36 posts
Creator Points: 2
Favorite Level: Temporium
Hardest Demon: Acropolis
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Mini-Profile Name Color: 6b0010
Mini-Profile Text Color: 6b0010
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Post by maks550a on Apr 18, 2017 5:42:25 GMT -5
Level name: Certainty ID: 32852499 Video: www.youtube.com/watch?v=M3Vle6IVXTECreator: maks550a Difficulty: Harder, 7 stars (?) Song name: Wishful by AeronMusic Song ID: 664389 This is solo level. Created long enough - 3 weeks. This is something like a remake of the past level - "Uncertainty". In this level, I made the shadows more qualitative, completely removed the 3D blocks, made the background better, completely changed the saws and made many more trifles. I hope you will like my level :3
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63 posts
Discord: HerobrineCraft#4286
Creator Points: 0
Favorite Level: Trump Circles by RLol
Hardest Demon: Breakthrough by Hinds
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Post by herobrinecraft on Apr 21, 2017 23:58:46 GMT -5
Okay, let's see:
Gameplay: For the most part, the gameplay was actually quite fun, but there were a few parts that just didn't seem fitting. There were a few annoying spots such as the straight wave and the wave portal switch near the end, it doesn't belong in a harder level. Also the swing copter didn't work too well either, not many people know how to control a swing copter well. But other than that, the gameplay flowed really well.
Design: So, this is probably the best part of this. The design is pretty simple, but is still cool. The stuff in the background isn't too original but it works. Other than the background, there isn't much deco (excluding the blocks). However there is no empty space so that's okay. The block design was pretty good, not too complex, but what I didn't like was how you used the same blocks every time. Finally, the black gears work well for the style. So nice and simple design, but try to improve those blocks.
Sync: There are some parts that are really good, and others that are just okay. Everything before the drop has excellent sync, connecting every note to the player's taps, other than that short wave part, it's a little off. The wave near the end had a little less sync than the other parts, just because you can't really add sync there. Same with swing copter. So most parts are pretty solid on sync, but there were a few parts that just looked a bit off.
Overall, I thing this deserves to be under good. There are just a few minor mistakes in this level that prevent it from being feature worthy. Adjust the gameplay and the sync to make it a little more fun, and make the block design more complex
Rating: Harder 7
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Post by Aldrixx on Apr 22, 2017 0:06:35 GMT -5
So first off, I'd like to state that the gameplay, design in general, and consistency is good. But otherwise, there are some problems with the level. The main one that I have is the colors. Of course, I don't really like "simple or generic" style too much, but because the level was made like that, I can deal. Anyway, I do like the colors you picked, and they work very well with the style you are using, but there are some problems. For example, I like the colors, but the shade of them doesn't really make sense, given that the theme of the level is "certainty". The colors have a weird, dark, shade that makes me nautious. Instead of the theme being certain, the colors make it seem a bit uncertain. I would say this is a huge issue in the level because the colors are present everywhere in the level, at all times, and in everything like blocks, background, etc. But otherwise, I would say that it is a good level and seems more complete than a lot of the other levels that I've seen in the forums.
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Post by traviss1 on Apr 4, 2018 11:46:52 GMT -5
Okay, let's see: Gameplay: For the most part, the gameplay was actually quite fun, but there were a few parts that just didn't seem fitting. There were a few annoying spots such as the straight wave and the wave portal switch near the end, it doesn't belong in a harder level. Also the swing copter didn't work too well either, not many people know how to control a swing copter well. But other than that, the gameplay flowed really well. Design: So, this is probably the best part of this. The design is pretty simple, but is still cool. The stuff in the background isn't too original but it works. Other than the background, there isn't much deco (excluding the blocks). However there is no empty space so that's okay. The block design was pretty good, not too complex, but what I didn't like was how you used the same blocks every time. Finally, the black gears work well for the style. So nice and simple design, but try to improve those blocks. Sync: There are some parts that are really good, and others that are just okay. Everything before the drop has excellent sync, connecting every note to the player's taps, other than that short wave part, it's a little off. The wave near the end had a little less sync than the other parts, just because you can't really add sync there. Same with swing copter. So most parts are pretty solid on sync, but there were a few parts that just looked a bit off. Overall, I thing this deserves to be under good. There are just a few minor mistakes in this level that prevent it from being feature worthy. Adjust the gameplay and the sync to make it a little more fun, and make the block design more complex Rating: Harder 7 Review is going to be improved, but I disagree on the design portion. The design was the same throughout the entire level which is where I am going to disagree on the review. The level is not horrible as it does provide good music sync and a fantastic gameplay throughout this level. Overall, this level deserves a Decent rating. Level Judging Tip: Provide scores out of 10 to help further show the creator where he placed with each segment
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