15 posts
Favorite Level: Retention
Hardest Demon: BurnOut
Mini-Profile Background: https://static.pexels.com/photos/30732/pexels-photo-30732.jpg
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Post by VileMushroom on May 27, 2017 13:21:02 GMT -5
This is a easy, 3 star level I've recently created and I am really happy with how it turned out. it uses about ~27k objects and runs pretty smoothly with HD on mobile (at least with my phone I tested it on) there is a low quality option if needed. I really feel like this is feature worthy, but I'm no judge; that's why I am here. Please leave a review if you have the time Level Name: Winters Blight Level Creator: VileMushroom Level ID: 34270112 Level Difficulty: Normal 3* Level Song and Author: Winter Sun by Spaze Collaboration / Solo Level : Solo Level
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1,530 posts
Discord: CreativeGuy#3418
Creator Points: 0
Mini-Profile Background: {"image":"","color":"1c23be"}
Mini-Profile Name Color: 06001b
Mini-Profile Text Color: 06001b
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Post by CreativeGuy on May 27, 2017 14:45:16 GMT -5
Please don't tag judges until your level hasn't been judged for at least 2 weeks.
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15 posts
Favorite Level: Retention
Hardest Demon: BurnOut
Mini-Profile Background: https://static.pexels.com/photos/30732/pexels-photo-30732.jpg
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Post by VileMushroom on Jun 3, 2017 13:48:09 GMT -5
@repeater13 it's been a week and my level has not been judged yet, Can you please judge it?
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15 posts
Favorite Level: Retention
Hardest Demon: BurnOut
Mini-Profile Background: https://static.pexels.com/photos/30732/pexels-photo-30732.jpg
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Post by VileMushroom on Jun 3, 2017 23:22:35 GMT -5
geocrafter12 @jy_2000 could either of you judge my level? I've waited for over a week as the rules have stated.
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24 posts
Creator Points: 0
Favorite Level: Gold Temple
Hardest Demon: Nine Circles
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Post by Ross12344 on Jun 5, 2017 11:20:07 GMT -5
Honestly, I'd say that this is definitely feature-worthy. The effects are simple, but effective and I really like the subtle colours in the first part's background. The decoration is really good, but you could do with adding a little block design. The spike effects look very cool and are nicely synced to the music. The background pulses in the first section are also synced well to the music. The art in the second part of the first cube is really cool and somewhat makes up for the lack of block design. The ship section is honestly downright amazing, with amazing effects and great use of moving objects. I really like how the moving objects sync to the music. The cube after the ship is also really good with great decoration. As for gameplay its overall pretty good with great sync. However the half speed cube is a little boring. Overall a great level that should be definitely featured! Sorry if this isn't that good, its my first review
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15 posts
Favorite Level: Retention
Hardest Demon: BurnOut
Mini-Profile Background: https://static.pexels.com/photos/30732/pexels-photo-30732.jpg
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Post by VileMushroom on Jun 8, 2017 16:52:43 GMT -5
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Post by Deleted on Jun 9, 2017 1:42:20 GMT -5
VileMushroom Gameplay - 6.5/10
- The gameplay is good in some parts, but bad at others
- The ball part before the drop isn't that fun and can be changed.
- The difficulty in this level isn't consistent; some parts are 6 star worthy.
- The coins in this level can be improved, but this is a common problem for aspiring creators. Take a look at creators like Ferdefunky and Alkali for inspiration on how to make coins good (they generally make alternate paths to get to the coins)
- The transitions aren't that bad, but they can be improved to make your level easier to deal with.
- I really like how you implemented the green orb in the auto part and I also like how you made your auto parts short and sweet. The auto parts don't take away from the tension in this level.
- The size portals in the ship part really flowed smoothly for me, which is a good thing.
- Some certain parts of the gameplay were used more than once though (including the dash orbs at the end of the level)
Decoration and Block Design - 7/10
- The amount of copypasted custom backgrounds and decoration really impacted the score in this department.
