Jolteon GD
Stereo Madness
Check out my piano arrangement of Explorers!
21 posts
Discord: Arcanivia#3159
Clans: Geometric Creators
Creator Points: 0
Favorite Level: Idk I'll just say my level Splendour cause being confident about yourself is key :)
Hardest Demon: Sidestep
Mini-Profile Background: Blue
Mini-Profile Name Color: yellow
Mini-Profile Text Color: white
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Post by Jolteon GD on May 14, 2017 8:13:30 GMT -5
Hi all please try out my level "Echo Falls" and possibly give me some feedback Spent a few months on this level so I would appreciate it if you can leave a like too Level Name: Echo Falls Level Creator: Jolteon GD Level ID: 33825272Level Difficulty: Harder 6* Level Song and Author: Echolands by DJ-Zyzyx Collaboration/Solo Level: Solo Level Video Link: Fun Fact: There is a Pokemon art inside (not copied) XD
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Post by Dragon on May 14, 2017 8:35:46 GMT -5
Effects: 9/10: Most of the level has effects throughout it and it makes it look very well built. The first ball could use a little more imo. Design: 7/10: The middle and end sections have lots of design but the first parts could use a little more. Gameplay: 8/10: This level was very fun to play but some of the orbs and stuff can be switched and you can go through the mini wave as a normal wave if you skip the orb. Overall: 9/10: Very well built level. This could probably get featured.
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Jolteon GD
Stereo Madness
Check out my piano arrangement of Explorers!
21 posts
Discord: Arcanivia#3159
Clans: Geometric Creators
Creator Points: 0
Favorite Level: Idk I'll just say my level Splendour cause being confident about yourself is key :)
Hardest Demon: Sidestep
Mini-Profile Background: Blue
Mini-Profile Name Color: yellow
Mini-Profile Text Color: white
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Post by Jolteon GD on May 19, 2017 3:06:13 GMT -5
Effects: 9/10: Most of the level has effects throughout it and it makes it look very well built. The first ball could use a little more imo. Design: 7/10: The middle and end sections have lots of design but the first parts could use a little more. Gameplay: 8/10: This level was very fun to play but some of the orbs and stuff can be switched and you can go through the mini wave as a normal wave if you skip the orb. Overall: 9/10: Very well built level. This could probably get featured. Thanks for the review dragon! Hope I can get it judged I just updated my level with some new custom BGs, more details, and removed some bugs. Also included LDM. Here's the video link of the updated level: (The sync has like a 0.1s delay) youtu.be/VcWt996H9Xc
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Post by RekindL on May 19, 2017 6:27:59 GMT -5
Echo Falls by Jolteon GD Gameplay 9/10
The gameplay is really good. I can't really complain about it in all honesty except for the first cube, where the blue and yellow portal combo isnt obvious enough tbh, try to make it stand out or give it a more appropriate design rather than dots connecting to each other. All the transistions were really good, and gave the player enough time to react. Im not the type of guy to review coins, though the coins here were slightly bad in all honesty; For example, the 2nd coin can be attained by simply not hitting the orb, which might make it too easy to the point where somebody could actually accidentaly get a coin, like some levels with coins i will not mention. In order to improve your coin placement, i would recommend that you make the coins harder than the actual level's difficulty, say if you made a 5* level; you would make the coin placements 6* or 7* difficulty. Of course, don't make the coin placements too hard, it would make it annoying rather than challenging to get the coin. Overall, the gameplay was really good, but what was preventing you from getting a full 10/10 is the fact that the coin placement wasnt great. Keep it up! Decoration 3/10
Okay, this is where the level falls short of. The color combinations for each part was either okay or blatently bad, i recommend that you use contrasting colors like blue and red, green and purple, etc. Basically, learn the basics of colors and how to properly mix them together, as i can tell from the level that you are not really good with it. I also despise how some of the deco is clearly copy and pasted, which is a big no-no in creating, try to vary it up, add air deco within the block design. And speaking of Air deco, they was literally little to none throughout the level. Sure, they was the occasional circle to guide you and the classic arrow to guide you as well, but other than that, there was nothing else in terms of air deco. I'd like to see you add air deco which stick out of the spikes or hazards, so that it feels less "empty", because that is what this level lacks and desperatly needs. Also, you used WAAAY too much glow in the block design, and the color choice was pretty bad to tbh, as the glow obj pretty much mimicks the same color of its adjacent block design, try using white glow instead rather than