Post by 6359_ on Aug 3, 2015 1:39:37 GMT -5
Hey everyone!
Here are some patch notes for 2.0. (It's not complete, but most big features should be there)
Update 2.0:
- New level “G _ _ _ _ _ _ _ _ _ _ D _ _ _ _ _ _ _ _” ( ͡° ͜ʖ ͡°)
- New Demon level “Deadlocked”
- New user coins system for custom levels.
- New Robot gamemode!
- Teleportation portals
- Moving objects!
- In-game Friend system.
- Friends leaderboard.
- In-game messaging system between Friends.
- Player profile page with public message, YouTube link, scores, icon info etc.
- Ability to follow creators and find their latest maps.
- Editor preview mode.
- New Achievements and rewards
- Over 50 new icons, ships, gravityballs, UFOs, Wave, Robots, colors and trails
- Support for in-game text objects with different selectable fonts.
- New green gameplay orb.
- Custom object system
- Lots and lots of new art
- Animated monsters and level objects
- New backgrounds and ground patterns
- Max objects increased to 30 000
- More loading messages Smiley smile
- More level complete messages
- Added support for unlimited (999) color channels
- Drastically improved save and load times.
- Improved performance for animated objects.
- New group system. Objects can be placed in up to 10 different groups. Groups can be manipulated by triggers.
- Added ability to update level description without uploading new version
- Multi trigger editing. Multiple triggers of the same type can now be selected and edited simultaneously. Only changed values are affected.
- Level ordering restructured. Most objects can now be placed on 3 different layers. (Coins, Portals, etc. cannot be re-ordered)
Top (In front of player)
Middle (behind player)
Bottom (behind player)
- Pulse trigger
- Toggle trigger
- Opacity trigger
- Spawn trigger
- Move trigger
- Added more editor options, (show/hide grid, object info overlay etc.)
- Editor: Added 45 degree rotation buttons.
- Editor: Added small movement buttons
- Editor: Added scale control (min object scale 0.5, max 2.0)
- Editor: Option to hide UI during gameplay testing
- Editor: Object info overlay. Shows the selected object(s) color channels, z-layer, groupID(s) etc.
- Editor: Added secondary editor layer group to objects.
- Editor: Added option to disable fade in / out of individual objects.
- Added ability to request stars on level upload (what amount of stars you think the level is worth)
- Merged star and difficulty voting.
- StartPos no longer counts towards the object limit
- Support for color inheritance between channels.
- HSV controls for color channels
- Support for individual object color tweaks (hue, saturation, brightness)
- Color channel opacity control.
- Ability to change main color of individual objects separately. Assignable to color channel
- Option to show level percentage
- Shrunk save file size for faster account backup
- More search filters
- Added options to search for XL maps
- Option to increase max saved levels (20 -> 100)
- Updated Everyplay
- Old map packs moved to separate location. Will still be available, but new map packs will be featured after 2.0 is released.
- Color browser to configure and select colors. Also added visual hints to get a quick overview of color settings.
- Improved level password system.
- New selectable ground line
- Ground line blendmode can now be toggled.
- Increased max editor zoom
- Added help/info button on most editor windows.
- Ability to manually move saved and created levels to the top of the list
- Secrets
- More, but this list is already too long.
Had to fix a few issues so haven't submitted the update to Apple yet, but I will have it ready in a few more days.
Will post more info when I have it
Here are some patch notes for 2.0. (It's not complete, but most big features should be there)
Update 2.0:
- New level “G _ _ _ _ _ _ _ _ _ _ D _ _ _ _ _ _ _ _” ( ͡° ͜ʖ ͡°)
- New Demon level “Deadlocked”
- New user coins system for custom levels.
- New Robot gamemode!
- Teleportation portals
- Moving objects!
- In-game Friend system.
- Friends leaderboard.
- In-game messaging system between Friends.
- Player profile page with public message, YouTube link, scores, icon info etc.
- Ability to follow creators and find their latest maps.
- Editor preview mode.
- New Achievements and rewards
- Over 50 new icons, ships, gravityballs, UFOs, Wave, Robots, colors and trails
- Support for in-game text objects with different selectable fonts.
- New green gameplay orb.
- Custom object system
- Lots and lots of new art
- Animated monsters and level objects
- New backgrounds and ground patterns
- Max objects increased to 30 000
- More loading messages Smiley smile
- More level complete messages
- Added support for unlimited (999) color channels
- Drastically improved save and load times.
- Improved performance for animated objects.
- New group system. Objects can be placed in up to 10 different groups. Groups can be manipulated by triggers.
- Added ability to update level description without uploading new version
- Multi trigger editing. Multiple triggers of the same type can now be selected and edited simultaneously. Only changed values are affected.
- Level ordering restructured. Most objects can now be placed on 3 different layers. (Coins, Portals, etc. cannot be re-ordered)
Top (In front of player)
Middle (behind player)
Bottom (behind player)
- Pulse trigger
- Toggle trigger
- Opacity trigger
- Spawn trigger
- Move trigger
- Added more editor options, (show/hide grid, object info overlay etc.)
- Editor: Added 45 degree rotation buttons.
- Editor: Added small movement buttons
- Editor: Added scale control (min object scale 0.5, max 2.0)
- Editor: Option to hide UI during gameplay testing
- Editor: Object info overlay. Shows the selected object(s) color channels, z-layer, groupID(s) etc.
- Editor: Added secondary editor layer group to objects.
- Editor: Added option to disable fade in / out of individual objects.
- Added ability to request stars on level upload (what amount of stars you think the level is worth)
- Merged star and difficulty voting.
- StartPos no longer counts towards the object limit
- Support for color inheritance between channels.
- HSV controls for color channels
- Support for individual object color tweaks (hue, saturation, brightness)
- Color channel opacity control.
- Ability to change main color of individual objects separately. Assignable to color channel
- Option to show level percentage
- Shrunk save file size for faster account backup
- More search filters
- Added options to search for XL maps
- Option to increase max saved levels (20 -> 100)
- Updated Everyplay
- Old map packs moved to separate location. Will still be available, but new map packs will be featured after 2.0 is released.
- Color browser to configure and select colors. Also added visual hints to get a quick overview of color settings.
- Improved level password system.
- New selectable ground line
- Ground line blendmode can now be toggled.
- Increased max editor zoom
- Added help/info button on most editor windows.
- Ability to manually move saved and created levels to the top of the list
- Secrets
- More, but this list is already too long.
Had to fix a few issues so haven't submitted the update to Apple yet, but I will have it ready in a few more days.
Will post more info when I have it