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Post by evildonuts6 on Feb 5, 2017 16:00:14 GMT -5
Level Name: The Mind Level Creator: EvilDonuts6 Level ID: 29219690 Level Difficulty: Hard (4 Stars) Level Song and Author: Game Over by Xx-Ckdgml-xX Collaboration / Solo Level: Solo Level
Video:
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3,278 posts
Discord: milesman34#2076
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Post by milesman34 on Feb 18, 2017 15:02:39 GMT -5
Gameplay (11.3/20) The gameplay starts off well, even through a few tricks. The fade effect is still pretty fun. The ship part is also good, even though it starts getting a little boring due to having some of the same sets of obstacles. Then there is the UFO part. To be honest, it gets kinda boring. Despite the original concept, it just is too repetitive. You could add some more obstacles or made various things move, for it to be more interesting. During the robot, that's also a cool idea, but it makes it a lot harder to see the blocks. Maybe the blocks should be the opposite color of the background next to it? (think Spu7nix levels)
The ball part afterward has a pretty cool mechanic and is also fun. I also like the dual cube, as it is pretty fun. The next few parts after that generally have good gameplay within each part. However, the transitions are invisible. You could make the portals visible, or give more of a hint that the player becomes a certain vehicle. That would improve the gameplay in that specific part more. Design (9/20) The first cube is pretty good looking. However, it is a little too empty. The blocks could have had more detail, or there could have been more background decoration. The ship part is also good, but there could be some more black decorations like lasers and chains for example. Then there is the UFO part. The problem is that there is almost no decoration or design. You should add more air decoration. The best idea would be to have it not rotate with the object, so only some are visible at a time. That would look really great.
As for the robot, while it is a cool effect, it could have been executed better (again, Spu7nix effect). That would make it look really awesome. The designs are also too bland, and could have used a bit more decoration. However, I like the ball part a lot better. It has more detailed block designs, cool background effects, and more decoration. The dual cube has that cool reflection effect, but needs to have a bit more air decoration for it to look better.
As for the next few parts, there just is barely any decoration. You can't just use the background of the level as decoration. You need to add your own decoration. Also, the transition into the first wave is a bit weird looking. You should have blocks up there. Overall, the designs are decent here, but there isn't enough decoration. Sync (6.4/10) During the first cube, it is well synced, due to the gameplay being synced to the music. The ship part after that uses flashes very well to enhance sync. However, the UFO part doesn't have background pulses or anything like that, and the sync is bad in the first place due to the fact that there aren't specific obstacles or moving objects to make it better. After that, the robot part doesn't have good sync either, due to the jumps being out of sync. The ball part afterward is a lot better synced, as is the dual cube. The final few parts have pretty good sync, although pulses would have improved it. Originality (1.15x) This level is very original, except in some of the later parts. Those parts aren't quite as original. Total (31.3/60) Good Difficulty Hard 5*
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Post by Deleted on Feb 18, 2017 20:50:24 GMT -5
Are you sure? It looks more like Decent tbh.
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Post by kiriE on Feb 20, 2017 15:14:33 GMT -5
This level is a part of the level judging test. Judges, do not move this from the judging panel!
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Post by Deleted on Feb 21, 2017 3:19:11 GMT -5
Title: The Mind Creator: evildonuts6 ID: 29219690 Song: Game Over by Xx-Ckdgml-xX
Gameplay - 5/10 Starting off, the cube part has good use of platforms and orbs to make gameplay, but the heart you have to collect to get the first coin could've been improved. The fade effect here also impacted some parts of the gameplay, leading to unnecessary deaths (the part with the pink orb is one of them), as well as some of the moving platforms here also. The ship part is honestly boring, since all you have to do is hold and not hold when needed to, and the constant Y axis changing doesn't help, not to mention the potion you need to collect isn't very fun to get, since you need to hold up after you collect it. The UFO part brings us a very creative rotating gimmick that tries to show well, but rather is actually very annoying with the obstacles appearing at the last second.l, although it can be a bit annoying. The robot part can also be annoying because of the continuant change in background (at least you give us time to prepare and get used to this), which makes some parts of this to be almost considered memory, which in my opinion, is not good for a 4 star level. 2.1 orbs are also used here, which juxtaposes from the first half of the level. The heart is also lazy to get, and is the oldest trick in the book. The ball part brings us another very creative gimmick, but there isn't much to say about this part. The dual cube is very engaging, and also variates between platforms and orbs. The wave part is very lazy when it comes to the coin, just like how the hearts were to collect, and the same goes with the spider part and the other wave part. And like Milesman said, work on your transitions.
Decoration + Block Design - 4.5/10 The decoration in this level starts off good, but dips in the later parts of the level. The block design here looks very polished and the background is executed really well, but the heart looks out of place because of it's texture and colour. The pink jump pad could've been improved though. I'm not a fan of the ship part when it comes to deco, as 1.9 effects are used in a 2.1 level. Also, don't fade should've been used here. I like the dripping though, and the colours don't match that badly, although it might remind some people of the controversial hell style though. The UFO part should've had a background, as premade backgrounds don't really go with most levels. The colour changes were performed really well though, and it shows you have knowledge with the colour trigger. Some parts of the changing background were glitching out in the robot part, and like what Milesman said again, you should've done it like Sputnix. The jump pads haven't improved much from last time we've seen them though. What applies to the first part of the level also applies here. I don't like the changing of the background at the last minutes of the part though. The ball part gives us a complete 360 in block design compared to the first half of the level, although the custom background has been executed really well, and like the ship part, I like the dripping. The colour choices should've been better though. There isn't much to say about the dual cube though, other than the fact that the jump pads should be improved once again, but I do like how one half of the screen is more opaque than the other. The waves and the spider part can be summed up in one sentence. You need more deco. Also, the block design doesn't really work here as much as it did in the ball.