copying the block design color, because it makes the block design look really weird, and dont make the solid lines transparent, they should be there to firstly, make the block design look better (if you use the right colors) and to indicate whether or not that the block design is solid or not. The effects in this level too are outright bland and boring; especially the waterfall part at 59%, i highly dislike how who still used glow in the waterfall and the ripple effect was not that good either. Also i dont liked how that same waterfall background carried on for 3 parts as well as the final spiral glow background; there should be more variation in background as well, it shows that you are quite lazy in your background or at least not as good compared to your background. I think the only thing that i can't complain is the Pokemon art before the drop; it was pretty good tbh. One more thing though, make the level more dynamic; what i mean by that is too add more move triggers that affect the background or/and the block design, it will make your level seem more alive rather than a stale, dead one. Overall, i definetly think that you should improve your decoration a TON, sorry if i seem a bit harse here ;3;)/ Music sync 7/10
The music sync was okay. i liked how you managed to sync most of the song successfully, which i commend highly. I can't really say much here honestly, as i can't really find any sort of major imperfection with the music sync in the slightest, but i would like to say something; add more background flashes and shake triggers. They will allow you to be able to sync more parts of the song, which will make the music sync even better as i noticed how the entire level uses little to none BG triggers except when you transition to each part of the level. Try using move triggers as well to sync the song to the level, it might be a little tricky to get down music sync tbh, but when you do it and you have great gameplay, it will make the level really fun to play. Overall 6.3/10 - Decent
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Post by Dragon on May 19, 2017 6:30:26 GMT -5
Effects: 9/10: Most of the level has effects throughout it and it makes it look very well built. The first ball could use a little more imo. Design: 7/10: The middle and end sections have lots of design but the first parts could use a little more. Gameplay: 8/10: This level was very fun to play but some of the orbs and stuff can be switched and you can go through the mini wave as a normal wave if you skip the orb. Overall: 9/10: Very well built level. This could probably get featured. Thanks for the review dragon! Hope I can get it judged I just updated my level with some new custom BGs, more details, and removed some bugs. Also included LDM. Here's the video link of the updated level: (The sync has like a 0.1s delay) youtu.be/VcWt996H9XcOmg this looks amazing. Effects: 10/10: Awesome and unique effects are all over. Every part looks amazing. Design: 9/10: Very good design, good art, and a lot of good design all over. Gameplay: 10/10: Some people don't care about bugs if they're small but they can ruin gameplay so I'm glad you changed it. The level runs much smoother now. Overall: 10/10: Most definitely feature worthy, maybe even deserves an epic rating.
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Jolteon GD
Stereo Madness
Check out my piano arrangement of Explorers!
21 posts
Discord: Arcanivia#3159
Clans: Geometric Creators
Creator Points: 0
Favorite Level: Idk I'll just say my level Splendour cause being confident about yourself is key :)
Hardest Demon: Sidestep
Mini-Profile Background: Blue
Mini-Profile Name Color: yellow
Mini-Profile Text Color: white
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Post by Jolteon GD on May 19, 2017 9:03:11 GMT -5
Echo Falls by Jolteon GD Gameplay 9/10
The gameplay is really good. I can't really complain about it in all honesty except for the first cube, where the blue and yellow portal combo isnt obvious enough tbh, try to make it stand out or give it a more appropriate design rather than dots connecting to each other. All the transistions were really good, and gave the player enough time to react. Im not the type of guy to review coins, though the coins here were slightly bad in all honesty; For example, the 2nd coin can be attained by simply not hitting the orb, which might make it too easy to the point where somebody could actually accidentaly get a coin, like some levels with coins i will not mention. In order to improve your coin placement, i would recommend that you make the coins harder than the actual level's difficulty, say if you made a 5* level; you would make the coin placements 6* or 7* difficulty. Of course, don't make the coin placements too hard, it would make it annoying rather than challenging to get the coin. Overall, the gameplay was really good, but what was preventing you from getting a full 10/10 is the fact that the coin placement wasnt great. Keep it up! Decoration 3/10
