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Post by 🛠JustSlushy👻 on Dec 27, 2016 10:12:19 GMT -5
Level Name = Galaxium Light Level ID = 26854691
Level by Zoroamaster
THIS LEVEL NEEDS TO GET FEATURED! MOST OF ZOROAMASTERS LEVELS ARE FEAGURE WORTHY!
WHY DOES NONE NOTICE HIM AND HIS LEVELS? ;(
(Sorry for Caps ( ͡° ͜ʖ ͡°) )
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Post by kiriE on Feb 17, 2017 18:22:13 GMT -5
To all the level judges who are judging this: Please note that the ID is wrong.
The correct ID is THIS ONE: 26854791
NOTE: This level is included in a so-called "Level judging test". This is why there will be around 22 reviews on this level.
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221 posts
Discord: Spadekilla#1895
Clans: Core
Favorite Level: Utopian Delusions by Narday
Hardest Demon: Ultra Drivers, I Said Baaah
Mini-Profile Background: 0077ff
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Post by Spadekilla on Feb 17, 2017 19:15:22 GMT -5
Art - 5.5/10 Some of the art is good. Just that it seems a little to simple sometimes. Such as the earth on the beginning, it looks good just that it looks a little blank. Some of the "continents" inside are deformed. It would also look better if it had some glow. Just to make it a little better. Try to use this video for reference to make the earth : www.youtube.com/watch?v=FT07ldW7H_I . 30% looks better then the first art. I like how you made at least some block design to it. Although the sun looks weird because it has a lot of glow. Also the dots on the moon would be better if the dots were replaced with glow circles. It kind of took me a while to realize that the background had an earth because it is so dark. 50% has a good effect just that it last for a little too long for a minor effect. 71% has some good art. I love the background. Also the shooting stars are good. I like the add-on of the shooting stars because if it was just that background I would soon get tired of it. I apologize for not having much to say about this level. I'm not the best person to ask for feedback on art. Game play - 2/10 I know that you focused more on the art but just wanted to say that the game play is too boring. It needs some fun! Usually changing to a lot of vehicles and a lot of obstacles to dodge are good. Overall, you need a little help making planets. Sometimes they look a little deformed or have to much or no glow. That's about it. If you improve on these your art would be amazing! I would say this level is a high decent.
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Post by Deleted on Feb 17, 2017 19:31:58 GMT -5
Hey Man! Cool Level! This is a shorter, less detailed level than others, so I'll do a shorter review and won't use my reviewing system.
Level Rating: 2*
Gameplay:
Ship: The gameplay for this level is definitely a bit strange. The ship's gameplay is fairly easy. It isn't bad but isn't great either. You could pretty much straight fly for the entire part. The transition from the cube into the ship could use a jump pad to keep the player from having to fly up. The design needs help. There is no block design. Consider making block design but setting it to mostly opaque to show the background while still having some design. The planet's continents shound be more rounded compared to the stars which are round. Also, the bottoms of the platforms work well for a black background, but over the planet, it looks weird. UFO: This is some pretty good gameplay for a 2* level. But once again, put a jump pad at the bottom so players aren't surprised when they have to jump up really quickly. Also, once again - more block design. The blocks just have a single layer over it, and it doesn't look great. Using gray as the color makes it look even weirder. Ball: This part is actually pretty cool. Has nice gameplay and a pretty cool background. The background has a different style than the rest of the level, which is a little weird, but OK. But the block design - that's all I'm gonna say from now on. Cube/Robot: This is the "hardest" part of the level. The jumps are not in sync with the music, which should be fixed. The background is pretty good, but could be refined to give a more accurate picture. The house blends in a lot with the other stuff, brighten it up? You actually put block design, which was a nice change.
Final Score: I would put this level in the Decent category. It's an OK level, but has a huge mistake (block design) and the design could be changed a bit.
