23 posts
Discord: Waffl3X#8505
Clans: a lot
Creator Points: 62
Favorite Level: idk honestly
Hardest Demon: well being spot
Mini-Profile Background: {"image":"https://i.pinimg.com/originals/1c/19/31/1c1931f09a88d4ff5ec524a247ebf9e1.gif","color":""}
Mini-Profile Text Color: adacac
|
Post by Waffl3X on Jun 30, 2017 17:25:00 GMT -5
Shimmer (with a space before and after the title) By GD Waffles ID: 35362648 Rate 5 No YouTube video (because it is being constantly updated), but there is copy allowed. It is a modernistic/1.0 level. It is really lazy at the end, but being improved. If you judge this, I will update it with your recommendations. Thanks.
|
|
23 posts
Discord: Waffl3X#8505
Clans: a lot
Creator Points: 62
Favorite Level: idk honestly
Hardest Demon: well being spot
Mini-Profile Background: {"image":"https://i.pinimg.com/originals/1c/19/31/1c1931f09a88d4ff5ec524a247ebf9e1.gif","color":""}
Mini-Profile Text Color: adacac
|
Post by Waffl3X on Jun 30, 2017 17:56:47 GMT -5
By the way, there is a space before and after the title.
|
|
|
Post by DubstepJoltik on Jun 30, 2017 21:21:37 GMT -5
Gameplay Overall, the gameplay is like, wth. It uses moving objects as though it's the only effect that can be made in GD. It makes the gameplay really confusing and aggravating to try and beat, and definitely makes it harder than 5 stars. About 7-ish, maybe even 8.
General Thoughts: I'm sorry, but there's not really anything else to say about the moving objects other than use less move triggers.
Decoration The decoration, unlike the gameplay, is beautiful and artistic. Everything about it is gorgeously done, especially the space design. Fortunately, it is also a nice experience without it taking away from the experience of the gameplay.
The block designs in particular are amazing. There isn't much too say about them except they are very detailed and go with the backgrounds really well.
The color scheme is also very nice. At the beginning with the title "Sunshine", they colors look a little out-of-place. I'm not sure what it is or why it feels like that, but...it just does.
General Thoughts: I enjoyed the decoration a lot more than the gameplay. There was lots of overall variety and effort put into it.
Miscellaneous Something minor, but I really liked the song choice. There was effort put into finding it, clearly, and it goes well with the design of the level.
Final Thoughts Overall, I think the bad outweighs the good. It may be pretty to look at, but the gameplay needs a lot of work, particularly by deleting quite a few of the move triggers in the gameplay. However, I think this level will be pretty good once it's done. There's still hope for this level, because it's not done yet.
Rating: 51/100% - Decent. It may look good, but it's not entirely worth what you have to go through to enjoy that. Please work on the gameplay. It's all I could think of that needs to be improved.
Yeah, I know. This review was awful. I had to rush it for an irrelevant cause. However, I think I was able to get all my main points across. gl
|
|
23 posts
Discord: Waffl3X#8505
Clans: a lot
Creator Points: 62
Favorite Level: idk honestly
Hardest Demon: well being spot
Mini-Profile Background: {"image":"https://i.pinimg.com/originals/1c/19/31/1c1931f09a88d4ff5ec524a247ebf9e1.gif","color":""}
Mini-Profile Text Color: adacac
|
Post by Waffl3X on Jul 1, 2017 5:17:02 GMT -5
Thank you. I will update the level's gameplay.
|
|
|
Post by Deleted on Jul 17, 2017 4:27:11 GMT -5
Review approved. I agree with most of your points made here, but I have a few things to add. - NEVER use invisible portals for transitions. If you want to make your portals invisible, add or hint at to the player what form you'll be in next (for example, if the player were to be in a ball section next, there could be text saying "ball" over where the invisible portal is).
- Many gameplay quirks in this level can catch the player off guard (like the moving spike at the beginning), which is not a good thing obviously.
|
|