Post by œ on Jul 29, 2017 22:29:05 GMT -5
This is my first review so bare with me if it is not the best.
Gameplay: The gameplay in this level was good. Nothing too stand out but not bad. I would say it is about 4 star difficulty, which is what you were going for. The biggest problem I saw was that in the cube at 65%, you can hold the dash orb and fly all the way to 92%. This is a silly mistake with a simple fix, being the H block. The end is also redundant. I personally dislike the long black screen at the end. The level didn't need to be prolonged in the first place. Taimiri, a level with the same song, is long enough without a long black screen at the end. I assume you did this to make the level the right length but correct me if I'm wrong. Now as for the coins, I only was able to locate 1. The second coin in the spider part is easy to get and anticipate but the timing is inconsistent. If you hit the pad early it screws up the timing and the following orbs can be missed.
Block Design: The block design is good throughout the level. Each block is different which I really like. The only complaint I have is that there is no variation in colors which I will go more in depth with in a later section. I really like the block design.
Backgrounds: The backdrop stays the same solid pink the entire time. There really needs to be variation in the color. I'll talk more about that in a later section. This level only has 2 moving backgrounds. The one at the start and picking up at the robot and the one at the first Ufo/ship/wave. The first one is nothing special. I wouldn't say it's bad. It fills the space well but something more creative could easily have been done. It also takes up way too much of the level. Try to vary it more next time. The other background is more original and less redundant. The main concern I have with this is that it uses player colors. It looked good with my colors but with other it could look really bad. I also don't like how the pillars switch colors midway. It just looks out of place when it does. Aftwr that there is a part with no background containing your name which just looks bad. Next time I would put the level name etc. At the end like where you put the black screen. Then there is the ball/spider. The background is incorporated into the foreground, which wasn't the best decision here. I would've kept it in the back. It would just make it look smoother and better flowing. Also I personally wouldn't put the white wall on the right side. It does fit but it doesn't help with the gameplay. It doesn't have much of an impact in this level but it is a good note to take. Maybe it would work better if it was smaller. I'm also gonna say here that using a custom ground was a good concept, but it could have looked a bit better. Not a very big thing though.
Color themes/schemes: The color scjeme is good but it lasts for the entire level. Try to use different combinations to make the level seem less different. There is also the player color issue previously stated.
Other Deco Aspects: There is no air deco in this level. It honestly isn't that mich of a setback but having a little bit wouldn't hurt. There are also few saws but I noticed one had an empty hole in the center while the rest didn't. Try to keep things consistent. The spikes were consistent which is good. In this case plain white works but it won't always. Just something to keep in mind. The pads had a different style then the orbs. I would keep those the same. Another little thing is to hide the portal at the start. It just looks messy.
Originality: This level uses a style not frequently used. The block design is very creative but the backgrounds are lacking. The gampelay is also not very unique.
Gameplay: 17/20
Block design: 18/20
Backgrounds: 7/20
Color themes/schemes: 5/10
Other deco: 16/20
Originality: 7/10
Overall Score: 70/100
Good. Maybe rate-worthy but definitely needs improvement
Gameplay: The gameplay in this level was good. Nothing too stand out but not bad. I would say it is about 4 star difficulty, which is what you were going for. The biggest problem I saw was that in the cube at 65%, you can hold the dash orb and fly all the way to 92%. This is a silly mistake with a simple fix, being the H block. The end is also redundant. I personally dislike the long black screen at the end. The level didn't need to be prolonged in the first place. Taimiri, a level with the same song, is long enough without a long black screen at the end. I assume you did this to make the level the right length but correct me if I'm wrong. Now as for the coins, I only was able to locate 1. The second coin in the spider part is easy to get and anticipate but the timing is inconsistent. If you hit the pad early it screws up the timing and the following orbs can be missed.
Block Design: The block design is good throughout the level. Each block is different which I really like. The only complaint I have is that there is no variation in colors which I will go more in depth with in a later section. I really like the block design.
Backgrounds: The backdrop stays the same solid pink the entire time. There really needs to be variation in the color. I'll talk more about that in a later section. This level only has 2 moving backgrounds. The one at the start and picking up at the robot and the one at the first Ufo/ship/wave. The first one is nothing special. I wouldn't say it's bad. It fills the space well but something more creative could easily have been done. It also takes up way too much of the level. Try to vary it more next time. The other background is more original and less redundant. The main concern I have with this is that it uses player colors. It looked good with my colors but with other it could look really bad. I also don't like how the pillars switch colors midway. It just looks out of place when it does. Aftwr that there is a part with no background containing your name which just looks bad. Next time I would put the level name etc. At the end like where you put the black screen. Then there is the ball/spider. The background is incorporated into the foreground, which wasn't the best decision here. I would've kept it in the back. It would just make it look smoother and better flowing. Also I personally wouldn't put the white wall on the right side. It does fit but it doesn't help with the gameplay. It doesn't have much of an impact in this level but it is a good note to take. Maybe it would work better if it was smaller. I'm also gonna say here that using a custom ground was a good concept, but it could have looked a bit better. Not a very big thing though.
Color themes/schemes: The color scjeme is good but it lasts for the entire level. Try to use different combinations to make the level seem less different. There is also the player color issue previously stated.
Other Deco Aspects: There is no air deco in this level. It honestly isn't that mich of a setback but having a little bit wouldn't hurt. There are also few saws but I noticed one had an empty hole in the center while the rest didn't. Try to keep things consistent. The spikes were consistent which is good. In this case plain white works but it won't always. Just something to keep in mind. The pads had a different style then the orbs. I would keep those the same. Another little thing is to hide the portal at the start. It just looks messy.
Originality: This level uses a style not frequently used. The block design is very creative but the backgrounds are lacking. The gampelay is also not very unique.
Gameplay: 17/20
Block design: 18/20
Backgrounds: 7/20
Color themes/schemes: 5/10
Other deco: 16/20
Originality: 7/10
Overall Score: 70/100
Good. Maybe rate-worthy but definitely needs improvement