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Post by flash on Jan 2, 2017 1:10:41 GMT -5
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83 posts
Discord: Fade#2686
Clans: Infinite Zero
Mini-Profile Background: {"image":"","color":"202020"}
Mini-Profile Name Color: 00D2FF
Mini-Profile Text Color: 00D2FF
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Post by Fade on Jan 2, 2017 4:57:34 GMT -5
This is pretty good, very Meltdown style. I like the simplicity of it.
Although, The background could use a bit more work, it seems a bit bare in some places with just those clouds, maybe you could add something more to it, like a horizon and a sun. It's got nice gameplay though. You should turn on the 'Don't fade' option for most of the objects, then the effects would be a bit better looking and appealing to the eyes. You did some good move effects though.
At ~0:43 you could use some more decoration for that wave section Side Note: at 0:46 was that a bug? At ~0:52 onward you could use some decoration on those blocks.
Also apparently you have the same icon and icon colours as me xD
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Post by flash on Jan 2, 2017 17:02:38 GMT -5
This is pretty good, very Meltdown style. I like the simplicity of it. Although, The background could use a bit more work, it seems a bit bare in some places with just those clouds, maybe you could add something more to it, like a horizon and a sun. It's got nice gameplay though. You should turn on the 'Don't fade' option for most of the objects, then the effects would be a bit better looking and appealing to the eyes. You did some good move effects though. At ~0:43 you could use some more decoration for that wave section Side Note: at 0:46 was that a bug? At ~0:52 onward you could use some decoration on those blocks. Also apparently you have the same icon and icon colours as me xD Thanks! Just some things to point out here: - It's GDW styled, not meltdown styled :P - Compared to the levels it's based on (Striker, Beast Mode, Etc.) it has way more deco. i wanted it to be detailed while still being a clear GDW styled level, so no custom BG or anything. - I thought of adding more decoration but i wanted the attention of the player to be on the block design, rather than air deco or a background. - No, 0:46 was not a bug. Keep watching and you'll see that to get the third coin you NEED to avoid that portal and stay miniature the entire time. - I agree, 0:52 was my least favourite part of the level. (rushed ending keepo)
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83 posts
Discord: Fade#2686
Clans: Infinite Zero
Mini-Profile Background: {"image":"","color":"202020"}
Mini-Profile Name Color: 00D2FF
Mini-Profile Text Color: 00D2FF
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Post by Fade on Jan 3, 2017 3:57:24 GMT -5
Okay that's cool that's a good level, keep it up.
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Post by Nightwhisper on Jan 7, 2017 16:56:16 GMT -5
I love how you combine a lot of robtops GDW levels, like the challenge, machina, beast mode, and a few others. (adding more later)
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Post by kiriE on Feb 20, 2017 15:31:46 GMT -5
This level is a part of the level judging test. Judges, do not move this from the judging panel!
