1,268 posts
Discord: genericqueso#0388
Creator Points: 14
Hardest Demon: ToE II v2 by Neptune
Mini-Profile Name Color: 0096FF
Mini-Profile Text Color: D1ECFF
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Post by genericqueso on Jan 15, 2017 18:16:42 GMT -5
Collaboration between me and Lumpy . We worked 5+ months on this, so we both hope that it's good. ID is 28313386 if you're interested on playing it. Youtube video:
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1,268 posts
Discord: genericqueso#0388
Creator Points: 14
Hardest Demon: ToE II v2 by Neptune
Mini-Profile Name Color: 0096FF
Mini-Profile Text Color: D1ECFF
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Post by genericqueso on Jan 29, 2017 16:39:59 GMT -5
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562 posts
Clans: [CNN]
Hardest Demon: ffffff
Mini-Profile Background: ffffff
Mini-Profile Name Color: {"image":"https://secure.static.tumblr.com/5f1c7bb0562f67f5c99bc9735d73a42b/pfrqf7c/TdUoewnf9/tumblr_static_filename_640_v2.jpg","color":""}
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Post by Zendayo on Jan 29, 2017 17:22:31 GMT -5
I'm not going to fully review the level, but I will say that it kinda feels a little empty. Maybe some more air deco, especially in the beginning, could help.
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1,268 posts
Discord: genericqueso#0388
Creator Points: 14
Hardest Demon: ToE II v2 by Neptune
Mini-Profile Name Color: 0096FF
Mini-Profile Text Color: D1ECFF
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Post by genericqueso on Feb 24, 2017 21:55:15 GMT -5
Tagging kiriE again. I hope my level might get reviewed soon; it's been almost a month and a half :v
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Post by Deleted on Feb 25, 2017 0:46:50 GMT -5
Hey man, cool level! Sorry if this review isn't formatted nicely, it's hard to review on mobile.
Pre-thoughts: This level perfectly captures all of 2.0 - from the early days to the generic levels. I'm not sure if you wanted it like that, but it's kinda cool.
Gameplay: The gameplay on here is really good, your music sync is on target, the transitions are average, the playability is good- all of it is good except for one major thing: how much the level moves. This seems more like a memory level than a skill level, and memory levels are really hard to play. The wave barely gives you any time to think about where to move before you die, and the beginning would be hard to play. I also feel like after the dual ball, the level gets a little easier - try to keep the difficulty the same throughout the level. But overall - pretty good gameplay, looks pretty fun.
Design: This level obviously has 2 main designs: early-ish 2.0 and late 2.0. The early 2.0 is before the wave and looks pretty decent - but I don't really like the background colors. The blue and brown are too dull, and should pop out some. It needs more color change. The block design varies too much - I would stick to one block design for about a third of the level, then change it. The early 2.0 block design is kind of original, as it is 2.0-esque, but you added a lot of variation. Late 2.0 looks better - you have a more detailed design than using whatever is in the editor - there is more originality and more integrity than previously.
Overall, this level is GOOD. It is almost feature worthy, but not quite. But keep doin what you are doin and improve upon yourself- maybe a feature next time?
Also - if you want a more detailed review, PM me and I'll review more in-depth.
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1,268 posts
Discord: genericqueso#0388
Creator Points: 14
Hardest Demon: ToE II v2 by Neptune
Mini-Profile Name Color: 0096FF
Mini-Profile Text Color: D1ECFF
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Post by genericqueso on Feb 25, 2017 11:54:38 GMT -5
Hey man, cool level! Sorry if this review isn't formatted nicely, it's hard to review on mobile. Pre-thoughts: This level perfectly captures all of 2.0 - from the early days to the generic levels. I'm not sure if you wanted it like that, but it's kinda cool. Gameplay: The gameplay on here is really good, your music sync is on target, the transitions are average, the playability is good- all of it is good except for one major thing: how much the level moves. This seems more like a memory level than a skill level, and memory levels are really hard to play. The wave barely gives you any time to think about where to move before you die, and the beginning would be hard to play. I also feel like after the dual ball, the level gets a little easier - try to keep the difficulty the same throughout the level. But overall - pretty good gameplay, looks pretty fun. Design: This level obviously has 2 main designs: early-ish 2.0 and late 2.0. The early 2.0 is before the wave and looks pretty decent - but I don't really like the background colors. The blue and brown are too dull, and should pop out some. It needs more color change. The block design varies too much - I would stick to one block design for about a third of the level, then change it. The early 2.0 block design is kind of original, as it is 2.0-esque, but you added a lot of variation. Late 2.0 looks better - you have a more detailed design than using whatever is in the editor - there is more originality and more integrity than previously. Overall, this level is GOOD. It is almost feature worthy, but not quite. But keep doin what you are doin and improve upon yourself- maybe a feature next time? Also - if you want a more detailed review, PM me and I'll review more in-depth. This level was built almost entirely in late 2.0 lul Thanks anyways, I appreciate the feedback :)
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