Design - 1.5/2.5This will be a running theme with this level, but mega-collabs always run the risk of having a number of good creators mixed in with some that aren't. This level is pure evidence of this as there are sections that are really quite nice and others that are a bit of an eye-sore. I also feel that everybody had too much love for just the one colour - purple. I also feel the level has a different theme for most sections and has little consistency in design, something that is very normal for mega-collabs. Overall it is fine but could have been far better.
Decoration - 1.2/2I could have honestly have copied and pasted the design section here. Some sections are fine, some aren't. I do find that almost all sections have got sufficient decoration, but there are serious questions about the quality of a good number of them.
Gameplay - 2.2/4.5I honestly feel that far too many people really tried to put design/decoration above gameplay, something that is pretty hard to strike a good balance. There are too many hidden objects, some areas where your route is obstructed by poor design choices and overly vibrant effects/decoration. That being said, there are some sections that are really quite good and have quite an enjoyable element to them. There is a good consistency in difficulty and a nice variety of vehicles as well.
Music Synching - 0.4/1All the major gameplay elements are synced mainly due to them being the start/end of each persons' section, but I find that nearly all have no synching within them.
Creativity Index - x1Nothing new, nothing old. Nothing overused either. No multiplier applied.
Other Observations Index - x0.9One too many sections with bad transitions, too many invisible portals, too many bits where decoration take over gameplay, certain sections don't match others... Generally, it just seems too messy and it really deters me from the level.
RESULT: 4.7/10 - NEEDS IMPROVEMENTFor: There are some bits that have good gameplay, design and decoration
Against: There are a number of bits that have bad gameplay, design and decoration
Almost a 5 and it really reflects the level which has a story of two halves where some have done a good job and others haven't. This is always the risk with mega-collabs and this is proof of it. It oozes potential but it is clear that some can't quite extract it.