First and foremost on my behalf I would like to thank you for your patience, as well as apologize for allowing this much time to elapse.
GAMEPLAY
When looking at the video the gameplay presented itself as being incredibly fun with a pretty good mix of demon-like gameplay styles and great sync throughout the level. There were a few noticeable bugs, but nothing that seemed too bad. Playing the level itself was a completely different story. Although the sync still remained intact throughout the level, the sheer amount of bugs increased seemingly tenfold in severity. As I would love to go through each one of these individually I can’t, but I will list the most important ones:
- Various secret ways in the cube parts of the level that allowed you to progress to 90+ percent
- Bad portal placement at 12% that allowed you to skip pretty much the entire section as the mini wave
- Obstacles at 15% allow the player to bypass all ball gameplay
- Can skip majority of orbs and portals at 23%
Bugs aside there were some other things that affected your gameplay. One being the fluctuation in difficulty throughout the level, some parts being quite difficult and others being a cakewalk (compare the dual mini and big wave to the end ship part, HUGE inconsistency) in the future, just make sure you make the level evenly difficult.
As far as scoring goes I’m torn, there were a lot of good gameplay aspects throughout the level, very fun and very addicting, If not for the bugs this gameplay would’ve been top notch.
Gameplay score: 5/10
-4 for copious amounts of bugs
-1 for difficulty inconsistencies
DECORATION
This is another aspect of the level that I’m torn on, as the intricate backgrounds display themselves Marvelously throughout The level, but the overall block design seems to take away from the level. That’s not to say that there is a genuine lack of block design throughout the level, as there is an obvious attempt made at the cube memorization part and the gravity ball parts, but for the most part the block design remains as only static stone blocks or invisible blocks. As for the backgrounds I must say that they were well developed and we’ll placed, with exception of the cloud bg, which didn’t display much originality or mastery at all.
DECORATION SCORE: 6/10
-2 for lacking block design (bg makes up for a lot of this)
-1 for cloud bg (be original)
CONCEPT
As much as you claim that the level drew inspiration from death moon and reanimation I can’t really pin down where exactly, as much of the level is blue and city like (this isn’t a bad thing). the colors, backgrounds, cityscapes and gameplay styles you displayed show that you can take inspiration from other levels without blatantly copying their styles. With exception of a few things here or there I can truly sat that this is your level
Concept score: 8/10
+ 3 to base 5 for mastery in originality in gameplay and decoration concepts alike throughout the level.
Final score
((G+D+C)10)/3=R
R/10= final score
Final score= 6.67/10
Moving to: Decent