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1,529 posts
Discord: CreativeGuy#3418
Creator Points: 0
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Post by CreativeGuy on Jun 12, 2017 9:23:27 GMT -5
Please provide an ID to get his level judged.
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23 posts
Discord: Waffl3X#8505
Clans: a lot
Creator Points: 62
Favorite Level: idk honestly
Hardest Demon: well being spot
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Post by Waffl3X on Jun 28, 2017 9:25:54 GMT -5
I was SkillerDash7, now GD Waffles.
Here is the ID: 33977838 Midnight by GD Waffles Sorry, no YouTube video
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Post by RFMX on Jul 13, 2017 6:14:50 GMT -5
Sequence: The letter denotes form; its case denotes size; a doubled letter indicates dual mode; the number of commas denotes speed; a preceding period indicates mirror mode C, S U B U u U u U W C,,,, C S B S R S U u U u Sp B S,,,, W,,,, U,,,, C,,,, CThe largest problem is the invisible portals and transporters (along with the cube section at the start). Players are (usually) unable to see these. When the portal activates, they do not have enough time to react. Take the red pad in 53%(it's in the spider part) as an example. As the red pad's opacity is really low, (almost) nobody can see it. Players may teleport to the lower ground and crash. You should always remember that PLAYERS ARE NOT YOU and they do not know the layout until they come to that section. Although they can pass the level by memory, they may forget those frustrating invisible portals. (just go search invisible portals, you can see that players HATE them) Next is the decoration. I see that you use 2.1 to make this level. You can use different decoration (such as sparks, circles, bat, colour trigger, etc) to make the level more beautiful and colourful. Also the auto parts take up a large portion in the level. The auto part in the end covers around 30% of the level. Although auto parts can give players a rest, long auto parts make them bored. The effect is much worse when a ring suddenly comes in and the player is in half sleep. I can see creativity from 23% to 43%(the yellow part). In this part, all objects wobbles (is that call wobble?). This is a creative idea but I feel that it is hard to predict the route (i.e. the green line in the editor that records your movement). You use slow speed in almost the whole level (the non-auto parts I mean). You can add different speeds (normal - blue, 2x - green, 3x - pink) in the level to make it more variable. Hope this helped! PS i'm not a level judge, ask one if you want more comments edit The background is pretty good
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Post by RFMX on Jul 27, 2017 22:33:03 GMT -5
6 stars i think The last 4x part is quite hard.
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Post by RFMX on Aug 9, 2017 0:26:38 GMT -5
I must admit that the level needs improvement. You can play others' levels(especially those which are featured) and learn how they design the gameplay and have decorations. But anyways keep going !
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23 posts
Discord: Waffl3X#8505
Clans: a lot
Creator Points: 62
Favorite Level: idk honestly
Hardest Demon: well being spot
Mini-Profile Background: {"image":"https://i.pinimg.com/originals/1c/19/31/1c1931f09a88d4ff5ec524a247ebf9e1.gif","color":""}
Mini-Profile Text Color: adacac
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Post by Waffl3X on Aug 9, 2017 19:25:34 GMT -5
I have to say, I do agree that it needs improvement (ikr weird to say that about your own level) but I can create better now, and if you want, I could redesign the level with your review in mind. But anyway, thanks for the review!
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