- I really like how you executed the overall theme of the level. The colour combinations (which are generally good by the way) and some of the decoration really showed me the wintery feeling and theme that you wanted.
- The only thing that doesn't add to the theme is the block design. The colours on the block design really take away from the theme for me and can be improved.
- Don't Fade can be enabled to make the decoration and the custom backgrounds flow more smoothly.
- The block design is variated, which makes the level more fresh and shows that the creator worked hard on the level.
- Not much else to say about this department, my overall thoughts were summed up by my first and second points.
Music Sync - 7/10
- I really like how you paid attention to the small and finite details (the gameplay at the beginning with the icon falling down blocks at 30% is one example of this) in the gameplay and made them sync to the music. It shows that you worked hard to make this level, which is a very good thing.
- The block design could be more involved with the music sync though. You could've made the glow on the block design pulse to the music, which was a missed opportunity.
- I swear I saw the gravity portals and the green orb in the auto part sync to the music, which proves my first point.
- Although the custom backgrounds do sync to the music at some points, a certain few of them (the line custom background at the drop is an example of this) could be synced to the music better.
- And again, not much to say about music sync. My thoughts were summed up by my first point.
Final Score - 20.5/30! Moving to Feature Worthy. Oh, and this level will also be in my level picks! Congratulations!
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1,530 posts
Discord: CreativeGuy#3418
Creator Points: 0
Mini-Profile Background: {"image":"","color":"1c23be"}
Mini-Profile Name Color: 06001b
Mini-Profile Text Color: 06001b
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Post by CreativeGuy on Jun 10, 2017 12:15:46 GMT -5
VileMushroom Gameplay - 6.5/10
- The gameplay is good in some parts, but bad at others
- The ball part before the drop isn't that fun and can be changed.
- The difficulty in this level isn't consistent; some parts are 6 star worthy.
- The coins in this level can be improved, but this is a common problem for aspiring creators. Take a look at creators like Ferdefunky and Alkali for inspiration on how to make coins good (they generally make alternate paths to get to the coins)
- The transitions aren't that bad, but they can be improved to make your level easier to deal with.
- I really like how you implemented the green orb in the auto part and I also like how you made your auto parts short and sweet. The auto parts don't take away from the tension in this level.
- The size portals in the ship part really flowed smoothly for me, which is a good thing.
- Some certain parts of the gameplay were used more than once though (including the dash orbs at the end of the level)
Decoration and Block Design - 7/10
- The amount of copypasted custom backgrounds and decoration really impacted the score in this department.
- I really like how you executed the overall theme of the level. The colour combinations (which are generally good by the way) and some of the decoration really showed me the wintery feeling and theme that you wanted.
- The only thing that doesn't add to the theme is the block design. The colours on the block design really take away from the theme for me and can be improved.
- Don't Fade can be enabled to make the decoration and the custom backgrounds flow more smoothly.
- The block design is variated, which makes the level more fresh and shows that the creator worked hard on the level.
- Not much else to say about this department, my overall thoughts were summed up by my first and second points.
Music Sync - 7/10
- I really like how you paid attention to the small and finite details (the gameplay at the beginning with the icon falling down blocks at 30% is one example of this) in the gameplay and made them sync to the music. It shows that you worked hard to make this level, which is a very good thing.
- The block design could be more involved with the music sync though. You could've made the glow on the block design pulse to the music, which was a missed opportunity.
- I swear I saw the gravity portals and the green orb in the auto part sync to the music, which proves my first point.
- Although the custom backgrounds do sync to the music at some points, a certain few of them (the line custom background at the drop is an example of this) could be synced to the music better.
- And again, not much to say about music sync. My thoughts were summed up by my first point.
Final Score - 20.5/30! Moving to Feature Worthy. Oh, and this level will also be in my level picks! Congratulations!
You forgot to move to Feature Worthy.
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