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Post by DaxD0w on Feb 18, 2017 15:11:49 GMT -5
Hey Man Cool Level > Detail: Detail: So staring off from the beginning. I can see where you're coming from, a space themed level. I completely understand that. But let's see the detail. The first thing i noticed was the giant earth. And i must say, it does not look very good. It looks like a rubbish attempt to make it, which in this case not good. The earth definitely needs more improvement. Or to just get rid of it. The part would probably look better without it. The stars... I first thought they were scattered all over the space, but i realized that they were just copy pasted copy pasted. This can be used, however you should only do this once. Instead of copy paste, you should make some different star layout. If you know what i mean. For example, you make multiple star layouts, and use them all. Not just one like you did here. Now on with the block detail, definitely needs some improvement. The plain white gives it more of a better look, however it would be nice to see some space themed blocks. Custom created. I have never seen some before, so i thing you should bring it in. Would be a very interesting creation. It would also be pretty cool to see some deco, where the moving objects match the music. Now the second part, the first thing i knew, it was the same repetitive white blocks. Could be changed with the theme of the sun and moon lunar eclipse. Now speaking of the sun and moon, again looks very rubbish. Definitely needs improvement with those. Now the block detail again, I have no idea why there were those gear thingys inside the blocks. Terrible idea of putting those in there. Get rid of them. Also, I saw one of the blocks where it has the glow things on top, but none on the side. Either get rid of the glow things, or add them to the side also. Next part: This part definitely needs A LOT more deco. The block deco should be improved. I really liked the background honestly. But there should be some more block deco. The last part: This part i liked the most. I really liked the background, it was well done. The falling star really added some nice sync with the music. It wasn't awkward or odd, it was done very well. The block deco did fit the theme of this part also. Well done here. Overall: 4-5/10 Needs improvement at beginning. Needs to start strong, stay strong and end strong.
Music sync: This part will be very short, as there are only some things to say. There were basically no music sync at all, except the background at the ball part, and the last part. Why do we need music sync you might ask? Music sync adds more flow to the level. It makes the level flow a lot better. So needs a lot more music sync in this level. Overall: 4/10 Needs more sync. Gameplay: Welp, gameplay will probably will also be pretty short. The gameplay wasn't that fun at all. Here's the reasons why. Starting off with the beginning The first ship part wasn't strong at all. All you had to do was straight fly until the part was done. Very repetitive thing to do here. You should have done something like more ups downs etc. You name it. But just straight flying until it was done was very boring. The eclipse part Again same thing. Just click click click then it's done. It almost seemed like a flappy level. What this means was it was very VERY repetitive. Try looking at some successful levels where they have UFO's in them. Try getting off some ideas from them. Just click click click until it's finished is very boring. Ball part Same thing. Just click the ball up down up down, like 3 orbs then portals then done. Very very repetitive. I'm gonna say the same thing, get some ideas from successful levels that includes the ball mode in them. The last part This part saved the entire level basically, was the only fun gameplay, best deco and good music sync. like i said, needs to start strong, stay strong and end strong. Overall: 4/10
Originality: 1.00x
Overall: 4.4/10 Decent or Needs improvement.
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Post by Deleted on Feb 18, 2017 21:44:43 GMT -5
Hey man! Cool level! ( ͡° ͜ʖ ͡°) A new style of judging here, so it might be weird.
Title: Galaxium Light Creator: Zoroamaster ID: 26854791 Song: Golden Light by Felixsanharo
Gameplay - 5/10. Some aspects of the gameplay in this level need to be improved. The ship part honestly needs a bit more variety other than just flat platforms and sawblades (maybe include some slopes). The first coin isn't that good, you could've put it in a better spot (which is simply collected by holding at a certain part). Also, like what RD7 said, you should've made the cube ship transition fairer. The UFO part is a bit better when it comes to gameplay, since you used slopes to mix up the gameplay. One minor pet peeve here though is that the UFO part can be very dull and repetitive. Use orbs and speed changes to mix up gameplay as well. The ball part is also very repetitive, the same advice applies for the UFO part. Not to mention the second coin is also a bit lazy (by collecting a key in the UFO part). One thing about the next part is that you mix it up with the cube and robot, which is something I like. There really isn't much to say here, other than the third coin being the most original coin in the whole level (but there is not hints about the coin, just guessing). The gameplay is this level's weak spot, but it is a 2 star level, so I won't be too harsh..