Okay, this is where the level falls short of. The color combinations for each part was either okay or blatently bad, i recommend that you use contrasting colors like blue and red, green and purple, etc. Basically, learn the basics of colors and how to properly mix them together, as i can tell from the level that you are not really good with it. I also despise how some of the deco is clearly copy and pasted, which is a big no-no in creating, try to vary it up, add air deco within the block design. And speaking of Air deco, they was literally little to none throughout the level. Sure, they was the occasional circle to guide you and the classic arrow to guide you as well, but other than that, there was nothing else in terms of air deco. I'd like to see you add air deco which stick out of the spikes or hazards, so that it feels less "empty", because that is what this level lacks and desperatly needs. Also, you used WAAAY too much glow in the block design, and the color choice was pretty bad to tbh, as the glow obj pretty much mimicks the same color of its adjacent block design, try using white glow instead rather than copying the block design color, because it makes the block design look really weird, and dont make the solid lines transparent, they should be there to firstly, make the block design look better (if you use the right colors) and to indicate whether or not that the block design is solid or not. The effects in this level too are outright bland and boring; especially the waterfall part at 59%, i highly dislike how who still used glow in the waterfall and the ripple effect was not that good either. Also i dont liked how that same waterfall background carried on for 3 parts as well as the final spiral glow background; there should be more variation in background as well, it shows that you are quite lazy in your background or at least not as good compared to your background. I think the only thing that i can't complain is the Pokemon art before the drop; it was pretty good tbh. One more thing though, make the level more dynamic; what i mean by that is too add more move triggers that affect the background or/and the block design, it will make your level seem more alive rather than a stale, dead one. Overall, i definetly think that you should improve your decoration a TON, sorry if i seem a bit harse here ;3;)/ Music sync 7/10
The music sync was okay. i liked how you managed to sync most of the song successfully, which i commend highly. I can't really say much here honestly, as i can't really find any sort of major imperfection with the music sync in the slightest, but i would like to say something; add more background flashes and shake triggers. They will allow you to be able to sync more parts of the song, which will make the music sync even better as i noticed how the entire level uses little to none BG triggers except when you transition to each part of the level. Try using move triggers as well to sync the song to the level, it might be a little tricky to get down music sync tbh, but when you do it and you have great gameplay, it will make the level really fun to play. Overall 6.3/10 - Decent
Thanks for the review I will try to improve my block design, maybe I'll try something less complicated as I'm not a good creator
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Jolteon GD
Stereo Madness
Check out my piano arrangement of Explorers!
21 posts
Discord: Arcanivia#3159
Clans: Geometric Creators
Creator Points: 0
Favorite Level: Idk I'll just say my level Splendour cause being confident about yourself is key :)
Hardest Demon: Sidestep
Mini-Profile Background: Blue
Mini-Profile Name Color: yellow
Mini-Profile Text Color: white
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Post by Jolteon GD on May 19, 2017 9:03:58 GMT -5
Thanks for the review dragon! Hope I can get it judged I just updated my level with some new custom BGs, more details, and removed some bugs. Also included LDM. Here's the video link of the updated level: (The sync has like a 0.1s delay) youtu.be/VcWt996H9XcOmg this looks amazing. Effects: 10/10: Awesome and unique effects are all over. Every part looks amazing. Design: 9/10: Very good design, good art, and a lot of good design all over. Gameplay: 10/10: Some people don't care about bugs if they're small but they can ruin gameplay so I'm glad you changed it. The level runs much smoother now. Overall: 10/10: Most definitely feature worthy, maybe even deserves an epic rating. Thanks too for the feedback But wow I'm really getting mixed reviews here
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Jolteon GD
Stereo Madness
Check out my piano arrangement of Explorers!
21 posts
Discord: Arcanivia#3159
Clans: Geometric Creators
Creator Points: 0
Favorite Level: Idk I'll just say my level Splendour cause being confident about yourself is key :)
Hardest Demon: Sidestep
Mini-Profile Background: Blue
Mini-Profile Name Color: yellow
Mini-Profile Text Color: white
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Post by Jolteon GD on May 20, 2017 9:14:31 GMT -5
If any judge wants to judge please look at mt updated video link youtu.be/VcWt996H9XcThanks Glad I got others' feedback so far
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Jolteon GD
Stereo Madness
Check out my piano arrangement of Explorers!
