26 posts
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Post by mayox on Jul 30, 2017 9:53:32 GMT -5
Hey, this is my first level that I actually managed to finish, and therefor, is. Ow my first level, and I think it turned out pretty good! I'll be making a bunch more levels, but in the meantime, here it is, ENJOY! ID: 36265729 EVERYPLAY LINK: everyplay.com/videos/45541624
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44 posts
Favorite Level: Deadlocked
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Post by NeoTheOreo on Aug 3, 2017 11:38:26 GMT -5
It's fine. Really not bad. Featureworthy.
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Post by DubstepJoltik on Aug 3, 2017 14:40:20 GMT -5
Intro: I'm trying to get noticed by Level Judges so I can be one but Neo keeps necroposting. :/
Level Name: Back to reality Creator: Mayox Level ID: 36265729 Requested Difficulty: Harder 7* Time Spent On This Review: 15 minutes Gameplay Layout
Instead of just watching the level, I actually played it for myself. I have to say, man, it's a lot of fun! There weren't any annoying straight flying parts, bugs, or spamming. I really liked the ship part with the colored breakable blocks. That's all I really have to say about the layout. Not much. :/Transitions
The transitions are smooth and simple. The quick and straight-to-the-point with minimal bugs and very few mistakes.Synchronization
At first, the sync starts off kind of iffy. However, as you go further into the level, it gets better to the point where it becomes on-point and even perfect.
Difficulty of Level
Most people don't seem to agree that a 7* rating is good for this level, as in the level's front page, it suggests an "Insane" face. I kinda agree. This level has too many tight spaces and fast-paced gameplay to be considered 7*. An 8* rating would be more realistic, but since we have levels like Meowterdash that have 7*, I guess I can see why you were aiming for that rating.Decoration Air Decoration
This is where I start to worry. The colors don't mix at all, and there's way too many at once. In the first second of the level, I see medium-dark gray, cyan, lime, magenta, dark yellow, orange, pink, black, olive green, white, light gray, a reddish color I can't even distinguish, yellow-green, et cetera. That's a lot of colors, and it doesn't sound very pretty to look at. It unfortunately isn't. However, it fortunately gets better as the level goes on. The first cube part is bad, the first UFO part is not as bad, the mini cube and ship parts after that are better, then it's bad for a moment, then really good, then really bad; it's just a rollercoaster.Block Designs
This kinda also ties in with air decoration. The block designs are not very pretty or eye-catching, but I can't really care about the block designs when I'm looking at the air decoration that stands out in the level. Again, it's just a rollercoaster. There's good parts, then there's awful parts. Try not to use contrasting colors like black and orange, cyan and dark gray, any color with white other than different shades of white, etc.Art and Backgrounds
I didn't see a single background or piece of art throughout the entire level. :/
Coin Routes
In your gameplay video, I didn't see you collect any coins. However, your level suggests there are two. It would help if I knew where they were so I could judge them.
Final Thoughts Score48%/100% - It's an alright level with alright gameplay. I think it fits perfectly into the "Decent" category. It definitely needs improvement in terms of visuals, but the gameplay slightly makes up for it.
What Should I Fix?- Change the color scheme, make it more cohesive
- Add some custom backgrounds, and make sure you can't see the actual background behind it (try making it black)
- Create more cohesive block designs
Optional things you could do that might help:- Nerf the level
- Fix the sync at the beginning of the level
- Create a title card, preferably at the end of the level
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