12 posts
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Post by kari1337 on Feb 4, 2017 5:23:23 GMT -5
ID: 22228506
(there is good music sync, just lags)
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Post by Deleted on Feb 18, 2017 12:42:29 GMT -5
Hey man! cool level!
Here's my youtube video with no lag, so the music is spot on with the level. Youtube Video
Pre-Reviewing Thoughts: You need to work on for music sync. The first third of this level has pretty much no gameplay. The design does look cool though. I will be doing a short review because this is not a complex level. If you want, I can do a more thorough review, just PM me.
1% - 29%: This has almost no gameplay. You don't have to jump with the cube, unless you want the coin. The key you can barely see, and I would have been highly confused on how to get the first coin if I didn't see you do it. The transition into the ship needs a jump pad, so the player doesn't immediately run into the obstacles that looked just like decorations in the cube part. It is straight fly for the ship unless you want to get the key, which gives you no indication of where to go. Add an arrow or make the passage a bit lighter color to show people how to get the extra coin. Your music sync also needs some work. At 24%, you should switch to the ball to make it sync. Your pentagram and shake need to sync with the music as well. It looks like it rotates and shakes at a off-beat rate, which is not how the music goes. Your designs are very cool, even though they are copy pasted a lot.
30% - 50%: Your gameplay is pretty good here. It syncs with the music. The yellow orb right before the UFO has a problem though - when I played this level, I would tap too early, and I would not hit the invisible pink jump pad and would die. Fix this bug, it makes for bad gameplay. The UFO's gameplay is also good, but moves too quickly. I had to memorize my jumps because there was no indication of when it was moving next, especially at 46%. It looked like you had to jump, so I would, and I would die. I recommend putting arrows so the player knows which way you should jump next. The design is pretty good, no problems there.
50% - 72%: Your gameplay is pretty good here, it is just a slight bit off from the music. The portals near the end have no correlation to the music, which is weird. The design is pretty good, but the pulse don't sync with the music. Also, try not to do too much copy-paste, as the stuff here is just copied from the beginning of the level.
72% - 100%: This entire part has pretty much good gameplay. I just have one bug though, the second orb of the ball part is too late, move it back on the x axis to make it right. I died o many times there because I jumped too early on the blue orb. The jumps at the end need to timed better to sync with the music.
Final Score: I would put this as a high needs improvement (not needs improvement highly,but it is close to decent). You put some time and effort, but there are so many things that need to be changed: bug fixing, music sync transitions, etc.
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Post by Deleted on Feb 19, 2017 12:54:10 GMT -5
I'm gonna have to agree with RD.
The gameplay had a bunch of invisible portals and gravity portals that stretched on for way too long, and the ship sections were just flying over blocks for half the level. The ball gameplay was alright, but could use more blocks and less orbs. Finally, the theme was pretty much the exact same for the whole level. Try diversifying, making your block design/deco more complex, ans just filling the level up a little more.
I do like the concept, but it's already been done before, and the execution isn't that well done.
That's all I got to add.
Moving to NI.
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