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Post by GeoPeng on Dec 29, 2016 22:58:42 GMT -5
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Post by GeoPeng on Jan 12, 2017 15:20:32 GMT -5
sorry for bumping but it has been TOO long. there is a youtube link.
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Post by GeoPeng on Feb 10, 2017 16:42:27 GMT -5
bump yet again. Why do you people ignore this?
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Post by Nightwhisper on Feb 10, 2017 21:29:32 GMT -5
CHILL OUT DUDE... WE START FROM THE BACK. just please chill. but judges are busy. please understand that. I will try judging, but I have like 4 others I have first so sorry. First, is it over 30K objects? and second, is the video off sync?
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Post by GeoPeng on Feb 16, 2017 1:51:43 GMT -5
it's under 10k objects, and second i gotta record a new youtube video, the old one is outdated
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360 posts
Discord: Mam
Creator Points: 081
Favorite Level: Co Cię to kurwa obchodzi?
Hardest Demon: Poszukaj se.
Mini-Profile Background: 000000
Mini-Profile Name Color: b20000
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Post by Cień Świetności on Apr 8, 2018 15:35:31 GMT -5
You're not going to like me after this. But I cannot lie.
Gameplay 0.7/5
Mmm where should I start? Maybe from the beginning. Which is a true warning sign. Sudden jump and spike from the floor is a way to not begin any kind of level. Luckily with progress came also fairness but it turned unfairness into boredom. I didn't have to do almost anything in order to beat this level. It's layout design is just so random I sometimes asked myself, whether you put any effort into planning all of this. We can't forget also about alpha trigger usage on portals and speed boosters. Not to mention about bugs during transitions on 25%, 51% and 85%. I know creating gameplay is easy but it also requires some thoughts. For example: "How long is going to be a cube part" or "Is it possible to skip this, or that". Asking yourself questions really helps.
Design 0.5/2.5
Same as gameplay. Pure randomness. No theme or even planed appearence. Colour scheme is the same through the whole level. It makes design look boring and unattractive. Variation is something you should pay attention to. And this reconcerns everything from appearence to colours. Try to make combinations of at least 2 blocks and extend them to the end of each part.
Decorations 0.5/2.5
They are... Somewhere... Sometimes... Weird. I don't like to repeat myself so just look again at "Design" section but without an advise for making combos. The only advantage I see here is a usage of move triggers on Custom Backgrounds.
Summary: 1.7/10 - Need Improvement
To be honest I didn't expect anything outstanding from a medium lenghth level. But this is not an excuse to refuse the fact, that this is just a bad and unsccessful piece of work. Unangaging gameplay. Random decorations and poor design. You can be mad at me. I understand. But after reading this read it once again. But this time try to look at this from a third person's perspective
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Post by Deleted on Sept 6, 2018 17:58:21 GMT -5
god damn this is almost 2 years old
Not much I can really add, the previous review nailed it.
Moving this I guess idk smh
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