Post by [ℙ][✓] P1kachu on May 31, 2017 5:19:02 GMT -5
In this thread, I've compiled every single bug that can be found in the game.
The bugs will be categorized into groups. Also, only the bugs found in the latest update will be listed. If a bug is fixed, it will be removed from the list.
Also, bugs from official levels are not counted.
"-" indicates that a bug is minor. These bugs are just visual bugs. It doesn't affect the game in any way, so fixing these won't be a problem.
"+" indicates that a bug is major. This means it actually affects the game in some way, and fixing these bugs might break the game.
This list covers 75 bugs so far. Okay, let's start:
Level-Related Bugs
+ Levels randomly exit themselves immediately when you complete the level.
+ You can jump over a 3-block tall pillar in 0.5x speed.
+ Switching a gravity just when you touch a jump pad will make the ball roll over it before switching gravity.
+ Double Jump Bug: gdforum.freeforums.net/thread/37605/double-jump-bug-explained
+ In two consecutive jumps, the second one is higher than the first.
+ Moving a portal y-axis with a Move Trigger doesn't affect its range.
+ When timed correctly, the robot can ascend while activating the jump pad at the same time.
+ It only works for upside-down so far. When a robot is on a steep slope and jumps while on it, it will suddenly lose its vertical speed.
+ Slope Clip Through Bug: i.imgur.com/Im5JNK5.jpg
+ When a slope is placed before a jump pad, it won't work.
+ That-Bug-That-Lets-You-Go-Through-A-Thin-Block-When-You-Switch-Gravity-Right-Next-To-It-And-Hold Bug: www.youtube.com/watch?v=D6oMYbgFzcc
+ The spider will appear to be walking in the air if you go through a size portal in upside-down gravity.
+ J Block doesn't work with normal gravity.
+ H Block doesn't work on the ground.
+ This 3D line acts like a solid block: i.imgur.com/Fk2x3EU.png
+ Black Orb acts like a Yellow Orb when in upside-down gravity and the icon is in a Ship or UFO.
+ Ceiling Jump Bug: gdforum.freeforums.net/thread/45949/out-glitch-jump-ceiling
+ Triggers and Speed Portals can be moved along the X-axis by using Rotate triggers.
• In some cases, when the player is in spider mode, there will be no border:
+ If you place a spider portal right next to an orange teleportal, the spider mode will have no border.
+ If a spider in dual mode goes to a blue dual portal, the border will disappear.
• This bug doesn't work in Editor Mode.
+ When the screen is shaking and the player is in dual mode, the floor will shake too.
+ The cube dies when jumping under slopes with H Blocks on it.
+ When a ball touches a ceiling, one can tap on the screen and the ball will switch gravity.
+ When a level is in 2P mode, and a cube goes through a cube portal, it will switch gravity.
- The spider will appear to be walking in the air if you go through a size portal in upside-down gravity.
- Changing gravity with the spider or using a dash orb at the beginning of the level makes the icon's color all white.
- The Bat's glow's animation is broken.
- Using Enable Trail on Spider, it always uses the Skull Spider's trail.
- Item Counter uses Font 1 instead of the selected font.
- When the icon touches a dual portal while the icon is going inside the "Finish line" of the level, the second icon will float in the air.
- Sometimes, the Rotate triggers messes up the rotation of objects.
- This block is slightly bigger than the others: i.imgur.com/UuZoibs.png
Practice Mode-Related Bugs.
+ Even if an orb is not set to "Multi Activate", it still can in Practice Mode.
+ When you place a checkpoint after a Move Trigger set to "Lock Player X/Y" has ended, the Move trigger will reset.
Editor-Related Bugs.
- Even though when Preview Mode is disabled, the background will be colored once you Playtest.
- Create Edges don't work properly if the blocks are rotated.
- Spider Portal should be adjacent to the other Portals: i65.tinypic.com/1z5l10p.png
- There is no texture for one of the Puzzle Slopes: i67.tinypic.com/260evpd.png (second one)
- Some of the 2.1 slopes are in the Blocks Tab
- The "-" and "+" buttons for Z Layer doesn't work when only 1 object is selected.
- When you are viewing a different layer as a D,J,S,H or Collision block, the letter/number on the block doesn't become transparent.
- Instant Count displays the number of its Item ID, not the Target Group.
- But when you Copy+Paste it, it will display the Target Group.
- "Substract Count".
- If you pause a Playtest while you're in a Robot, the Robot will still move.
Misc. Bugs
+ There is no option to turn on Low Detail Mode of an online level.
+ Sometimes, the screen goes black then crashes when exiting Daily Levels, Quests, Chests or the Prisoner.
- Some of the help info boxes either have nothing written or just copies another help box.
• These are: Stop Triggers, Follow Player Y Triggers, Instant Count Triggers, Pickup Triggers, Collision Triggers.
