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Post by traviss1 on Dec 29, 2016 18:48:53 GMT -5
Like usual, I apologize for no video, but I want to post this anyway.
Here we go: Level Name: Outbreaker Creator(s): Traviss1 Rating: 5 - 6 Stars Song: Outbreaker by Hinkik Level ID: 27698830
Hope you enjoy!
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75 posts
Creator Points: 0
Favorite Level: Suga Song by HotoCot
Hardest Demon: Silhouette by Havok
Mini-Profile Background: {"image":"","color":"000000"}
Mini-Profile Name Color: 0000ff
Mini-Profile Text Color: 1b1bdb
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Post by HaellM on Dec 30, 2016 3:27:45 GMT -5
Ok, let's judge that. Gameplay: Not bad, but we have some really generic parts (like a first robot). Design: Pretty bad, needs more deco and backgrounds needs improvment, good colors. Sync:very bad, as in a typical featured adiale-styled level. Music: I really like that music, all here's good. Total: Needs a lot of improvments, maybe next you gonna make better levels. 12/50 - needs improvment. P.S:I love to judge other people levels, so I wrote this. P.P.S:Sorry for bad english.
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Post by Awedsy on Dec 30, 2016 5:15:17 GMT -5
Again, Hi Traviss Gameplay: 8/10 Not buggy nor glitchy, but the transitions are very bad, then the actual gameplay is very funny. Decoration: 7/10 Its very original, but needs more movements and blending, improve that Sync: 9/10 Incredible Sync, amazing, maybe IIISavageBoyIII said the opposite, but i see a lot of sync on this level, very well done Final Points: 8/10 (From Decents Points) Very Good Decent Actually the level its not ''bad'', there just a few little things that make this level seem very OPAQUE (Forget always of usign opaque colors except for pure black or white, unless its not for design, moving backgrounds (unless its a eveyrovment) nor air decoration) Sorry my bad english lol :,( Needs to improve: - More Blending Objects, same as pulse objects - More Obscure Backgrouns (Actual Background) - Pulse Triggers - Move Triggers (Never use none, never, use experimental or sine or bounce or even ease, those are incredibly good )
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75 posts
Creator Points: 0
Favorite Level: Suga Song by HotoCot
Hardest Demon: Silhouette by Havok
Mini-Profile Background: {"image":"","color":"000000"}
Mini-Profile Name Color: 0000ff
Mini-Profile Text Color: 1b1bdb
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Post by HaellM on Dec 30, 2016 8:16:59 GMT -5
Again, Hi Traviss Gameplay: 8/10 Not buggy nor glitchy, but the transitions are very bad, then the actual gameplay is very funny. Decoration: 7/10 Its very original, but needs more movements and blending, improve that Sync: 9/10 Incredible Sync, amazing, maybe IIISavageBoyIII said the opposite, but i see a lot of sync on this level, very well done Final Points: 8/10 (From Decents Points) Very Good Decent Actually the level its not ''bad'', there just a few little things that make this level seem very OPAQUE (Forget always of usign opaque colors except for pure black or white, unless its not for design, moving backgrounds (unless its a eveyrovment) nor air decoration) Sorry my bad english lol :,( Needs to improve: - More Blending Objects, same as pulse objects - More Obscure Backgrouns (Actual Background) - Pulse Triggers - Move Triggers (Never use none, never, use experimental or sine or bounce or even ease, those are incredibly good ) I'm pretty strict about grading levels
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Post by traviss1 on Dec 30, 2016 13:30:57 GMT -5
Again, Hi Traviss Gameplay: 8/10 Not buggy nor glitchy, but the transitions are very bad, then the actual gameplay is very funny. Decoration: 7/10 Its very original, but needs more movements and blending, improve that Sync: 9/10 Incredible Sync, amazing, maybe IIISavageBoyIII said the opposite, but i see a lot of sync on this level, very well done Final Points: 8/10 (From Decents Points) Very Good Decent Actually the level its not ''bad'', there just a few little things that make this level seem very OPAQUE (Forget always of usign opaque colors except for pure black or white, unless its not for design, moving backgrounds (unless its a eveyrovment) nor air decoration) Sorry my bad english lol :,( Needs to improve: - More Blending Objects, same as pulse objects - More Obscure Backgrouns (Actual Background) - Pulse Triggers - Move Triggers (Never use none, never, use experimental or sine or bounce or even ease, those are incredibly good ) Pretty good feedback! I will be updating the level sometime very soon. With the move triggers, most objects except the platforms moving in ship and UFO areas do not use None. I have been working my best to improve on moving objects because I find it quite hard for moving objects. Sync is also something I am good at, but I don't really try that much at it, hidden talents I guess Pulses, I kind of suck at, but I will try my best to add pulses. There are a ton of blending objects, actually there is at least 4 - 5 things in each section that blends, so I have been improving there, but I do need more deco which has been and always will be something I suck at
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Post by Deleted on Feb 19, 2017 12:51:39 GMT -5
kiriEI think Awedsy's review is good enough - pretty detailed
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Post by kiriE on Feb 19, 2017 14:32:21 GMT -5
Again, Hi Traviss Gameplay: 8/10 Not buggy nor glitchy, but the transitions are very bad, then the actual gameplay is very funny. Decoration: 7/10 Its very original, but needs more movements and blending, improve that Sync: 9/10 Incredible Sync, amazing, maybe IIISavageBoyIII said the opposite, but i see a lot of sync on this level, very well done Final Points: 8/10 (From Decents Points) Very Good Decent Actually the level its not ''bad'', there just a few little things that make this level seem very OPAQUE (Forget always of usign opaque colors except for pure black or white, unless its not for design, moving backgrounds (unless its a eveyrovment) nor air decoration) Sorry my bad english lol :,( Needs to improve: - More Blending Objects, same as pulse objects - More Obscure Backgrouns (Actual Background) - Pulse Triggers - Move Triggers (Never use none, never, use experimental or sine or bounce or even ease, those are incredibly good ) I want you to be more detailed on gameplay and design next time. Approved, moving to DECENT LEVELS.
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