63 posts
Discord: HerobrineCraft#4286
Creator Points: 0
Favorite Level: Trump Circles by RLol
Hardest Demon: Breakthrough by Hinds
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Post by herobrinecraft on Jul 22, 2017 17:52:56 GMT -5
Over the last two months, I worked on a semi generic level called Fortunate. I am quite proud of how it turned out, and I hope you do to ID: 36046464 Video: www.youtube.com/watch?v=Kkwm31tKyfgTagging: @repeater13
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63 posts
Discord: HerobrineCraft#4286
Creator Points: 0
Favorite Level: Trump Circles by RLol
Hardest Demon: Breakthrough by Hinds
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Post by herobrinecraft on Aug 14, 2017 0:22:45 GMT -5
No one?
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Post by DubstepJoltik on Aug 14, 2017 7:03:38 GMT -5
Intro: Semi-generic, e?Level Name: Fortunate Creator: HerobrinCraft (Solo) ID: 36046464 Requested Difficulty: Harder 6* Gameplay General
The gameplay is sort of inbetween the balance of good and bad. There's some decent moments, particularly in the cube and spider parts, but for parts like the first UFO section, it can get kind of annoying. Also, in the first robot section, there should be some jump orbs for variation. Otherwise, it can get boring really easily.Transitions
The level has very simple transitions, which are better than bad and/or buggy transitions. There clearly isn't much thought or creativity in them, but at least they're not necessarily bad.
Synchronization
The sync is very basic and plain throughout the entire level. There's not much to it: whenever there's a high note, jump. Whenever there's a fast note, jump. Sometimes hold. There isn't much change in the sync, especially in the wave sections.
Difficulty of Level
A 6-star rating is pretty good. If it were to ever get rated, it would probably have 5 stars, but I think 6 is a reasonable request. Decoration Air Decoration
The level is a cry for help when it comes to air decoration. For some parts, like the beginning, the backgrounds make up for it. But in other parts, like the dual cube, the ball part in the middle, and at the very end of the level, it's just so ridiculously empty and bare.Block Designs
Other than the block designs at the spider part, nothing stands out, really, but everything works. The block designs aren't too impressive while also being not too interesting. They're pretty simple block designs, which is common for a so-called "generic" level.Art and Backgrounds
None of the backgrounds are too interesting (except the one that looks like it was copied from a Lemons "flux" level), but they can make up for some of the lack of air decoration, like I said. This time, I like how you kept it simple because if this weren't the case, they would look honestly terrible. However, I would have liked it if you had changed the colors a few more times, even if it's just into a lighter/darker shade, because I scrolled through the level and found lots of blue, purple, gray, and nothing else. Also, try using Alpha if you want to switch your backgrounds, not Toggle.
There was also one other thing I wanted to talk about: the bossfight. (I'm putting this under Art and Backgrounds because it's technically art. I might move it to Gameplay -> General later, or maybe give it its own category.) I don't think it lasts for long enough. There's two attacks, then the gear plunges into the abyss and doesn't return until the title card at the end. I think the bossfight is something that could've gone on for a little bit longer.
Coin Routes (Please note that coins do not contribute to the final score.)
Coin 1 Bronze. Instead of having to jump or work for the coin, you literally have to do nothing to get it. I would have this under Rock, but it's kind of creative, especially with the Alpha trigger usage there.
Coin 2 Bronze. Not very creative or challenging. It's just the "collect 3 easy small coins to get the bigger coin at the end" trend being used again. But at the same time, not free either, so not Rock-worthy.
Coin 3 Bronze. This one was pretty close to getting Silver, but isn't quite there. There's minor creativity involved and the coin may be cleverly hidden, but it's incredibly easy once you know where it is.
Final Thoughts Score49%/100% - I get that you were trying out a semi-generic level for the sake of proving a point, but instead, you should have tried making a "simple" level. If you listen to my advice and change things accordingly, you might actually get this featured in the future. This isn't feature-worthy not because it's a semi-generic level, but because its execution is off. I would have it in the Needs Improvement Board, but there's moments in this level that are redeeming. I'd put it in the Decent Board.
What Can Be Improved?- Change the gameplay so the sync is better and there's more variation in gameplay. While you're there, you can buff it if you'd like.
- Add more air decoration to give your level a less empty feel.
- Add some more color changes, especially in the backgrounds.
- Change your block designs so they are more eye-catching.
Optional things you could do that might help:- Playtest your gameplay to see if there's any bugs or skippable moments. This really could help improve your gameplay.
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Post by realy0_ on Aug 14, 2017 16:26:34 GMT -5
the problem with your level is the block design in the transition is crap, it cut in half in transition.
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