12 posts
|
Post by kari1337 on Apr 12, 2017 16:19:03 GMT -5
Level Name: Fluorescent Level Creator: kaRi Level ID: 32567479 Level Difficulty: Normal 3* /Hard 4* Level Song and Author: Fluorescent Forest by Xtrullor (feat. Albert Hyrnen) Collaboration / Solo Level : Solo Level
|
|
|
Post by traviss1 on Aug 21, 2017 16:45:55 GMT -5
Level Name: Fluorescent Creator(s): kaRi Level ID: 32567479 Song: Fluorescent Forest by Xtrullor (feat. Albert Hyrnen) Song ID: 727487 Requested Difficulty: 4 Stars (Hard)
Gameplay - 23/33 To start off, gameplay in this level is actually pretty fun. I like the incorporation of how the objects move and how you can see them coming which I think is a great idea always. The use of moving objects in a level should be more seen like this which is something that this level does. A player who can see moving objects ahead of time will usually react quicker to them. Even though this is a 3-4 star level, doing this is highly important and in this level it is perfect. On another positive note, the level's usage of vehicles are pretty good. While I do miss using the wave and gravity ball, I think how you used the other vehicles in this level is a good addition. Now onto some things that could use some improvement. I want to start off with synchronization here. Now this is a 3 Star/4 Star level, so I am going to cut you some slack in some sections. However, at times with the pulsing colors, I feel like you miss the beat which is a serious problem. There are some areas (like the spider) that need to be synced a little better because the spider is an important vehicle to sync or otherwise the player will react differently. Overall, fix or add sync to the gameplay so you can improve your performance in the editor.
Design - 15/33 Design is a difficult element. It is pretty picky in the game because the new things in the era of the 2.whatever happens to be effects and art. I like to see design levels and I feel design levels are important. For me, some good things about the design is how dark it looks. I feel like this song goes really well in the dark and the feeling of darkness really improves the creating ability and the visual aid. The darkness gives me this mysterious feel that I am playing a level of uncertainty which is a good thing. Next, I really like the color choices in this level. To me, they stand out and I am very happy for how they look. They match in almost every spot in the level which happens to be an extremely good thing. So I say great work on the colors. On the improvement side, there are a few issues that I think we should discuss. Starting off with the block design. I feel like block design is not very good and is completely unoriginal. Now, I am not saying to go with the most complex block design ever, I am saying there needs to be more. An empty looking block design does not give any good character to your level which is a problem. The next thing I want to address is the ground decoration. I feel like the only thing you used as ground decoration is lasers and to me it starts off looking great, but ends up being really repetitive. With this being repetitive, it is an absolute needed fix. Improvements should start in the block design and ground decoration.
Originality - 13/34 The most original factor I see in this level is what you did in the background decoration with your themed level. I actually think that this is kind of clever in most areas because it stands out as your own work. So props to you on that. I think the flashing lights when you hear a certain beat is pretty cool and pretty original as it is usually when you hit a platform, not on a time. This adds some originality to the level. I wish that it would be a little more on beat. The unoriginal parts start off with the block design. The block design just doesn't cut an original level. We see this kind of thing quite often and should really be focusing more on how to improve this area. Another unoriginal part for me is the lack of trigger usage. So I see triggers as a huge part in 2.1 and what does make a 2.1 level stand out, but for me the triggers don't cut it. You are missing a few things like the rotate trigger, maybe use the animate trigger and add monsters for more darkness, etc. I see triggers being a big point and could really help out this level. Overall, the level has some originality, but needs to be seen as unoriginal.
Final Score - 51/100 (51% - Needs Improvement) The level started off seeming good with its amazing gameplay, but once you unfold the design and originality factors it gets hit pretty hard in my opinion. For the future, focus on design making and how you can take other creator's designs and make it your own. I feel some sort of you in this level, but I don't have all of it yet. Let yourself create! Your getting there! It just needs to be taken one step at a time.
My Rating: 3 Stars (Normal) Judged By: Traviss1
|
|
|
Post by kiriE on Aug 24, 2017 12:35:21 GMT -5
Honestly I think this is a pretty good review, but I do not agree with your rating. This level is pretty unoriginal and the gameplay is a bit bland. I also feel like the design is pretty empty and the block design could of course have been more interesting, but the design is still pretty good and it feels as if thought is actually put into it. The flow of the level is amazing and every transitions is well worked out. So even though this level doesn't feel very interesting and there is a lot of copy+paste/empty/originality problems with it, it is still good enough for me to qualify as a decent level. Moving it there...
|
|