149 posts
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Favorite Level: hi
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Post by Pizzaroot on Dec 24, 2016 12:35:01 GMT -5
Before I start this tutorial, I will claim that this was found by Korean group called "2.1 map editor lab" So you might have wondered what block was J, S, H, D Block and they found out what it is. 1. D (Damage): when you are touching this block, the damage disappears when you are touching the block in Wave mode. 2. H (Head): You don't die when the head touches the block (Cube, Robot, etc.) 3. S (Stop): In the new orb (the green and red arrow orb) as soon as the icon touches the S Block, it will stop - user called Zeroel found it. 4. J (Jump): You can't jump when your gravity is pulling you from the sky
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Post by Deleted on Dec 24, 2016 12:40:22 GMT -5
thank
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Post by Deleted on Dec 24, 2016 12:43:48 GMT -5
Thanks for the guide! I'm sure the J block is supposed to work in normal gravity too, just robtop hadn't fixed it yet when he split GDW off the 2.1 update.
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221 posts
Discord: MM110#8789
Clans: GeoPhase i guess
Favorite Level: time machine
Hardest Demon: nine circles
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Post by Capn Red Nose dis - on Dec 24, 2016 12:50:15 GMT -5
You are a life saver! I'm an LED
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Post by roflmao on Dec 25, 2016 3:11:29 GMT -5
Incoming jitterclick levels with H blocks and red orb spam
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Post by XilaskaR on Dec 25, 2016 14:58:37 GMT -5
All of these functions make me wonder what else can RobTop add to the game besides a size trigger Like in 2.0 we already could make incredible stuff, stuff that you dont even believe its made on GD, but with all of these new triggers and functions, we basically can do everything...
Hades II is going to be an insanity
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Post by slampora on Dec 25, 2016 14:59:53 GMT -5
the S block will solve sooo many secret ways with the dash orbs
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Post by megaman9 on Dec 25, 2016 16:23:56 GMT -5
That's awesome! Thanks for the guide. Stickied
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438 posts
Discord: Hyenaedon#9587
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Post by Hyenaedon on Dec 25, 2016 19:36:15 GMT -5
I noticed the black orb only works for normal mode, not upside down. When the icon is flipped the black orb acts like a yellow orb lol
Hope rub fixes this
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Post by Deleted on Dec 25, 2016 19:42:19 GMT -5
Wow, I didn't know about the stop blocks before, so it was a nightmare patching dash orb secret ways I'm also positive that the "Jump" blocks will work in normal gravity, this will fix annoying moments when a blue/black orb is placed too close to the ground so you have to use the faintest of taps x3
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Post by Mechanguis on Dec 26, 2016 1:25:15 GMT -5
Nice tutorial!
Are these blocks visible in-game? If not, it sounds like they would be used to make some really annoying gameplay.
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Post by Deleted on Dec 26, 2016 4:01:58 GMT -5
Nice tutorial! Are these blocks visible in-game? If not, it sounds like they would be used to make some really annoying gameplay. They're not visible, but hopefully people will learn from 2.0 and not make it annoying. Shouldn't this go in guides?
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Post by Deleted on Dec 26, 2016 13:03:21 GMT -5
Nice tutorial! Are these blocks visible in-game? If not, it sounds like they would be used to make some really annoying gameplay. They're not visible, but hopefully people will learn from 2.0 and not make it annoying. Shouldn't this go in guides? thanks now going to use them in demons
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Post by Tl on Dec 26, 2016 21:33:44 GMT -5
"Sneaky sneaky." - Rub
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3,278 posts
Discord: milesman34#2076
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Hardest Demon: Alphabet X
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Post by milesman34 on Dec 26, 2016 22:04:08 GMT -5
All of these functions make me wonder what else can RobTop add to the game besides a size trigger Like in 2.0 we already could make incredible stuff, stuff that you dont even believe its made on GD, but with all of these new triggers and functions, we basically can do everything... Hades II is going to be an insanity Now as long as the object limit is at least 80k, then we can truly do everything
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