27 posts
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Post by Nathan on Jan 3, 2017 17:37:09 GMT -5
Level: Pirates Made by: N4TH4N (Me) Difficulty: Hard 5 Stars Id: 26305287 YouTube Video: www.youtube.com/watch?v=2Nx-jKj3cqY&t=9sI worked very hard on this level, and I am praying that it will be featured or at least rated. If there is ANYTHING I can do to change it or make it better I will do it. Please take the time to either play the level or watch the video. It will mean so much to me. Thanks!
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91 posts
Discord: LeaderCthulu#7186
Creator Points: 8
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Post by cthulu on Jan 4, 2017 16:38:54 GMT -5
On the behalf of all the level judges I would like to say thank you for your patience. I'm going to attempt a new style of judging, so please bear with me Gameplay Throughout the level the gameplay isn't horrible, but in all honesty it isn't what I would describe as compelling. There are an ample amount of bugs and odd timings throughout the level's entirety that produce a negative impact on the level's gameplay score. Some examples of some of the bugs I ran into were the Small auto part from the ship transitioning into the ball and an end bug where I would fly through the ceiling and die upon the level's completion (only happened once). odd timings include the transition into the first ship and gravity portals within the first ship section. In all honesty the gameplay has room to improve, but It's not something that is going to be too hard to fix. playing through the level a couple times and taking note of the areas that are giving you problems should give you a pretty good idea of where most of the errors are, where feedback from the people who are playing your levels should give you the rest. Personal notes: -gameplay is not concurrent with that of a 5 star level, i would suggest something more along the lines of 6 stars, maybe seven. Gameplay Score: 6/10-2 for various bugs -2 for VERY odd timings Decoration It's hard to say, but the decoration style was odd, as if it really didn't fit in with the level or the song in the first place, at least for the first half of the level. I really do have to give you props for picking it up during the level's second half. although I did notice that you, like many other creators I see on this board, don't really use move triggers. Don't get me wrong I do see Some move triggers, but nothing that really sticks out. your block design are bland, nothing really noticeable in that area. Finally the waving design blocks that you have surrounding the pillars expose a gap when the pillars that the player land on go down. Other then that the deco was awesome, I really appreciated how it picked up during the second half of the level. My suggestions on how to fix what can be fixed are this: Get in touch with someone who can help you with move triggers (Tutorial, a friend, even me if you need) if you don't already know how to. Use fading or move triggers to get rid of an object rather then a harsh disappearance with a toggle trigger, which I noticed with the sun art in the beginning. Finally, put a little bit of interesting designs in your blocks, it makes the level look real nice in the end. Personal notes: -None Decoration Score: 7/10-1 for lack of 2.0 decoration aspects -1 for lack of block design -1 for discontinuity in waving block design (use layering and place waves behind the pillars layer to fix this) Concept To be honest there wasn't anything really original about this level, no new block designs and no real compelling background or block designs. Funnygame, Manix, Ozpectro all have a unique building style, find yours and you'll be set Personal notes: None Concept score: 5/10+/- 0 to base score of 5/10 for not presenting any compelling design and/ decoration aspects Final score: (G+C+D)(10)=R R/10= Final score Final score= 6/10Moving to: Decent
This level was bordering on the line of decent and needs improvement, but I see potential in you, Keep building and keep bringing your levels to us. I would love to see your growth as you continue showcasing your creativity.
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27 posts
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Post by Nathan on Jan 5, 2017 16:27:37 GMT -5
Not to disrespect to you, because you took the time to play my level. But I strongly disagree with what you said. It is creative, and that is why Megaman, Serponge and Lilbin sent it to RobTop. I'm sorry I cannot be as good as Funnygame or Manix, for they are famous creators. Thank you. And you say this is not creative... 1.) imgur.com/a/fubPr2.) imgur.com/a/j4f1E3.) imgur.com/a/pCUcM
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91 posts
Discord: LeaderCthulu#7186
Creator Points: 8
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Post by cthulu on Jan 6, 2017 10:32:57 GMT -5
On the behalf of all the level judges I would like to say thank you for your patience. I'm going to attempt a new style of judging, so please bear with me Gameplay Gameplay Score: 6/10-2 for various bugs -2 for VERY odd timings Decoration Decoration Score: 7/10-1 for lack of 2.0 decoration aspects -1 for lack of block design -1 for discontinuity in waving block design (use layering and place waves behind the pillars layer to fix this) Concept Concept score: 5/10+/- 0 to base score of 5/10 for not presenting any compelling design and/ decoration aspects Final score: (G+C+D)(10)=R R/10= Final score Final score= 6/10Moving to: Decent
This level was bordering on the line of decent and needs improvement, but I see potential in you, Keep building and keep bringing your levels to us. I would love to see your growth as you continue showcasing your creativity. Upon further review of the level and consulting with some of my fellow judges I've decided to change the following scores on my review I will 1/10 for my gameplay score, due to the fact that some timings could be considered consistent with a level of a 7* rating New Gameplay score 7/10 I will add 1/10 to the decoration score, as the level does utilize some 2.0 mechanics that were overlooked New Decoration score 8/10 My concept score will not change, as the gameplay and design of the level is pretty basic. New overall score: 6.67/10 Decision: A score of 6.67/10 is not concurrent with that of a good level score the level will remain in Decent Levels
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