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Post by ҠƦᶖҎƴ on Jan 18, 2017 10:47:44 GMT -5
I don't think that orb hitboxes have actually changed. When building, the last orb you placed seems to have a higher "priority" (for example in Allegiance at 6% even if you are right adove the blue orb you will still tap the green one because it has a higher priority or something). The update probably changed this system or something like that
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WillFlame
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Post by WillFlame on Jan 18, 2017 11:41:17 GMT -5
Demon difficulty filters don't work When you're commenting on a level the % will only show your previous record, not your highest recordIt seemed to work for me. I'll test it a bit more just in case. I don't think that orb hitboxes have actually changed. When building, the last orb you placed seems to have a higher "priority" (for example in Allegiance at 6% even if you are right adove the blue orb you will still tap the green one because it has a higher priority or something). The update probably changed this system or something like that I'm not sure, I tried it in the editor and the green orb hitbox still seems to allow hitting it early and late. Without the blue orb the section is still possible, which either means that the blue orb hitbox is indeed larger or it has a priority over the green orb. Updated OP.
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Post by RaulGD on Jan 18, 2017 12:32:00 GMT -5
I thought I was the only one who noticed the orbs hitbox change while trying to rebeat Airtime. Btw, all spiders have this 'trail effect' behind them when you activate it, that is the effect from the spider on the secret shop.
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Post by Deleted on Jan 18, 2017 12:40:26 GMT -5
I noticed a lot of threads being made about certain bugs/oversights in 2.1, so I decided to try to combine everything into one thread to avoid clutter and make it easier for RobTop to notice them (in case he ever checks). :/ Feel free to suggest anything else you feel is missing from this list. - Incorrect spider eye texture [http://i.imgur.com/VEjUoxP.jpg] - Nonexistent icon messages (2nd page, 3rd line) - Black orb functions as a yellow orb when upside down - 2.1 levels aren't playable with Low Detail Mode - Missing tons of help box texts - Game occasionally turns black/crashes while trying to exit daily level - Game occasionally crashes during death or orb/diamond animations - Specific demon difficulty filters don't work - Daily level doesn't count as the actual level, allowing you to beat the level twice Possible problems:- Orb hitboxes (priorities?) are changed- Gauntlets are inaccessible - Unlocking a colour did not remove the lock until game restart - When on a moving platform you will sometimes get launched into the air for no reason That's why I can't pass 16% in Lunar intoxication. It's just super hard zo do it now. Thank you RubRub I wanted to beat it
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Post by Waterarko on Jan 18, 2017 12:42:25 GMT -5
Demon difficulty filters don't work When you're commenting on a level the % will only show your previous record, not your highest record It shows the one you got with New reward. (basically since 2.1)
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Post by Deleted on Jan 18, 2017 12:43:24 GMT -5
I also heard there's a bug in the second shop, but I forget the exact bug.
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Post by thrU on Jan 18, 2017 13:24:41 GMT -5
I also heard there's a bug in the second shop, but I forget the exact bug. its a spider
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Post by Deleted on Jan 18, 2017 16:07:52 GMT -5
Electromario2001 said unlisted levels are bugged
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Post by ChilliusVGM on Jan 18, 2017 16:14:51 GMT -5
I noticed a lot of threads being made about certain bugs/oversights in 2.1, so I decided to try to combine everything into one thread to avoid clutter and make it easier for RobTop to notice them (in case he ever checks). :/ Feel free to suggest anything else you feel is missing from this list. - Incorrect spider eye texture [http://i.imgur.com/VEjUoxP.jpg] - Nonexistent icon messages (2nd page, 3rd line) - Black orb functions as a yellow orb when upside down - 2.1 levels aren't playable with Low Detail Mode - Missing tons of help box texts - Game occasionally turns black/crashes while trying to exit daily level - Game occasionally crashes during death or orb/diamond animations - Specific demon difficulty filters don't work - Daily level doesn't count as the actual level, allowing you to beat the level twice Possible problems:- Orb hitboxes (priorities?) are changed - Gauntlets are inaccessible - Unlocking a colour did not remove the lock until game restart - When on a moving platform you will sometimes get launched into the air for no reason Using a grow portal with an upside down spider flips the spider but keeps the upside down gravity: prntscr.com/dxdn21
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2,967 posts
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Post by LenA2 on Jan 18, 2017 16:20:39 GMT -5
I don't think that orb hitboxes have actually changed. When building, the last orb you placed seems to have a higher "priority" (for example in Allegiance at 6% even if you are right adove the blue orb you will still tap the green one because it has a higher priority or something). The update probably changed this system or something like that It's changed, the green orb in Cursed Mansion's ball part is a ton easier to hit.
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63 posts
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Post by nin10dorox on Jan 18, 2017 16:25:28 GMT -5
Checkpoints save too late. If you hold down the screen to keep jumping with auto checkpoints on, then you will jump when you spawn.
Not really a bug, but I think checkpoints are too common now.
Rotation isn't smooth on a large scale (Look at Serponge's level "preview twopointone")
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Post by yourbuddy on Jan 18, 2017 17:07:56 GMT -5
I noticed a lot of threads being made about certain bugs/oversights in 2.1, so I decided to try to combine everything into one thread to avoid clutter and make it easier for RobTop to notice them (in case he ever checks). :/ Feel free to suggest anything else you feel is missing from this list. - Incorrect spider eye texture [http://i.imgur.com/VEjUoxP.jpg] - Nonexistent icon messages (2nd page, 3rd line) - Black orb functions as a yellow orb when upside down - 2.1 levels aren't playable with Low Detail Mode - Missing tons of help box texts - Game occasionally turns black/crashes while trying to exit daily level - Game occasionally crashes during death or orb/diamond animations - Specific demon difficulty filters don't work - Daily level doesn't count as the actual level, allowing you to beat the level twice Possible problems:- Orb hitboxes (priorities?) are changed - Gauntlets are inaccessible - Unlocking a colour did not remove the lock until game restart - When on a moving platform you will sometimes get launched into the air for no reason J block only works while upside down. H block doesn't work on the ground.
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WillFlame
Owner
Direful Reflection
An idea has taken root.
5,190 posts
Discord: WillFlame#5739
Favorite Level: Colourful Overnight
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Post by WillFlame on Jan 18, 2017 18:44:08 GMT -5
Not really a bug, but I think checkpoints are too common now. Is it because you have Quick Checkpoints turned on? I'll check out the Rotation thing once the servers get back up. H block doesn't work on the ground. I'm confused; doesn't the H block let the cube hit ceilings without dying? What will it do on the ground?
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63 posts
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Post by nin10dorox on Jan 18, 2017 19:00:05 GMT -5
Not really a bug, but I think checkpoints are too common now. Is it because you have Quick Checkpoints turned on? No. I didn't even know there was a quick checkpoint mode. I turned it on, and everything was exactly the same. Turning it on and off again didn't help.
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Post by Deleted on Jan 18, 2017 19:31:02 GMT -5
Another one: quick ckeckpoints is locked on, and bugged in cube and ball gamemodes
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