- Scrolling left in Scratch's shop will make everything invisible.
• The music has bugs.
- Exiting Scratch's shop will make the 2nd Vault music play instead.
- Exiting The Challenge will make the menu song play.
- There are two "Disable High Object Alert" options.
- When opening chests, sometimes "-1" is displayed for Diamonds and Keys.
- No message box appears if you click on the lock of some icons. Specifically, the GDW icons.
- The "Monster Dance Off" icon doesn't unlock.
• To select the icon, select this icon on GDW, then save and load your progress back to GD.
- Copying a level with "2147483647" in the end makes it "-2147483648" instead of "2147483648".
- Copying then a level that ends with "-2147483648" just adds a hyphen which makes it "--2147483648"
- This "bypasses" the level length limit so you can do it infinitely.
- If you copy a level with more than 40k objects in it, verify and upload it, the High Objects Alert (+) won't be displayed.
- Counters cannot exceed 99999, but they can go as low as -2147483647.
- Subtracting to it further changes it to 99999, but if you add to it, it will become negative again.
- Searching for levels using the song Stereo Madness don't work.
- When a demon changes its difficulty, all the comments on that level disappear.
- Whenever you create a copy of a level, for example from the Featured section, you have to exit the Featured section twice.
• The more times you do this, the more times you need to exit.
- Pressing the Leaderboard icon of a level and immediately exiting before it loads, the game will crash.
And here are ones that I don't really consider as bugs:
+ Hitboxes. Whenever RobTop updates the game, he changes the hitboxes for some reason. Because of this, a lot of levels break, that's why I consider it as a "bug".
+ When a cube touches a block that is ≤5 units above it, it will "clip" above it.
• This is what causes the "Stacked Slopes Teleportation Bug" to happen.
+ In dual mode, when an icon switches gravity, the other icon should change gravity too. But, many factors in dual causes many things that aren't supposed to happen.
• This is used really often in levels now. Most people use this with two balls, which can be called "Swingcopters".
• This bug most of the time doesn't work when Playtesting in the Editor.
- Missing Puzzle Pieces: i63.tinypic.com/2uhrhc9.png
- Missing 3D Lines: i67.tinypic.com/16iy1zd.png
- Multi Activate for pads and portals are not implemented yet.
- The default color for the Colored 1.0 Platforms are Col1 instead of Black.
- The info button in the Icon Selection Screen (the one that shows you your User ID) disappeared.
- Levels don't update their position in the Saved Levels tab.
If there are some bugs that I've missed, just please tell me, and I'll add them here.
The bugs will be categorized into groups. Also, only the bugs found in the latest update will be listed. If a bug is fixed, it will be removed from the list.
Also, bugs from official levels are not counted.
"-" indicates that a bug is minor. These bugs are just visual bugs. It doesn't affect the game in any way, so fixing these won't be a problem.
"+" indicates that a bug is major. This means it actually affects the game in some way, and fixing these bugs might break the game.
This list covers 75 bugs so far. Okay, let's start:
Level-Related Bugs
+ Levels randomly exit themselves immediately when you complete the level.
+ You can jump over a 3-block tall pillar in 0.5x speed.
+ Switching a gravity just when you touch a jump pad will make the ball roll over it before switching gravity.
+ Double Jump Bug: gdforum.freeforums.net/thread/37605/double-jump-bug-explained
+ In two consecutive jumps, the second one is higher than the first.
+ Moving a portal y-axis with a Move Trigger doesn't affect its range.
+ When timed correctly, the robot can ascend while activating the jump pad at the same time.
+ It only works for upside-down so far. When a robot is on a steep slope and jumps while on it, it will suddenly lose its vertical speed.
+ Slope Clip Through Bug: i.imgur.com/Im5JNK5.jpg
+ When a slope is placed before a jump pad, it won't work.
+ That-Bug-That-Lets-You-Go-Through-A-Thin-Block-When-You-Switch-Gravity-Right-Next-To-It-And-Hold Bug: www.youtube.com/watch?v=D6oMYbgFzcc
+ The spider will appear to be walking in the air if you go through a size portal in upside-down gravity.
+ J Block doesn't work with normal gravity.
+ H Block doesn't work on the ground.
+ This 3D line acts like a solid block: i.imgur.com/Fk2x3EU.png
+ Black Orb acts like a Yellow Orb when in upside-down gravity and the icon is in a Ship or UFO.
+ Ceiling Jump Bug: gdforum.freeforums.net/thread/45949/out-glitch-jump-ceiling
+ Triggers and Speed Portals can be moved along the X-axis by using Rotate triggers.
• In some cases, when the player is in spider mode, there will be no border:
+ If you place a spider portal right next to an orange teleportal, the spider mode will have no border.
+ If a spider in dual mode goes to a blue dual portal, the border will disappear.
• This bug doesn't work in Editor Mode.
