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Post by CreatorPAC on May 16, 2017 21:53:55 GMT -5
Level Name: Good Night Level Creator: EthanBatt Level ID: 33464893 Level Difficulty: Harder 6*(not completely sure, not a good difficulty judger) Level Song and Author: It's midnight, we dream by Tomdink Collaboration/Solo Level: Solo Just a couple of notes before watching the video: 1) This level is NOT a shitty level or a nooby level, I tried something different in creating... and 2) It took me ~a month to create this, even though it may not look like it, I put a lot of effort into this. Okay, let's get onto the video "3 youtu.be/sPWErbMu-tY
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Post by Dragon on May 17, 2017 12:03:06 GMT -5
Gameplay: 7/10: The gameplay is pretty good at some parts but parts like the beginning are just those 1 spike jumps. I would've really liked it if the wave part was non-auto as that would have made for some interesting gameplay but it was auto so it suffered a little.
Effects: 8/10: The effects are good in this level, but the glitch effect gets a little redundant after all of those times it's used. However, each glitch looked a little different so that was good as it means you didn't just copy paste the glitch over and over. Also the grid moving in and out was good and cool too.
Design: 5/10: I understand the level is supposed to look older, but there are ways to use 1.0 blocks to make design. I would like to see some more block design rather than heavily focusing on the effects.
Originality: 6/10: It's a pretty cool concept with the 1.0 level glitching but it's not really anything special, as there are glitch levels and effects that are implemented very nicely into levels as well as adding more variety.
Overall: 7/10: Despite some of the flaws in this level, I found it good and it could get star-rated. The concept of the level was nice and the gameplay was pretty fun. I'm requesting this be moved to the "Good" sub-board.
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Post by CreatorPAC on May 17, 2017 21:13:09 GMT -5
I completely agree with you, and I'm going to add some more glitch effects and such to the level, and add more design with the 1.0 blocks. The beginning of the level isn't as lively as the rest because I wanted the level to get increasingly more intense, while the very beginning of it is almost like an introduction. Thanks for the feedback anyways, and I'll be working on the updates to the level.
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Post by CreatorPAC on May 18, 2017 14:04:59 GMT -5
Here's my edited version, please judge this instead(btw I added more design hope you like it) youtu.be/nbG6uuyZceg
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Post by Dragon on May 19, 2017 19:34:25 GMT -5
Here's my edited version, please judge this instead(btw I added more design hope you like it) youtu.be/nbG6uuyZcegHere are the edited scores: Gameplay: 8/10: I like how you changed the auto to non auto, adds to the overall feel of the level as well as being cool. Effects: 9/10: I also like how you changed the effects a bit to look more differed and generally looks great and unique. Design: 8/10: Here's where you really improved. Even with 1.0 blocks you made some very cool parts in the level as well as some nice custom backgrounds that I like. Overall: 9/10: Most definitely better as it sticks with the original concept while looking better at the same time. Feature-worthy? EDIT: I forgot originality. 7/10 because it's still the same concept but the custom bgs add to it. Overall is same score.
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