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Post by geocrafter12 on Feb 25, 2017 23:35:25 GMT -5
Gameplay: The gameplay is about as good as what you would expect from a GDW inspired level, easy and boring. I didn't find this level very enjoyable, but that's hard to do considering the difficulty of this level. A lot of the gameplay has been inspired by GDW but you made it a little more exciting for the players so it's not that bad. The only "bug" in gameplay is the jump at 17%, if you jump you'll sometimes land to early and you'll end up hitting the sides of the block also you just took a bug on the wave part and used that bug to get a coin which I found pretty clever. Other than that, there's really not any bugs or anything to be seen. Could be a little more exciting but a pretty good job on that. 4/10Decoration:Oh boy, for the first cube, the blocks are very bright and toning it down a bit makes a different, and the pulsing of blue doesn't look for the level, such as when the spikes do that. Also the simplicity of this level is extraordinary, there's hardly any decoration in many different parts of the level. Most of the time, it's only just clouds in the air but other sections such as the wave part. Just because you're making a GDW remake on a level doesn't mean that you have to make it as simplistic as it was, you can add many things and still keep the inspiration of it. The least favorite part by far is 42% to 55%, the clouds shouldn't be on top layer also the colors don't blend in with the level whatsoever. And the blocks with the yellow and black stripes on all 4 sides are just spammed during the whole section. The section looks very rushed and took no effort to try to make it look good. I don't like the whole section pulsing bright red at the flying section before the drop, it looks like my PC was bleeding a bright red. The decent parts are the UFO section even though the obvious copy and paste and the last cube part. A lot of things that definitely need improving, way too simplistic, colors are way off. This level overall doesn't look good. 1/10Sync:The sync is pretty well done, the transitional portals sync with the music pretty well. Some of the jumps are sync but parts such as the beginning of the Robot and the UFO part is off-sync. 4/5Overall:The overall total is 9/25 or 3.6/10, this should be in Needs ImprovmentSuggestions:Just because you're making a GDW remake doesn't mean that it should be as simplistic and as boring as it was. It's the same with Meltdown remixes, there are some that are just the same thing with different gameplay, but there are some that go above and beyond and get creative, add decoration, new gameplay. That's what I'm looking for when I look at GDW and Meltdown inspired levels, but the thing is I didn't find it here. The gameplay is very similar, the colors definitely need work and the level was way too simplistic.
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Post by kiriE on Mar 14, 2017 15:07:27 GMT -5
Gameplay: The gameplay is about as good as what you would expect from a GDW inspired level, easy and boring. I didn't find this level very enjoyable, but that's hard to do considering the difficulty of this level. A lot of the gameplay has been inspired by GDW but you made it a little more exciting for the players so it's not that bad. The only "bug" in gameplay is the jump at 17%, if you jump you'll sometimes land to early and you'll end up hitting the sides of the block also you just took a bug on the wave part and used that bug to get a coin which I found pretty clever. Other than that, there's really not any bugs or anything to be seen. Could be a little more exciting but a pretty good job on that. 4/10Decoration:Oh boy, for the first cube, the blocks are very bright and toning it down a bit makes a different, and the pulsing of blue doesn't look for the level, such as when the spikes do that. Also the simplicity of this level is extraordinary, there's hardly any decoration in many different parts of the level. Most of the time, it's only just clouds in the air but other sections such as the wave part. Just because you're making a GDW remake on a level doesn't mean that you have to make it as simplistic as it was, you can add many things and still keep the inspiration of it. The least favorite part by far is 42% to 55%, the clouds shouldn't be on top layer also the colors don't blend in with the level whatsoever. And the blocks with the yellow and black stripes on all 4 sides are just spammed during the whole section. The section looks very rushed and took no effort to try to make it look good. I don't like the whole section pulsing bright red at the flying section before the drop, it looks like my PC was bleeding a bright red. The decent parts are the UFO section even though the obvious copy and paste and the last cube part. A lot of things that definitely need improving, way too simplistic, colors are way off. This level overall doesn't look good. 1/10Sync:The sync is pretty well done, the transitional portals sync with the music pretty well. Some of the jumps are sync but parts such as the beginning of the Robot and the UFO part is off-sync. 4/5Overall:The overall total is 9/25 or 3.6/10, this should be in Needs ImprovmentSuggestions:Just because you're making a GDW remake doesn't mean that it should be as simplistic and as boring as it was. It's the same with Meltdown remixes, there are some that are just the same thing with different gameplay, but there are some that go above and beyond and get creative, add decoration, new gameplay. That's what I'm looking for when I look at GDW and Meltdown inspired levels, but the thing is I didn't find it here. The gameplay is very similar, the colors definitely need work and the level was way too simplistic. Good review, but you're too harsh when it comes to decoration. All you say is right, but I disagree that the level looks UGLY. It isn't that good, but Flashmick is imo very good at color flashes and use of colors in the first place, and even though the level lacks of decoration, it's still somewhat neat to look at. Honestly this goes in low-end decent levels.
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