+ When the screen is shaking and the player is in dual mode, the floor will shake too.
+ The cube dies when jumping under slopes with H Blocks on it.
+ When a ball touches a ceiling, one can tap on the screen and the ball will switch gravity.
+ When a level is in 2P mode, and a cube goes through a cube portal, it will switch gravity.
- The spider will appear to be walking in the air if you go through a size portal in upside-down gravity.
- Changing gravity with the spider or using a dash orb at the beginning of the level makes the icon's color all white.
- The Bat's glow's animation is broken.
- Using Enable Trail on Spider, it always uses the Skull Spider's trail.
- Item Counter uses Font 1 instead of the selected font.
- When the icon touches a dual portal while the icon is going inside the "Finish line" of the level, the second icon will float in the air.
- Sometimes, the Rotate triggers messes up the rotation of objects.
- This block is slightly bigger than the others: i.imgur.com/UuZoibs.png
Practice Mode-Related Bugs.
+ Even if an orb is not set to "Multi Activate", it still can in Practice Mode.
+ When you place a checkpoint after a Move Trigger set to "Lock Player X/Y" has ended, the Move trigger will reset.
Editor-Related Bugs.
- Even though when Preview Mode is disabled, the background will be colored once you Playtest.
- Create Edges don't work properly if the blocks are rotated.
- Spider Portal should be adjacent to the other Portals: i65.tinypic.com/1z5l10p.png
- There is no texture for one of the Puzzle Slopes: i67.tinypic.com/260evpd.png (second one)
- Some of the 2.1 slopes are in the Blocks Tab
- The "-" and "+" buttons for Z Layer doesn't work when only 1 object is selected.
- When you are viewing a different layer as a D,J,S,H or Collision block, the letter/number on the block doesn't become transparent.
- Instant Count displays the number of its Item ID, not the Target Group.
- But when you Copy+Paste it, it will display the Target Group.
- "Substract Count".
- If you pause a Playtest while you're in a Robot, the Robot will still move.
Misc. Bugs
+ There is no option to turn on Low Detail Mode of an online level.
+ Sometimes, the screen goes black then crashes when exiting Daily Levels, Quests, Chests or the Prisoner.
- Some of the help info boxes either have nothing written or just copies another help box.
• These are: Stop Triggers, Follow Player Y Triggers, Instant Count Triggers, Pickup Triggers, Collision Triggers.
- Scrolling left in Scratch's shop will make everything invisible.
• The music has bugs.
- Exiting Scratch's shop will make the 2nd Vault music play instead.
- Exiting The Challenge will make the menu song play.
- There are two "Disable High Object Alert" options.
- When opening chests, sometimes "-1" is displayed for Diamonds and Keys.
- No message box appears if you click on the lock of some icons. Specifically, the GDW icons.
- The "Monster Dance Off" icon doesn't unlock.
• To select the icon, select this icon on GDW, then save and load your progress back to GD.
- Copying a level with "2147483647" in the end makes it "-2147483648" instead of "2147483648".
- Copying then a level that ends with "-2147483648" just adds a hyphen which makes it "--2147483648"
- This "bypasses" the level length limit so you can do it infinitely.
- If you copy a level with more than 40k objects in it, verify and upload it, the High Objects Alert (+) won't be displayed.
- Counters cannot exceed 99999, but they can go as low as -2147483647.
- Subtracting to it further changes it to 99999, but if you add to it, it will become negative again.
- Searching for levels using the song Stereo Madness don't work.
- When a demon changes its difficulty, all the comments on that level disappear.
- Whenever you create a copy of a level, for example from the Featured section, you have to exit the Featured section twice.
• The more times you do this, the more times you need to exit.
- Pressing the Leaderboard icon of a level and immediately exiting before it loads, the game will crash.
And here are ones that I don't really consider as bugs:
+ Hitboxes. Whenever RobTop updates the game, he changes the hitboxes for some reason. Because of this, a lot of levels break, that's why I consider it as a "bug".
+ When a cube touches a block that is ≤5 units above it, it will "clip" above it.
• This is what causes the "Stacked Slopes Teleportation Bug" to happen.
+ In dual mode, when an icon switches gravity, the other icon should change gravity too. But, many factors in dual causes many things that aren't supposed to happen.
• This is used really often in levels now. Most people use this with two balls, which can be called "Swingcopters".
• This bug most of the time doesn't work when Playtesting in the Editor.
- Missing Puzzle Pieces: i63.tinypic.com/2uhrhc9.png
- Missing 3D Lines: i67.tinypic.com/16iy1zd.png
- Multi Activate for pads and portals are not implemented yet.
- The default color for the Colored 1.0 Platforms are Col1 instead of Black.
- The info button in the Icon Selection Screen (the one that shows you your User ID) disappeared.
- Levels don't update their position in the Saved Levels tab.
If there are some bugs that I've missed, just please tell me, and I'll add them here.