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Post by CRikhard^ω on Jul 4, 2017 21:52:06 GMT -5
The new iPad Pro 2 has a 120hz screen. The problem is, there's no vsync option on ipad.
could someone make a modded .ipa file that has a vsync option? It could be the first 120hz mobile players +o
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1,268 posts
Discord: genericqueso#0388
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Post by genericqueso on Jul 4, 2017 23:49:42 GMT -5
I don't think v-sync would be necessary, as 120hz works the same way as 60hz :thonking:
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131 posts
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Post by hasorigami on Jul 5, 2017 9:34:29 GMT -5
I don't think v-sync would be necessary, as 120hz works the same way as 60hz :thonking: The game is limited at 60fps by default I wonder if it will be able to run smoothly at 120fps tho
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Post by CRikhard^ω on Jul 5, 2017 19:46:03 GMT -5
I don't think v-sync would be necessary, as 120hz works the same way as 60hz :thonking: The game is limited at 60fps by default I wonder if it will be able to run smoothly at 120fps tho it would easily. I'm not even an apple person, but the benchmark scores show the new Apple A10X Fusion Chip to be rivaling i3s and even i5s
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Post by Derpy on Jul 5, 2017 20:41:39 GMT -5
with the 60fps limit on the new ipad, the game would most likely run the same just without as much input delay, also since 120 is a direct multiple of 60, the physics shouldn't be affected as much as they are on a 144hz monitor.
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Post by CRikhard^ω on Jul 6, 2017 23:35:16 GMT -5
with the 60fps limit on the new ipad, the game would most likely run the same just without as much input delay, also since 120 is a direct multiple of 60, the physics shouldn't be affected as much as they are on a 144hz monitor. no the physics still completely change, there are plenty of players that are better on 120hz rather than 60hz
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Post by Derpy on Jul 7, 2017 2:17:54 GMT -5
with the 60fps limit on the new ipad, the game would most likely run the same just without as much input delay, also since 120 is a direct multiple of 60, the physics shouldn't be affected as much as they are on a 144hz monitor. no the physics still completely change, there are plenty of players that are better on 120hz rather than 60hz I have played on every hz setting in the game 144 is the biggest difference by far and its still almost nothing except for straight flying being easier 120 hz is the same, just on a much smaller scale, input delay is reduced, which makes the game a little easier, straight flying will be a tad easier because more frames equals more clicks and a steadier, more consistent ship, but even with that, Geometry Dash is capped at 60fps on mobile devices, so even with the 120 fps ipad, GD might still only run at 60fps, giving only the input delay benefit then.
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Post by CRikhard^ω on Jul 7, 2017 3:02:00 GMT -5
no the physics still completely change, there are plenty of players that are better on 120hz rather than 60hz I have played on every hz setting in the game 144 is the biggest difference by far and its still almost nothing except for straight flying being easier 120 hz is the same, just on a much smaller scale, input delay is reduced, which makes the game a little easier, straight flying will be a tad easier because more frames equals more clicks and a steadier, more consistent ship, but even with that, Geometry Dash is capped at 60fps on mobile devices, so even with the 120 fps ipad, GD might still only run at 60fps, giving only the input delay benefit then. that is exactly why I asked for a modded .ipa file with vsync, so it could cap at 120hz
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Post by Cvolton on Jul 7, 2017 13:26:05 GMT -5
vsync is turned on on mobile, its actually impossible to turn it off without creating a modified .ipa/.apk
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57 posts
Discord: UnableToWin#0233
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Post by UnableToWin on Jul 7, 2017 13:28:14 GMT -5
I could not have personally said it better than illuminati ^
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