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Post by Deleted on Jul 7, 2017 4:48:22 GMT -5
This time I didn't inspired the level in nobody, I wanted to be 100% original. At the same time, I noticed its very hard doing a good gameplay in easy levels, abd for this reason 75% of my next crearions will be demon (incluiding this). Anyway, I think the gameplay is improvable. Its hard for me doing fun levels, this is my weakness...
Level Name: Modern Valley Song: Outbreaker by Hinkik Creator: Halecs (me) Level ID:35398205
Here is the video: everyplay.com/videos/44605016
WARNING!!!!! This video was recorded with noclip. Why? Because beating it and recording at the same time does the game extremely laggy, and you can't pass sone parts. I tried recording in PC too, but the lag continued... So I used noclip for shiwing you the level
ANOTHER WARNING!!!! I verified the level LEGIT, but I didnt recorded it because lag. Second time its nocliped and recorded but originally this was beated legit.
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3,250 posts
Discord: œ
Clans: œ
Favorite Level: œ
Hardest Demon: œ
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Post by œ on Jul 30, 2017 17:52:06 GMT -5
Could you please fix the everyplay link?
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Post by Deleted on Aug 11, 2017 22:05:12 GMT -5
Could you please fix the everyplay link? Damn, the video was deleted for some reason and I dont have another...
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Post by realy0_ on Aug 12, 2017 15:12:23 GMT -5
i'll make a short review of your level
The level is enjoyable to play but there is some problems -the gameplay isn't well synced with the song -the difficulty seems to be a insane 8 stars level but the gameplay looks like a nerfed hard demon. try to make the gameplay more clearer and less luck based. -some transitions are wayy to long : the first transition of the first part to the ufo is too long so you can't react what's going on -invisible portals, please make them visible. -some parts looks like rushed : example of the first ufo, the block design is the same and untouched. -at the first part, there are missing lights at the block design (the corner one) -the blue part, idr the % is extremely messy, the colors are oversaturated, the ground is supposed to be opaque. -the bossfight's attacks are almost impredictable because they are so small. -some effect can't be seen when you play for the first time.
-The drop part and the last part is just one of the bests parts of the level, amazing even perfect block design, amazing gameplay, variety of colors -the 2 last part have amazing arts for a bg
The tips i can give for you : make a gameplay that isn't based on memory, the gameplay should be visible, clear and well-synced playtest your gameplay a lot shades can be good when combined with lights try to vary your block design, it's reused all the time in the level try to never oversaturate the colors exept if that effect is wanted never rush, if you rush and you made a error that you didn't saw at first, it make my eyes cry. when you make levels, ask to yourself is that part is good or not ? if it seems bad for you, the another people who play the level will say the same thing. when you make boss battles, advertise the player when the boss attacks and where.
overall the level should be in decent-good section, it have some decents parts with some good block design and bg's.
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