21 posts
Discord: Arcanivia#3159
Clans: Geometric Creators
Creator Points: 0
Favorite Level: Idk I'll just say my level Splendour cause being confident about yourself is key :)
Hardest Demon: Sidestep
Mini-Profile Background: Blue
Mini-Profile Name Color: yellow
Mini-Profile Text Color: white
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Post by Jolteon GD on May 31, 2017 8:15:03 GMT -5
It's been quite a while since I made this thread, so I decided to update it a bit: Here's the latest updated level: (If any judge wants to judge pls look at this instead thanks!) www.youtube.com/watch?v=L3AA919fuEQ
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1,530 posts
Discord: CreativeGuy#3418
Creator Points: 0
Mini-Profile Background: {"image":"","color":"1c23be"}
Mini-Profile Name Color: 06001b
Mini-Profile Text Color: 06001b
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Post by CreativeGuy on Jun 10, 2017 17:17:25 GMT -5
It's been quite a while since I made this thread, so I decided to update it a bit: Here's the latest updated level: (If any judge wants to judge pls look at this instead thanks!) www.youtube.com/watch?v=L3AA919fuEQI suggest tagging a level judge so they can approve/deny the reviews and add maybe on to them. I'm not going to review it as it already has two. (Technically, three) But if I were to, I'd think this would belong in Low-end Good or High-end Decent.
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Post by kiriE on Jun 13, 2017 11:26:09 GMT -5
Echo Falls by Jolteon GD Gameplay 9/10
The gameplay is really good. I can't really complain about it in all honesty except for the first cube, where the blue and yellow portal combo isnt obvious enough tbh, try to make it stand out or give it a more appropriate design rather than dots connecting to each other. All the transistions were really good, and gave the player enough time to react. Im not the type of guy to review coins, though the coins here were slightly bad in all honesty; For example, the 2nd coin can be attained by simply not hitting the orb, which might make it too easy to the point where somebody could actually accidentaly get a coin, like some levels with coins i will not mention. In order to improve your coin placement, i would recommend that you make the coins harder than the actual level's difficulty, say if you made a 5* level; you would make the coin placements 6* or 7* difficulty. Of course, don't make the coin placements too hard, it would make it annoying rather than challenging to get the coin. Overall, the gameplay was really good, but what was preventing you from getting a full 10/10 is the fact that the coin placement wasnt great. Keep it up! Decoration 3/10
Okay, this is where the level falls short of. The color combinations for each part was either okay or blatently bad, i recommend that you use contrasting colors like blue and red, green and purple, etc. Basically, learn the basics of colors and how to properly mix them together, as i can tell from the level that you are not really good with it. I also despise how some of the deco is clearly copy and pasted, which is a big no-no in creating, try to vary it up, add air deco within the block design. And speaking of Air deco, they was literally little to none throughout the level. Sure, they was the occasional circle to guide you and the classic arrow to guide you as well, but other than that, there was nothing else in terms of air deco. I'd like to see you add air deco which stick out of the spikes or hazards, so that it feels less "empty", because that is what this level lacks and desperatly needs. Also, you used WAAAY too much glow in the block design, and the color choice was pretty bad to tbh, as the glow obj pretty much mimicks the same color of its adjacent block design, try using white glow instead rather than copying the block design color, because it makes the block design look really weird, and dont make the solid lines transparent, they should be there to firstly, make the block design look better (if you use the right colors) and to indicate whether or not that the block design is solid or not. The effects in this level too are outright bland and boring; especially the waterfall part at 59%, i highly dislike how who still used glow in the waterfall and the ripple effect was not that good either. Also i dont liked how that same waterfall background carried on for 3 parts as well as the final spiral glow background; there should be more variation in background as well, it shows that you are quite lazy in your background or at least not as good compared to your background. I think the only thing that i can't complain is the Pokemon art before the drop; it was pretty good tbh. One more thing though, make the level more dynamic; what i mean by that is too add more move triggers that affect the background or/and the block design, it will make your level seem more alive rather than a stale, dead one. Overall, i definetly think that you should improve your decoration a TON, sorry if i seem a bit harse here ;3;)/ Music sync 7/10
The music sync was okay. i liked how you managed to sync most of the song successfully, which i commend highly. I can't really say much here honestly, as i can't really find any sort of major imperfection with the music sync in the slightest, but i would like to say something; add more background flashes and shake triggers. They will allow you to be able to sync more parts of the song, which will make the music sync even better as i noticed how the entire level uses little to none BG triggers except when you transition to each part of the level. Try using move triggers as well to sync the song to the level, it might be a little tricky to get down music sync tbh, but when you do it and you have great gameplay, it will make the level really fun to play. Overall 6.3/10 - Decent
Approved, moving to decent levels. I think this belongs in High-End Decent levels. It's really close to good, but the ending of the level has too many flaws in terms of design, the color combinations and air decorations don't fit too each other making the level look cluttered and horribly messy. All in all this is a decent level which reflects lots of potential.
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