Effects/Deco + Block Design - 5.5/10. One thing I noticed in the ship part is how the black glow coming off the platform overlaps onto the Earth, which is something that should've been fixed. There is almost no block design in the ship part either, but the Earth is a good catch (other than the fact that some of the continents are deformed, but this is GD, not Photoshop). Moving on to the UFO part, both deco and block design have improved here, but very slightly. The deco in the block design is very minimal, but at least it is better than the ship part. One hiccup here is how the blocks "glow" onto the Sun and Moon into the background, which can provide to be very distracting. Anyway, unlike what the others said, I honestly don't mind about the Sun and the Moon, but they could've had more detail. On to the ball part, there isn't really much here to talk about, but I do like the pulse effect in the background. Block design wise, it's the same as the ship part (it needs more detail and variety), but I do like the "smoothness" of the second coin platform moving. Lastly on to the cube/robot part, the background is one of the best parts of the level, and the block design has improved here too, so that's a bonus! I also like the fact the some stars glow more than others. Overall the best part of the level.
Music Sync - 4.5/10. Expect this part to be short, as there isn't a lot to say here. The ship and UFO parts have minimal sync, which is something that should be improved on. The only pro of the ball part however is the music sync, as the background and the gameplay sync pretty solidly. The cube/robot part did have some jumps that synced, but that part could've been improved. In my eyes, sync is one of the most important parts of the level. And also, expect hate because this song has vocals in it (blame the community).
Overall Score - 15/30 (50%) I suggest this belongs in Decent. Overall this level isn't one of Zoroamaster's best.
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Post by Awedsy on Feb 18, 2017 22:12:00 GMT -5
Heyyyyy Gameplay: 8/10 Nice, smart, easy to catch, calming and funny, sincerely amazing, but, need a bit of more frenetism to be honest :/, but overall, the gameplay is very good, (Examples: The whole level) Decoration: 8/10 Very nice decoration here, the first earth part (the first and only ship) may be a little bad detailed, but its just details, also most of the ideas of backgrounds and effects are original as well, apealing to view, and nice to look at. (Examples: Last cube, the ufo) Sync: 8/10 Very Well synced level, and most of move objects as well, nice Final Result 24/30 (Good/Featured Worth Level) Level is fun and awesome, but it should have a bit more of duration, an extension should be good Needs to improve: - More Pulsing objects - More Effects - More Duration to the level - More Decoration - Remove Herobrine
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Post by geocrafter12 on Feb 19, 2017 22:40:12 GMT -5
Ayy time for your 6th review. 8) Gameplay:I beat this level with no problem at all. Pretty easy gameplay, no bugs to be seen at all which is very good. The transition to the last part could be a little bit better but it's not that much of a problem. I wish the gameplay could be a little more exciting. It's just boring and you could've done a little bit more just to make it more enjoyable to play. Overall not much to say about the gameplay, pretty generic and boring but atleast there's no bugs to be seen at all for this level so good job on that. 6/10 Decoration:I can see that you tried your best on the decoration but I feel that it could be done a little bit better. First off, the block design. I know you tried to make it simplistic to not distract you from the decoration but you've done it too much where there's no block design at all. You should do at least something to make it look nice, it all looks copy and pasted and you didn't put enough effort. I can especially see it at the last section where its all mostly copy and paste. Now onto the backgrounds, I really wish you would've went for the wow factor on the backgrounds. For me it just looks very simplistic and not realistic at all. Copy and pasted star effects and a bunch of big circles. For example, the Earth at the beginning. I can't tell which continent is which and it just looks like 7 big blobs, you need to at least design it a little better where I can tell I'm looking at. Also the moon should have a lot more craters on it. The moon has millions of craters and different shades of gray everywhere, also the stars should be all kinds of sizes and should be a crap ton of them. Also at the end, put actual grass instead of just making a green semi-circle. So much to do to make it look a lot better, it just looks very simplistic and easy to do, I can easily recreate this level no problem. 4/10 Sync:Some parts I feel like you tried really hard on the sync and other times you really don't care. Parts like the ball part have really good sync but on the other hand, parts such as the ending cube could have more work, some of the jumps there don't sync with the music at all. It should be a lot better at some places. 4/5 Overall:So the Overall total is 14/25 or 5.6/10 this would go in Higher-End Decent Levels Suggestions:
There should be better block design on the levels, having no block design looks lazy and you should have at least something decorative. Also the decoration should be copy and pasted and very simplistic design, it should be more realistic and have a wow factor. I didn't see that at all throughout the level.
