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Post by ChilliusVGM on Jun 25, 2017 8:07:36 GMT -5
ID:35194406
The gameplay is made by me And Misterbeff, and all the design is by me. Rating is Demon 10*
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38 posts
Favorite Level: Nifflheim by Vismuth, Digital Descent by ViPRin and others
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Post by GMD Thallium on Jun 26, 2017 14:41:10 GMT -5
yeah so I'm not a level judge but whatever System: (3*Gameplay + 2*Decor)*Original Song bonus - bad sync (bad sync excluded for this specific rate) Original Song bonus cap = 1.1 45+/50 = Epic 35-45/50 = Feature 30/50 = Rate 5-20/50 = Needs Improvement Below 5- Trash Gameplay: 5/10. Until the 21 cube, the level is REALLY boring. Like, REALLY. Lengthly straight fly, extended gameplay of the same type, and repeated structures make it so. At 21, the speed and variety of gameplay make it thoroughly more interesting and fun. Luckily the dual is asymmetrical. The ball after this has annoying and boring timings that no one likes and the ship after that is literally really long straightfly. Ew. Then it's a very repetitive spider, which is also very boring. Cube after that is fun-ish but pretty much the same as the 21 cube, then its straightfly again. All the gameplay after 83 is fun, however. Advice I'd have for you in the gameplay area is DON'T BE REPETITIVE, and DON'T SPAM STRAIGHTFLY (sorry for caps lock ). Just don't. Gameplay gets really boring if you do those things. Decor: 3/10. Not really much to say. Block design is uninspired, no custom background. You actually tried, though, unlike some other... levels. Original Song Bonus = x1.09- Gradient is underused, but Lockyn himself is slightly used. Score: 23/50. Needs improvement in terms of decor and getting rid of repetitive gameplay. Good start though
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