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Post by RekindL on May 9, 2017 19:08:34 GMT -5
ID: 33533555 Song: Cloudfield - Life Song ID: 739765 Rate: 7* Solo/Collab: Solo It would be nice if someone could judge this ASAP, so that i can further improve in my future levels. Someone already sent this level but feedback is still appreciated!
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Post by Aldrixx on May 9, 2017 19:17:07 GMT -5
that id tho anyway, it is a FUCKING AMAZING LEVEL HOLY SHIT RUBRUB GIVE EPIC 1ST PLACE FEATURE NAO
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Post by RekindL on May 9, 2017 19:25:19 GMT -5
that id tho anyway, it is a FUCKING AMAZING LEVEL HOLY SHIT RUBRUB GIVE EPIC 1ST PLACE FEATURE NAO ayyy thanks :v
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Post by Dragon on May 10, 2017 10:47:48 GMT -5
This level is awesome the effects and design are great I love it
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Post by Deleted on May 14, 2017 0:40:51 GMT -5
Moving to Sent Levels.
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Post by RekindL on May 14, 2017 3:40:16 GMT -5
Could you provide a review so i could further improve?
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Post by Deleted on May 15, 2017 7:36:27 GMT -5
Inspired in Jayuff huh? 8)
Anyway its really nice
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Post by packtion on May 29, 2017 17:14:48 GMT -5
I honestly can't find anything bad, both game-play and ESPECIALLY decoration are fantastic. This deserves an epic rating!
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vert178
Stereo Madness
What goes up must come down...
22 posts
Discord: What is it?
Creator Points: 0
Favorite Level: -Sirius-
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Post by vert178 on Jun 18, 2017 3:16:56 GMT -5
Ok, you sure this level is 7 stars...
For the first part of the level (0% to 13%), the deco is amazing. The trees and mountains made use of the pulse effect flawlessly, and the moving-down circles in the back filled up every unused space. The pulsing blocks also syncs with the music beats. I had also noticed some sort of moving effects in the blocks, which made the bland block design wonderful. But, for the gameplay, it is a bit buggy. The green orb has to be timed perfectly in order to get the key at 3% or you end up crashing at the gears. The black orb in 8% is insanely hard (for me), and the blue orb in 9% will sometimes lead to random crashes. I would rate this part 8/10
For the second part of the level (13% to 26%), I would highly recommend a shake disable button for players like me. To be honest, I dislike the random shake in this part. The bars in the back and front could also be pulsed with different colors. Maybe just a slight change will make the level a lot different. The black stuff (I dunno how to call it) on the top and bottom is too obviously copied and pasted, and it sometimes breaks during the shake effect, revealing some of the backgrounds. I would recommend adding one extra row of black blocks into the group to cover the broken parts. One of the block on a platform in 23% is one grid away from its intended position, and most of the in-bloc design is broken for "u" and "n" shaped platforms throughout the part. Other than that, the deco was perfect and the gameplay was enjoying. I would rate this part 6/10.
For the third part of the level (26% to 32%), to start with, the player crashes when they land on the platform when entering the portal. I would recommend adding an extra platform to prevent crashes. The bg effect and decor was great and the gameplay was smooth. One thing I would like to point out is that the inside-block of the gear at 30% is broken. I would rate this part 8.5/10
For the 4th part of the level(32% to 43%), the gameplay was a bit buggy and the timing was insane. The black orb at 33% has to be timed perfectly or you either crash on the spikes or the spikes after the purple orb. The blue orb at 38% also has to be timed relatively late or you crash at the bottom spike. The green orb at 40% will lead to random crashes. This part is a bit inconsistent in its gameplay. but had a great and flawless deco. I would rate this part 6/10
For the following ship segment(43%to 66%), the decor is a bit repetitive. I think, at least two patterns for the bars would be better. The transition to the ball part in 56% is also inconsistent, which sometimes lead to crashes when the bars move left. I would recommend adding slopes to guide the ship into the portal. Other than that, the background decoration is amazing, and the gameplay is challenging. I would rate this part 7/10
For the wave segment (66% to 84%), there was a noticeable copied trees from the first cube segment. I would recommend changing the trees a bit. Also, the random shakes also create random crashes. The moving "spikes" can be moved slower. Besides that, I enjoy this part very much. The gameplay was enjoying and the background deco was amazing. I had also noticed a wave "smart block" in 81% to ensure smooth transitions between speed portals, and I appreciate that very much. I would rate this part 7.5/10
For the last spider part, although the decor was still great, I personally don't like it much. The blocks can be changed to another color, or pulsed. Something more can also be added to the background to fill up the empty space. Yet, the gameplay is enjoying and smooth. I would rate this part 6.5/10
Overall scoring : 13% x 8 + 13% x 6 + 6% x 8.5 + 11% x 6 + 24% x 7 + 17% x 7.5 + 16% x 6.5 = 6.92
Despite the amazing decor in the level, the gameplay could be improved and made more smooth and consistent. Also, a LDM button and Shake disable button is highly recommended.
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Post by DubstepJoltik on Jun 18, 2017 8:21:46 GMT -5
Okay. Instead of saying "OMG THIS LEVEL AMAZING FIRST PLACE EPIC", I'm going to explain, in detail, what was good about this level and why I enjoyed it. The gameplay is a lot of fun, especially from 47-85%. But...7 stars? I'm not completely sure. While most of the level is probably 6 stars in my opinion, there are some parts, more specifically, the cube parts, that are very difficult to memorize and complete, giving those parts more of an 8 star feel. I think the 8-star rating cancels out the 6-star rating more than it evens it out. In other words, the level should probably be 8 stars. However, 7 stars could work for this level. There's a part of me saying this level should be 7 stars, and I have no idea why. I just feel that this level is perfect as 7 stars, but I also think 8 stars could work. This decision is more up to the mods than me at this point, though, since I noticed SirHadoken sent the level to RobTop. The block design and background design is very exciting, and I can easily tell who inspired the level: Jayuff. Your creating style is obviously similar to Jayuff's upon looking at the level, with backgrounds that stand out and little to no air decoration. This isn't an issue; decoration should stand out in the backgrounds and block designs more than they should in air decoration, and having all three of them could overdecorate your level. I like how every now and then, there's a new creative and stunning background, and not a single one is used more than once. I find the song choice very admirable. You went with a good song by an unknown song creator, and it syncs very well to the gameplay of the level. I couldn't find any mistakes regarding sync. I can't believe there are still creators like you getting a 1:5 likes to downloads ratio on their levels, and having not even 50 likes on a truly amazing level you put so much time and effort into. Your level deserves to be commended and praised by the community of GD. (Just a quick note, I have my own rating system.) On a scale of 0-100%, with ≥64% being feature-worthy and ≥82% being epic-worthy, I'd give your level an 87%. The gameplay isn't completely perfect and LDM should be added to prevent lag on mobile devices, but the level is still great overall. This was my first time reviewing something; I hope you at least read the whole thing.
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