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416 posts
Creator Points: 4
Favorite Level: Stereophonic System - GDSpeed
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Post by TheTrueEclipse on Feb 22, 2017 16:28:01 GMT -5
Gameplay: Not very fun to play. The transitions are annoying, mainly because you can't see what mode you are. In the future, give players a warning what mode is being entered. 5/10 Sync: I felt the music sync was very awkward, especially at the beginning. It didn't sync very well together. The lag also offset the song for me, so I often had to re-sync. I bet you could improve on this, by making sure that you sync the timing with the music very well. 4/10 Decoration: For all that the block design was nice and simple, I felt that they were appropriately decorated due to the effects being the main focus. The background causes lag, and with it disabled, the level is too empty. 9/10 Coins: Not very good coins, they aren't free though, so that's at least good. I'm a Viprin on coins, so this category is very strict for me. 2/5 Originality: Fairly original for the most part. The design idea of the background wasn't but the way you put it together with the blocks was very neat! 4/5 Total: 24/40. Star-worthy, normal 3 stars. In the future, try to make the gameplay more enjoyable and have the sync be more on-point. Other than the sync/gameplay, everything else was great! Also, the coins. Try hiding them in a more hard/more hidden place, but DON'T make them invisible. Have fun creating! 3
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Post by Mechanguis on Feb 24, 2017 7:45:58 GMT -5
Galaxium Light by Zoroamaster
Gameplay In terms of playability, the gameplay is alright as there aren't any unexpected moving obstacles or bugs. The transitions from each part to the next isn't very predictable, but there is usually enough time after the transition where it's auto so that the player has time to react to the obstacles with the new form. The 72% cube transition requires you to jump a bit too early, so move the spike forward a bit to give the player more time to react.
Despite this, the gameplay is somewhat boring and uninteresting. Too much of the level is in slow speed, which makes the gameplay tedious since the obstacles come at you slowly. The ball part could instead be in 1x speed, and the final robot/cube could be in 2x speed instead to make the level move faster and be more interesting.
Furthermore, some of the form segments last too long and the obstacles aren't very varied. For example, the first ship is just composed of the same block structure and sawblades, and the last robot/cube is platform jumping using the same platform. It would be better to play around more with other block structures, like in the UFO part, and other gameplay mechanics like size portals, jump pads, slopes, teleportals, etc. to make the gameplay more varied and interesting. The first three segments (ship, UFO, and ball) could also have a form switch halfway through to mix things up since they last too long and it can get very repetitive
Decoration The decoration in the level feels very reminiscent of early 2.0 levels. The colors are good and the custom backgrounds are alright, but do keep in mind that they shouldn't be the only decorations in the level. This means that the block and sawblade designs should still be filled up. The block designs could be more interesting by adding some decoration inside them, like the wheels you used sometimes in the UFO part, or adding a different kind of translucent block within the design. It doesn't have to be very complex, but it should be more than just one kind of translucent block for over half the level. And fill in the outlines in the ship parts with some transparent blocks as well.
For the sawblade design, try adding some decoration found in the sawblades tab to make them more decorated, like the sun rays, the wheels, or the swirling wind. Also experiment with designs using the other sawblades besides just the colored one.
Another thing to make the designs better is to make it more dynamic and "alive". Making the custom backgrounds pulse with the music can make them a lot more interesting, especially in the ship and UFO segments where there's not much change. You can also add some pulsing objects as supplementary decoration not part of the custom background.
Music Sync The sync in the level isn't very good. The transitions are alright, but some of the jumps in the ball, cube, and robot parts seem random and unsynced. There were attempts to make the effects sync like the shooting star, but some are a bit off-sync and the ball effect could brighten faster to fit the music better. Like I mentioned above, the custom background could also pulse a bit in the ship and UFO to the soft beats in the song. Finally, adding some color pulses in the background of the last cube/robot to the drum beats would be nice as well.
The atmosphere and design of the level greatly fits the song, though. Nice work in this area.
Overall The gameplay is too repetitive and the design, while having good custom backgrounds, needs to have the other decorations filled in more. Music Sync could also be improved upon. Decent.
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Post by haastregt on Feb 24, 2017 14:56:25 GMT -5
So, due to the reasons stated in this video, I would give this a Decent rating. Well done!
