criteria Consists of Originality 33/100 Design 33/100 and Gameplay 34/100] Now lets get onto the judgement! Originality - 22/33 The originality is fine. The only problem is the style. The style forms this with a few other things. the style of the level makes it feel like its been used before. which is fine. The only reason I did not put the score down is because the blocks aren't copied off of another level. Which makes the level stand out more. Design - 08/33 The design needs improvement. First off. The level was made in 2.1 but the level is technically a level a person could have made in 1.9 the only exception is the move triggers. That's the least of the flaws. The second flaw just... Destroyed it. The copy/paste is crazy on this level. First off the move triggers are copied in the start. as that small little saw blades with 2 blades with the gear on the back with low opacity. the clouds are put in bad spots and don't sync up with the background. the background reminds me that the background and ground combination aren't very good. the first ship part looks copy & pasted. Gameplay - 30/34 The gameplay is pretty fun! I enjoy the gameplay and I have fun playing the level. the only problem is the level is a little rushed since you wanted the first ship part to go faster so the level went to the drop fast. a tip is too extend gameplay and use the whole song. The whole score is 60/100 Which I think as Good. so it should be put in Good Levels. I think it should also be 5* Thanks for the feedback!
|
|
32 posts
Discord: None
Clans: None :(
Creator Points: 0
|
Post by meow on Aug 25, 2017 10:16:47 GMT -5
Hello Ross! I am not a level judge at the moment but I would still like too review your level. [My Criteria Consists of Originality 33/100 Design 33/100 and Gameplay 34/100] Now lets get onto the judgement! Originality - 22/33 The originality is fine. The only problem is the style. The style forms this with a few other things. the style of the level makes it feel like its been used before. which is fine. The only reason I did not put the score down is because the blocks aren't copied off of another level. Which makes the level stand out more. Design - 08/33 The design needs improvement. First off. The level was made in 2.1 but the level is technically a level a person could have made in 1.9 the only exception is the move triggers. That's the least of the flaws. The second flaw just... Destroyed it. The copy/paste is crazy on this level. First off the move triggers are copied in the start. as that small little saw blades with 2 blades with the gear on the back with low opacity. the clouds are put in bad spots and don't sync up with the background. the background reminds me that the background and ground combination aren't very good. the first ship part looks copy & pasted. Gameplay - 30/34 The gameplay is pretty fun! I enjoy the gameplay and I have fun playing the level. the only problem is the level is a little rushed since you wanted the first ship part to go faster so the level went to the drop fast. a tip is too extend gameplay and use the whole song. The whole score is 60/100 Which I think as Good. so it should be put in Good Levels. I think it should also be 5* Thanks for the feedback! No problem!
|
|