Cube/Robot Section (0-13%) - For the cube part, the gameplay is mostly jut these orbs placed in a straight line. Try to balanced orbs with normal jumps and pillars. Stuff like that. For the robot, the gameplay starts out alright, but then there's this repetitive jumping part at the end which isn't that great. The color combinations throughout these two parts were a little strange, and the block design was overall...well...not a design really. Try using multiple objects per block to make them look more detailed. Also try to fill up your level a bit more, add some objects in the foreground and background.
Ship Section (14-23%) - This part has pretty decent gameplay in the beginning, but once you get to those boxes or whatever they are; the gameplay just stops. The same deco problems in the previous part apply to this part. Additionally, try to avoid copy-pasting objects; make good use of the editor to creator diversity and variation in design and gameplay. Also make your custom backgrounds move to the left very slightly to give the illusion of movement, and again jut diversify a little bit; the copy-paste is visible.
Cube Section (24-41%) - The gameplay is just very dull and dragged out. That first spike is annoyingly placed because it just pops out of nowhere, and the warning doesn't correspond to its location. The rest is just holding down with blind transitions. The section is also virtually empty. Not that good.
Wave Section (42-57%) - The gameplay is again pretty decent, but the transition is pretty bad. The obstacles just pop up. 4x speed already gives little reaction time, so adding more pop-ups is kind of ridiculous. The blocks were repeated and copy-pasted again, and more foreground detail is needed here.
Spider Section (58-63%) - the transition into this part is kind of bad, try adding a platform for the spider to sit on after the portal. The gameplay is also kind of dull here. You just switch between the floor and ceiling to dodge the pillars. Try adding some gravity portals, or orbs, and maybe vary the height of the play area a little bit. Same deco problems apply here as well, it's still basically the same design and style, with lots of spammed deco.
Ball/Ship Section (64-70%) - The transition to that yellow orb is again too sudden. Give the player some time to react to upcoming obstacles. The gameplay was pretty good here, but the straight fly was kind of unnecessary. I'd suggest placing a S-block to stop the dash orb. The custom background also needs to be on the bottom Z-layer, made less visible, and having movement.
A bunch of gamemodes here (71-78%) - Most of this part is just essentially straight flying, with a UFO spam upward section. Try to vary your gameplay with some portals or orbs. The background would be passable if it moved. And again. block design, needs a little work.
Cube Section (79-84%) - Gameplay again is kind of orb-centered instead of mixing it with all the gameplay elements. Use speed, gravity, orbs, and blocks to contribute to gameplay, instead of one at a time.
UFO Section (85-90%) - Once again the transition is way too sudden. The player would die without even knowing. The gameplay isn't the best, but it isn't terrible either. The deco is basically repeated from the beginning of the level, so the same problems apply once more.
Robot Section (91-100%) - If the UFO takes the bottom ramp it'll send the player into death in this section. Buggy transitions usually make for huge drops in user approval. The gameplay here is overall kind of bland. The same Y-level jumps were used in succession, and the rest was just a bunch of orbs once more.
OVERALL:
Gameplay - 4/10 - Alot of the gameplay I wasn't too impressed with. Part like the 4x wave were pretty good though. You need to try to balanced out orbs, speed, gravity, and obstacles in your gameplay, and overall just try to make fun, dynamic, and diverse gameplay.
Deco - 4/10 - The deco was pretty minimal here. First of all, try to use multiple blocks to create new block designs, instead of using basic blocks. Refer to rated levels for inspiration (but don't just copy them). Also try to fill up more of your level, both foreground and background, and just avoid copy-paste. Finally, try to make your colors work with each other, some parts have some pretty chaotic color combinations (and not in a good way).
Sync - 1.4/2 - OK sync, with a few desynced parts.
FINAL SCORE -
15/30 - High-End NI
Just try to fix some of the problems, and you'll improve sooner or later.