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3,278 posts
Discord: milesman34#2076
Clans: a lot
Creator Points: 1
Favorite Level: not Alphabet X
Hardest Demon: Alphabet X
Mini-Profile Background: 36caa1
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Post by milesman34 on Feb 25, 2017 9:27:54 GMT -5
everyplay.com/videos/40123960Gameplay (11.1/20)The gameplay in the first ship isn't that bad. The problem would be that most of the time you would be holding up or holding down, and it gets a little boring as it takes up a quarter of the level. Then there is the UFO part, which is a bit better due to the gameplay having slightly more variety. However, in the ball part, it is too boring. The problem is that there are relatively long stretches in the ball part where you don't tap. Honestly, this gets too boring, as you aren't going to be doing much there. You could add some more platforms and spikes to make it harder and more interesting. The next part also has pretty good gameplay, but the transition into it is bad, as you don't have much time to react. You should add an invisible jump pad or give the player more reaction time. Design (12.8/20)This part has a few problems. In the first ship, the art is pretty good, but there is literally no block design. The art isn't detailed or good enough to make up for this. This gets a bit better in the UFO part, as there is slightly more design and the art is better. Still, there just isn't enough variety in the designs for it to work. However, the ball part is a lot better. It has an awesome curve-based pulse effect, which blends well with the limited designs. The poorly detailed block design hurts it a lot, though. The final part is also really cool, due to the great backgrounds and the shooting star. Sync (0.7/10)There isn't really any discernable sync in the first ship. It is not well synced at all. Background pulses would have made the sync half-decent. The UFO doesn't have any better sync, as the transitions are off and the gameplay is not well synced in the first place. You should probably rework the gameplay to make it better synced. The ball part has several wasted opportunities for sync. The background pulses could have been so well synced if they were properly synced to the music. With the last cube/robot, at least the auto ending was synced. Originality (1.05x)Some of the art is original, and the background pulses in the first ball are really cool. However, it just gets let down a lot by the lack of block design, which is really unoriginal in these types of levels. Total (25.8/60)Decent. DifficultyEasy 2*
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Post by Deleted on Feb 26, 2017 1:00:18 GMT -5
My hands are gonna hurt by the end of this... Ship Section (0-25%) - The gameplay isn't terrible here, but still has room for improvement. Most of the time you're jut straight flying with very tiny movements in the Y-axis. Try to make your gameplay more dynamic with more stuff to do, rather than repetitive and dull. Adding gravity portals, orbs, and speed portals helps sometimes. Deco-wise, the background is alright. I like how you used multi-layered backgrounds with different timed move triggers to enhance the effect. However, sometimes less is more. In my opinion if you removed some of the stars from each layer and left these bunches of stars, it would look a little better and less cluttered than just all stars across the screen. Also try varying the positions of the stars, the copy-paste is clearly visible and it looks too symmetric. The planet doesn't look half bad, but could have been executed a little better; you could have used a glow around the landmasses to lessen how sharp they look and round off the edges. Finally, the block design was nearly non-existent, the black glow under each obstacle had some strange contrast with all the other objects, and the shape of the obstacles could have used some variation. I would have liked to see a spacey block design in this section, it would complete the look.
UFO Section (26-48%) - The gameplay is a little better here. Much more movement and things to do. The background was pretty good too, although the sun, moon, and black hole were pretty plain. Since this was still in space I think if you had added stars like the previous section it would have looked even better. Again though, the block design isn't that great. If you use glows and add smaller blocks within those big plain blocks it adds a lot of detail and overall makes the final product much better. Some more foreground deco objects would have been nice too, it's looking a little empty in that department.
Ball Section (49-72%) - The gameplay is getting better as we go on. I like it. This part made good use of everything that lacked in previous sections: there were orbs, pads, and portals. What makes this even better is that you balanced the amount of orbs and portals with the amount of obstacles. The background isn't as complex as the previous sections, but this isn't a major problem. What is the problem once again is the lack of block design and foreground deco. Throughout this whole level the background has been attempting to make up for its lack of foreground deco. In this section though, the background is a little plain, which means you need the foreground to cover for it. Once again, you should try to make complex block designs using glows and smaller detail blocks, as well as adding some pulsing objects, spinning decorational gears, etc. Your placement of the regular gears and spikes was on point though. Finally, the coin looks really out of place and kind of throws off the look of the level, it could have been placed better.