Music Sync - 4/10 When it comes to music sync, this level provides very little. The cube part provides some of the best music sync in the level, and I like how you used jumppads and platforms to make sync. The ship part almost has no sync at all except the flashing 1.9 deco I mentioned earlier, not to mention the ship-UFO transition makes the music sync go all out of wack. Zero examples of sync are shown in the UFO part at all, but deco (especially a background) could've been used to make sync. One thing I strangely noticed is that the changing background actually syncs with the music in some parts, but I'm not sure if that was intentional or not. Almost no orbs were used to make sync, which could've upped the rating. The ball gimmick provides a lot in not just gameplay, but also sync. Jump pads were also used to make sync here, and that is a good thing, but the white wash effect makes the ball-dual cube transition a bit icky. The dual cube part uses jump pads and platforms (yes!) to make sync, which is something I haven't seen in this level before, other than the cube part at the beginning, although it does get a little late at the end. Both waves provide almost no sync, other than the deco flashing, but the spider part has some sync with the platforms. Overall, more deco needs to be synced to the music.
Overall Score - 13.5/30 (45%) Since this level is part of the Judging Test, it won't be going anywhere, but it would belong in Low Decent.
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Post by kiriE on Apr 10, 2017 9:33:06 GMT -5
Title: The Mind Creator: evildonuts6 ID: 29219690 Song: Game Over by Xx-Ckdgml-xX
Gameplay - 5/10 Starting off, the cube part has good use of platforms and orbs to make gameplay, but the heart you have to collect to get the first coin could've been improved. The fade effect here also impacted some parts of the gameplay, leading to unnecessary deaths (the part with the pink orb is one of them), as well as some of the moving platforms here also. The ship part is honestly boring, since all you have to do is hold and not hold when needed to, and the constant Y axis changing doesn't help, not to mention the potion you need to collect isn't very fun to get, since you need to hold up after you collect it. The UFO part brings us a very creative rotating gimmick that tries to show well, but rather is actually very annoying with the obstacles appearing at the last second.l, although it can be a bit annoying. The robot part can also be annoying because of the continuant change in background (at least you give us time to prepare and get used to this), which makes some parts of this to be almost considered memory, which in my opinion, is not good for a 4 star level. 2.1 orbs are also used here, which juxtaposes from the first half of the level. The heart is also lazy to get, and is the oldest trick in the book. The ball part brings us another very creative gimmick, but there isn't much to say about this part. The dual cube is very engaging, and also variates between platforms and orbs. The wave part is very lazy when it comes to the coin, just like how the hearts were to collect, and the same goes with the spider part and the other wave part. And like Milesman said, work on your transitions.
Decoration + Block Design - 4.5/10 The decoration in this level starts off good, but dips in the later parts of the level. The block design here looks very polished and the background is executed really well, but the heart looks out of place because of it's texture and colour. The pink jump pad could've been improved though. I'm not a fan of the ship part when it comes to deco, as 1.9 effects are used in a 2.1 level. Also, don't fade should've been used here. I like the dripping though, and the colours don't match that badly, although it might remind some people of the controversial hell style though. The UFO part should've had a background, as premade backgrounds don't really go with most levels. The colour changes were performed really well though, and it shows you have knowledge with the colour trigger. Some parts of the changing background were glitching out in the robot part, and like what Milesman said again, you should've done it like Sputnix. The jump pads haven't improved much from last time we've seen them though. What applies to the first part of the level also applies here. I don't like the changing of the background at the last minutes of the part though. The ball part gives us a complete 360 in block design compared to the first half of the level, although the custom background has been executed really well, and like the ship part, I like the dripping. The colour choices should've been better though. There isn't much to say about the dual cube though, other than the fact that the jump pads should be improved once again, but I do like how one half of the screen is more opaque than the other. The waves and the spider part can be summed up in one sentence. You need more deco. Also, the block design doesn't really work here as much as it did in the ball.
Music Sync - 4/10 When it comes to music sync, this level provides very little. The cube part provides some of the best music sync in the level, and I like how you used jumppads and platforms to make sync. The ship part almost has no sync at all except the flashing 1.9 deco I mentioned earlier, not to mention the ship-UFO transition makes the music sync go all out of wack. Zero examples of sync are shown in the UFO part at all, but deco (especially a background) could've been used to make sync. One thing I strangely noticed is that the changing background actually syncs with the music in some parts, but I'm not sure if that was intentional or not. Almost no orbs were used to make sync, which could've upped the rating. The ball gimmick provides a lot in not just gameplay, but also sync. Jump pads were also used to make sync here, and that is a good thing, but the white wash effect makes the ball-dual cube transition a bit icky. The dual cube part uses jump pads and platforms (yes!) to make sync, which is something I haven't seen in this level before, other than the cube part at the beginning, although it does get a little late at the end. Both waves provide almost no sync, other than the deco flashing, but the spider part has some sync with the platforms. Overall, more deco needs to be synced to the music.
Overall Score - 13.5/30 (45%) Since this level is part of the Judging Test, it won't be going anywhere, but it would belong in Low Decent. Review approved, this belongs in decent levels. Not in the low-end imo.
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