162 posts
Creator Points: 0
Favorite Level: Fingerdash
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Post by sdslayer100 on Jan 29, 2017 20:31:22 GMT -5
This thread layout follows the layout of the thread "HOW TO GET YOUR LEVEL JUDGED ALMOST INSTANTLY" xd This level is a v2 of Machina from GDW that I started back when GDW came out around the 22nd. After a lot of work... its done. Level Name: Machina v2Level Creator: TheRealSdslayer (Me)Level ID: 28935588Level Difficulty: Harder 0 Stars (Going for Insane 8*)
Level Song and Author: Machina by Dex ArsonCollaboration / Solo Level : Solo LevelYoutube Video: Am not tagging judges because I don't really know a lot of them (or any.) xd Also, please don't take points off for Machina being overused. When I started this level I didn't know it was overused.
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163 posts
Creator Points: 0
Favorite Level: Death Moon
Hardest Demon: The Nightmare
Mini-Profile Background: 220088
Mini-Profile Name Color: 4400aa
Mini-Profile Text Color: EEEEEE
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Post by SuperJedi224 on Feb 11, 2017 14:37:03 GMT -5
^Read the judging board rules: Bumping doesn't really help, if you want the attention of the judges you can ping one or more of them (but preferably not all of them or you're just shooting yourself in the foot again) by editing the original post and pinging them in that post, and only do that if at least 2 weeks have passed.
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162 posts
Creator Points: 0
Favorite Level: Fingerdash
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Post by sdslayer100 on Feb 11, 2017 16:36:35 GMT -5
^Read the judging board rules: Bumping doesn't really help, if you want the attention of the judges you can ping one or more of them (but preferably not all of them or you're just shooting yourself in the foot again) by editing the original post and pinging them in that post, and only do that if at least 2 weeks have passed. I don't really know any of the judges....
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162 posts
Creator Points: 0
Favorite Level: Fingerdash
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Post by sdslayer100 on Feb 25, 2017 15:53:11 GMT -5
Fine so NOW bump... xd.. I really want this reviewed, I dont know any judges btw... But its been three weeks since I made the thread and two weeks since any activity.
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Post by Deleted on Feb 25, 2017 15:58:06 GMT -5
I'll review when I get a chance! I've got mid-semester tests coming up, and have to study a ton.
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63 posts
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Post by nin10dorox on Feb 25, 2017 16:49:34 GMT -5
I'm not a judge, but hopefully this review will be helpful anyway.
This level did some stuff right and it did some stuff wrong. Most of the level was pretty empty looking, but I've always liked the minimal look, so it is not a problem in most parts. One thing that you definitely should do is enable "Don't fade" on most of the spikes. They fade away, but the solid blocks don't, and it doesn't look right.
The first part was fun to play, but I really can't stand that things move at the very last second, and especially that you have to fall instead of jump at 0:05. Stuff like that very rarely does anything but makes the level frustrating in my opinion. Especially when it turns black and purple - That's just pure memorization. That being said, the movement looks pretty nice throughout that whole part. Also, at the end of that black and purple part, the black ground just ends. The transition would be much better if you had black blocks covering the right half of the screen, rather than just a cut-off. Also, there should be some invisible blocks so that transition isn't so harsh.
The ship part isn't bad. It's pretty easy compared to the rest of the level, but it does look more plain than the beginning because there isn't much movement. I'm not that great at decoration, so I dunno what to suggest :/ I really don't like the gravity portals with the orbs in them, though, because if you hit the orbs too early, you will bump into the block right above/below the portal, which doesn't kill you, but makes it feel buggy. The three spikes as you go into the rainbow part don't look very good; the black outline doesn't match the rest of the level. The rainbow effect looks pretty cool, but the white blocks at the beginning and end clash. The next part with the spikes that follow you is really fun. It looks pretty cool, isn't too hard to predict, but since you don't have a ton of reaction time, it feels really epic.
The next part is alright, but the one black orb is completely unnecessary. The floating platform with the sign is really cool, though. I love the way the sign tumbles down a little after the platform falls.
0:50 - 0:55 is the worst part of the level. The rainbow effect looks cool, but the gameplay is too frustrating to be good. When there are two portals, how are you supposed to know which one kills you? When you go through portals, you have absolutely no reaction time, making the part complete memorization. These five seconds are harder than most of Nine Circles. At the end of this part, the rainbow effect just ends. The white background just disappears into a weird greenish color. It looks unfinished.
The next part - the robot part - is better. It doesn't look that great, partially because the white ground and black background offer too much contrast, but the gameplay is fun. But then, the double part... That part is really hard - like, hard/insane demon hard. The tiny UFO part isn't bad, but again, the white background just disappears in a weird zigzag pattern. Not the best looking transition.
The next part has better gameplay and good movement, but it looks more plain than the beginning. The "Moar Rainbows" part is good. I really like the effect of having the 2.1 blocks behind the background like that.
Sadly, you ended with a wave part that is annoying to play. You just came from a white background, but that suddenly ends and now you can't touch white. This part isn't detailed at all, it almost looks like a layout. The little title thing at the end looks pretty nice.
Parts of this level were really fun to play, but other parts were really annoying. Some parts looked good, other parts looked unfinished. Some parts were really well synced to the music, other parts weren't at all.
Alright, here we go. I'm just coming up with a grading system off the top of my head, but hopefully it will work. Gameplay: 3/10. There were some good parts, but there was a lot that was unpredictable and frustrating. Detail: 3/10. It had some nice looking parts, but looked pretty empty for the most part. Music Sync: 1.5/5. The pulse triggers and stuff were pretty close, but most of the gameplay didn't follow the music at all.
So I guess 7.5/25. I think my grading system needs work...
I'd say this is "Decent", and I'd rate it easy/medium demon.
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Post by geocrafter12 on Feb 26, 2017 0:33:19 GMT -5
Review approved, your overall total was 3/10, which is what usually falls in Needs Improvement, not Decent and it should definitely fall in Needs Improvement in my opinion. Very nice review, I like how much detail you put into it! Moving to Needs-Improvment
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