Cube Section (73-) - The first thing I run into when I enter this section is a sharp, pointy spike that kills me. In other words, the transition here is way too sudden. Either remove the black fade effect when entering this section, or add a pad to the first obstacle so we at least have some time to react. Anyways, apart from that, the background again isn't bad, but overall needs a little improvement (no not Needs Improvement xd). The house looks a little bit strange, I think if you simply change the color of the roof and add some contrast to it it'll fix itself, and also maybe change the windows so it doesn't look like it goes into a wall xd. The rest of the art looks great, very good use of shading and depth. Finally, the stars again are pretty repetitive. As I said in the first section, delete some stars into groups and vary the distances between them for maximum effect. The block design was better; still not amazing, but better. Simply adding detail to the obstacles in the previous section would have overall mace the level better.
OVERALL: Gameplay - 7/10 - Overall I wasn't too impressed with the gameplay. No speed changes at all, very little gravity portals and orbs. The only part I really liked was the ball part. Overall, just try to add variation to your ship gameplay instead of mostly straight flying. For UFOs, maybe add some gravity portals to spice it up. And for the cube, do what you did with the ball; orbs, portals, etc. Decoration - 7/10 - The backgrounds in the level were pretty good for the most part. Again, it still needs a little polishing. For the Earth in the first part, trying smoothing out rough edges. In the second part, try adding some detail to the sun/moon/black hole with glowing circles acting as dust. If you look at a real planet you'll see that it isn't all one color. Simply doing this would make the background look insanely detailed imo. For the last background, all you really need to do is fix the colors with the house. In half of the sections however, there is a copy-pasted and cluttered star background. I said this before in the other parts, but just to repeat: less is more. Finally, you nee to work on your block design and foreground deco. Most of the sections had the background trying to make up for the lack of foreground. Use pulsing objects, spinning gears, more spikes, etc to make complex designs and in turn, make your level better. Sync- 0.8/2 - Sadly, there is not a lot of sync in this level. Try to match your jumps and click with the beat for an enhanced gameplay experience.
Note: I just realized in my previous reviews my scale was completely screwed up, so the score might not match up with the previous section placings.
FINAL SCORE: 18/30 - Decent If you fix those minor flaws, you might have a star-worthy level in the making.
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232 posts
Discord: Rexone#2250
Creator Points: 4
Mini-Profile Background: {"image":"","color":"000000"}
Mini-Profile Name Color: ffffff
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Post by Rexone on Feb 26, 2017 10:18:32 GMT -5
Gameplay: 6/20 (Decent)The gameplay is relatively boring throughout the level. Even with the limit of 2*, more interesting gameplay can be made. However, it is usually not buggy and it feels smooth. Design: 5/20 (Needs Improvement)The art was certainly attempted, however it was not well executed. First, the earth. For one, the colors are far too saturated. There's also a lack of gradients and detail inside the earth. In addition, the geography does not seem accurate. And now the next scene, where the sun and moon come in. The design of both the sun and the moon are a bit better than the earth, but they still could be greatly improved. Like the earth, it would be nice to see more complexity in them. The block design here also contrasts with the background I don't quite know what to say about the next part with the elipses in the background. It isn't exactly bad, but there's not much going on. This last section has my favorite art of the level. But once again, the colors are too saturated and more detail could be used. The shooting star in the background is a nice touch. The block design could be better, but at least it's something. Sync: 2/10 (Needs Improvement)The only sync appears to be between sections. Originality: 1.1xThis level is quite original as the theme it uses is not very common. Coin Placement: 2/6 (exempt from final score)1st coin (1/2): It's quite easy, but still a bit harder than the normal path. 2nd coin (1/2): It's semi-hidden as the key can be hard to see at first, but once you know it's there it's really easy to get it every time. 3rd coin (0/2): There is no way to know a coin is here at all. Overall: 14.3/60(HIGH-END) NEEDS IMPROVEMENTIt seems like there was effort and creativity poured into this level, but the execution was not great. Difficulty: 2 Feel free to ask questions or for elaboration. If you aren't satisfied with this review, you may tag another level judge. I think there are enough to choose from here xd
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Post by 🛠JustSlushy👻 on Feb 28, 2017 8:24:54 GMT -5
I'm so freakin' glad that Zoroamaster gets the attention he deserves
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