Post by TrueChaos on Jul 11, 2015 14:19:35 GMT -5
There is so much to do in geometry dash that there is so much to the game that there are actually different paths people take on how they play Geometry Dash and no one path is the right path nor the wrong path but I ask you, the community, which path(s) do you take when playing Geometry Dash?
The Traditional Path
This can also be referred to as the casual path in which is technically the official game in which you have to beat all of the official levels, with or without all of the coins. This is the path that the casual Geometry Dash community usually takes but people who play the traditional path either have the lite version or rarely use the custom levels icon on the main page.
The Achievement Path
Some people may consider "winning the game" as getting all of the icons, getting all of the coins and getting all of the colors. People who take the achievement path dig a bit deeper into the community than those in the traditional path. The players often play map pack levels to unlock icons or achievements that involve number of map packs completed or coin related icons/achievements.
The Star Hunter Path
This path is no longer for just the casual Geometry Dash players but is more about rising through the ranks on the global leaderboards and getting as many stars as they can. They are often playing levels that are starred and featured and waiting for RobTop to rate more levels so they can finally earn stars. Usually the ultimate goal of a star hunter is to be in the top 100 leaderboard for most stars.
The Demon Hunter Path
This path is not for the faint of heart. These skilled Geometry Dash players (Who are also closely related to the Star Hunter Path) have the goals of beating as many demons as they can and look for a good challenge. Some Demon Hunter goals include getting Demon related achievements and possibly the satisfaction of completing the hardest of demons like Cataclysm, ICDX, etc.
The Creator Path
The creator path is not just for the casual creator who releases a level every once and a while but doesn't really expect much from them, I'm talking about the creators that play Geometry Dash mainly for creating levels and hoping they get popular and RobTop rates/features them. Creator Points are equivalent to Stars when being compared to Star Hunters. Instead of being in the top 100 players with the most stars, one of the highest honors in the creator path is being in the top 100 creators.
The Scouter/Hipster Path
This is a bit of a weird path in the sorts that they aren't really into the mainstream levels. They're sort of like the hipsters of the Geometry Dash Universe in the sense that they look for growing creators or under-appreciated levels that could become wildly popular in the future. Then they could brag about how they played someones levels before they got lots of rated levels or something along those lines.
The Community Casual Path
A community casual path isn't really like a star hunter in the fact that they don't want to get the most stars. They just play levels that seems like fun or just play random levels as a way to relax or unwind. These players just want to have some fun and not to be the best at something.
The Traditional Path
This can also be referred to as the casual path in which is technically the official game in which you have to beat all of the official levels, with or without all of the coins. This is the path that the casual Geometry Dash community usually takes but people who play the traditional path either have the lite version or rarely use the custom levels icon on the main page.
The Achievement Path
Some people may consider "winning the game" as getting all of the icons, getting all of the coins and getting all of the colors. People who take the achievement path dig a bit deeper into the community than those in the traditional path. The players often play map pack levels to unlock icons or achievements that involve number of map packs completed or coin related icons/achievements.
The Star Hunter Path
This path is no longer for just the casual Geometry Dash players but is more about rising through the ranks on the global leaderboards and getting as many stars as they can. They are often playing levels that are starred and featured and waiting for RobTop to rate more levels so they can finally earn stars. Usually the ultimate goal of a star hunter is to be in the top 100 leaderboard for most stars.
The Demon Hunter Path
This path is not for the faint of heart. These skilled Geometry Dash players (Who are also closely related to the Star Hunter Path) have the goals of beating as many demons as they can and look for a good challenge. Some Demon Hunter goals include getting Demon related achievements and possibly the satisfaction of completing the hardest of demons like Cataclysm, ICDX, etc.
The Creator Path
The creator path is not just for the casual creator who releases a level every once and a while but doesn't really expect much from them, I'm talking about the creators that play Geometry Dash mainly for creating levels and hoping they get popular and RobTop rates/features them. Creator Points are equivalent to Stars when being compared to Star Hunters. Instead of being in the top 100 players with the most stars, one of the highest honors in the creator path is being in the top 100 creators.
The Scouter/Hipster Path
This is a bit of a weird path in the sorts that they aren't really into the mainstream levels. They're sort of like the hipsters of the Geometry Dash Universe in the sense that they look for growing creators or under-appreciated levels that could become wildly popular in the future. Then they could brag about how they played someones levels before they got lots of rated levels or something along those lines.
The Community Casual Path
A community casual path isn't really like a star hunter in the fact that they don't want to get the most stars. They just play levels that seems like fun or just play random levels as a way to relax or unwind. These players just want to have some fun and not to be the best at something.