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Post by RekindL on Jun 5, 2017 0:51:59 GMT -5
ID: 34534221 Song: Stray by Miyolophone Song ID: 745084 Rate: 7* Solo/Collab: Solo Creator(s): RekindL youtu.be/S2lsUlor_5s
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Post by CreativeGuy on Jun 9, 2017 11:45:57 GMT -5
Level Name: Neted Creator(s): RekindL ( RekindL ) ID: 34534221 Song: Stray by Miyolophone Song ID: 745084 Rate: 7* Solo/Collab: Solo Video: www.youtube.com/watch?v=S2lsUlor_5s&feature=youtu.beGameplay: Here's the thing, this is not the gameplay of a 7* level in my opinion. It is quite difficult and there are a few problems which cause it to feel more like an 8* level to me. In the first section, it feels as if the gameplay comes to the player way to fast in a way that makes it hard and awkward. There are brief moments where it requires fast timing, and I'm pretty sure if I played this and the next sections for too long, I would hurt my hand eventually. This section was on the border between fun and unfun. It could have been a great section, but it just did not work out. The next spider section has the same issues. The transition to this section is also pretty bad. You have to react really fast or you'll die. Again, this was on the border between fun and unfun. I was relieved when I hit the ship part after. Nice and relaxed, the perfect difficulty. The only issue would be the blocks all of a sudden moving down. The first time is pretty unexpected and comes in a pretty weird spot. I've died multiple times here. The other times it occurs are fine, however, and it adds a nice touch to the level. It keeps it interesting. The mini UFO part comes unexpectedly, and people are likely to die the first time, but after that it is quite easy and is actually pretty cool. This next section I'll judge as a whole. The gameplay was good and pretty fun. The ship part later in it is a bit difficult, though. Nothing much else to say here. You did a good job. Then we move on to the mini cube. (I don't know what I should call this section) This section actually does not have any bugs. Gameplay is nice, there were a couple parts where I got tripped up due to the different physics, but I quickly got used to it. The moving objects when getting the keys confused me a couple times, but that's to be expected for a coin path. It added a nice difficulty and overall, this section is almost flawless. The last cube is calm and relaxing. Very easy, a good ending to the level. The biggest problem is the invisible speed portal. Otherwise, this section is pretty good. Nothing too special, though. There are a couple of issues overall in the gameplay. Around 4%, I could skip over the Black orb and continue fine. At 11%, I could skip the pink pad by falling directly to the blue orb. Also, I could skip the dash orb at 14%. In fact, I didn't even know there was once because the words were blocking it. Make sure you don't have these types of bugs. I actually think the bugs should be the main path, as it is far easier and more fitting of Harder 7*. Overall: You need to make it a lot more fun in the first section. It's a bit too difficult there. If the ending sections were as hard as this and the ship sections were tighter, I think it could pass off as an easy demon. 8/10 due to first two sections having unusual gameplay and there being a few parts where you can skip some gameplay. A half point reduction for minor details later in the level. Block Design/Decoration: Now, this level was clearly inspired by Jayuff. You video even says it is your third and last level in the Jayuff style, but this will be addressed in originality. Overall, the decoration is pretty good! The art is amazing! If I didn't know you were the creator, I would think Jayuff built this level! Effects were really good. You didn't overdo them, there was just the right amount of art and effects. The first background is really good. A minor detail though, there is a layering issue where the green and red squares intersect. This will not affect your score though, as it is minor and took me 15 attempts to notice it. The gears when paired with the flashing effects look like black orbs, which confused me a couple times. Of course, in each section though, all the art is copy and paste, but since that's the specific style it's not a real issue. But it'd sure be more original if you changed it up a bit. For the Trumpet and Sax background, I suggest adding more detail by putting the valves on the trumpet. Sax looks good. I play the sax, and I have no issues with it, so I doubt other players will. The background after is probably my favorite. No complaints. Everything else is good how it is. The block design, however, is the big issue. There is absolutely no block design in some sections. A couple you used certain blocks that looked cool, but that's it. No layering or anything. However, it did fit this style so it won't be as big as of a deduction it would be, but keep in mind that every level has to have block design. In fact, the most block design there was was in the spider section, and all it had was spikes inside the outline. Overall: Backgrounds are amazing, effects are perfect, some design caused confusion with the gameplay. You need to have block design. Luckily, it worked well with the theme, so less of a deduction. 7/10 due to the block design. (+2 points from 5/10 due to it fitting with the theme.) Sync: Sync, was, well, abosultely amazing! You had it all, gameplay sync, effect sync! Every single place where one aspect did not sync, another aspect did! The place with the worst gameplay sync was with the white cube at 58%, but you used quite a bit of effect sync later on and some aspects of gameplay still synced or at least were pretty close to syncing. Overall: Nothing else to say here, I have no complaints. I love when levels have amazing sync! 10/10 Originality: 0.9x It's quite obvious that this was inspired by Jayuff. Many aspects are similar. Primarily the backgrounds. I've also noticed similarities in the choice of blocks between them. But the issue for me is the squares in the first background are the exact same as the squares in Strike 3, just different colors. It's alright to build in Jayuff's style, but you have to add some originality into this. This was clearly the weakest spot for this level. Overall: 7.5/10 (75%) High Good/Feature Worthy The main flaws with this level were Block Design, Difficulty Balancing, and Originality. Despite this, I love this level. Originally, the originality multiplier was lower, but I changed it as I thought just being inspired by someone was an unfair reason to give it such a low score. With its current score, it should belong in High-End Good, but I suggest it goes in Feature Worthy, as other parts were outstanding. Also, amazing song choice! @repeater13 Review my review? (Summer is here for me so I can review a lot more often now)
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Post by RekindL on Jun 9, 2017 21:28:31 GMT -5
Level review/quote] Ayy thanks for the review dude, i am aware that my block design is quite crap, i am planning to imrpove on that aspect soon . I will be updating it soon with some minor improvements in deco .
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Post by CreativeGuy on Jun 9, 2017 21:37:57 GMT -5
Ayy thanks for the review dude, i am aware that my block design is quite crap, i am planning to imrpove on that aspect soon . I will be updating it soon with some minor improvements in deco . Awesome! I'd love to see it when it's updated!
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Post by Deleted on Jun 10, 2017 17:58:18 GMT -5
Review approved, moving to Feature Worthy. Oh, and one more thing to add. The art effects in the level honestly look messy being all jammed together into one or two parts. For example, the first ship part has the trumpets in the background as well as the obscure block design, which makes the part overall a bit messy. Not to mention, the invisible size portals at the ship part is tedious to play.
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Post by RekindL on Jun 26, 2017 4:26:18 GMT -5
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Post by CreativeGuy on Jun 26, 2017 11:04:17 GMT -5
Moved to sent.
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Post by RekindL on Jul 2, 2017 19:54:01 GMT -5
CreativeGuy move to featured level sections, it got rated PogChamp
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Post by CreativeGuy on Jul 2, 2017 20:03:02 GMT -5
CreativeGuy move to featured level sections, it got rated PogChamp Awesome! Moving to Rated Levels.
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